Commit Graph

94 Commits

Author SHA1 Message Date
Paul Chote
b670673f9f Reorganize D2K actor rules.
This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
2015-03-03 18:45:45 +00:00
Paul Chote
55e5dd93eb Improve the fire animation position on D2K husks. 2015-01-06 23:36:43 +13:00
penev92
6dabec6124 Add more tileset templates and voice notifications
Add House Corrino

Add Corrino-specific structures

Remove "new" tileset entries and speech notifications for now
2015-01-02 17:23:23 +02:00
Matthias Mailänder
3835aec17f add an attack overlay for the sand worm 2015-01-01 14:53:04 +01:00
penev92
61cb74adb4 Improved visuals, added WormSign norification 2014-12-13 14:02:44 +02:00
penev92
c4efd269d4 Step three in implementing sandworms
Removed/fixed comments

Code style fixes

Fixed AttackWander, addressed style nits

Fix Travis crash
2014-12-13 14:02:44 +02:00
penev92
1057f8ff3b Second implementation of Sandworms
Fix tabs in AttackSwallow.cs
2014-12-13 14:02:43 +02:00
Mustafa Alperen Seki
008a416fd8 Update misc.yaml 2014-11-11 09:52:10 +02:00
Mustafa Alperen Seki
6d65519788 Update misc.yaml 2014-11-11 09:30:56 +02:00
Mustafa Alperen Seki
8b4ed823a3 More Crate PowerUps
Update misc.yaml

Update misc.yaml
2014-11-01 13:44:12 +02:00
Matthias Mailänder
a3baee9d68 remove BelowUnits
closes #3670
2014-10-29 21:38:30 +01:00
Matthias Mailänder
c090c0fe69 remove duplicate bazooka stand sequences 2014-09-06 12:27:55 +02:00
Paul Chote
ede046cc0c Merge pull request #6331 from Mailaender/infantry-noidle-fix
Fixed Dune 2000 infantry not showing the waiting animation when ordered to stop firing
2014-09-06 09:30:55 +12:00
Matthias Mailänder
44441bf20e remove unused duplicate stand sequences 2014-08-31 09:16:39 +02:00
reaperrr
d438f0efde Fix wrong sequence lengths 2014-08-31 00:33:48 +02:00
reaperrr
80b03dc624 Fix D2k infantry death sequences. 2014-08-31 00:05:14 +02:00
Paul Chote
ef7d198ca8 Merge pull request #6244 from havok13888/PalaceStarPortBib
Fixes #6013 D2K - Tiles that should unmoveable at Palaces bib
2014-08-24 11:51:52 +12:00
havok13888
d44e01e232 Fixed starport and palace 2014-08-19 18:24:46 -05:00
Matthias Mailänder
d3fbed8faa fix offset for light vehicle factories 2014-08-15 06:17:58 +02:00
reaperrr
42acb78aba Fixes D2k heavy factory roof displaying below exiting units.
Closes #6236.
2014-08-13 14:19:21 +02:00
Matthias Mailänder
56765d5ca2 remove unneccessary build-top sequences. 2014-08-03 22:23:49 +12:00
Mustafa Alperen Seki
6700ac273e Fixed Atreides Barracks Make Anim. 2014-07-23 09:29:57 +03:00
Matthias Mailänder
befb11ce69 add parachute corpses
fixes #5893
2014-07-09 09:16:27 +02:00
obrakmann
80f1dc6a56 Merge pull request #5818 from UberWaffe/bleed
Corrected d2k.sardaukar prone-shoot animation.
2014-07-04 22:08:01 +02:00
UberWaffe
29df6866d0 Corrected d2k.sardaukar prone-shoot animation. 2014-07-04 20:10:40 +02:00
Paul Chote
8f046c7c5a Support split sprites for fog/shroud. 2014-06-27 22:28:33 +12:00
Matthias Mailänder
9f0c7ea4d1 set repair indicator offset
fixes #5423
2014-06-01 09:15:18 +02:00
Paul Chote
ab1ce4554d Fix star port and repair depot lights. 2014-05-23 00:37:21 +12:00
Paul Chote
475aa93271 Merge pull request #5373 from Mailaender/repair-overlay
Added the Dune 2000 repair depot active overlay
2014-05-22 23:29:53 +12:00
Matthias Mailänder
5274776d55 add the Dune 2000 repair depot active overlay 2014-05-20 11:48:52 +02:00
Matthias Mailänder
ddb0d70fd2 add the starport active animation 2014-05-20 11:41:41 +02:00
Matthias Mailänder
ba309a3367 add spice refinery smoke overlay when harvester docked 2014-05-14 09:39:45 +02:00
Matthias Mailänder
eb6d9f6f69 only show welding overlays when factories are producing
closes #3756
2014-04-20 15:07:22 +02:00
Matthias Mailänder
00ca5516fc add crane animation to Dune 2000 and Tiberian Sun
closes #3754
2014-04-19 13:12:32 +02:00
Paul Chote
4025db45a3 Fix turret muzzleflash. 2014-04-05 18:09:20 +13:00
Paul Chote
15c2930eeb Allow turrets to connect to walls in D2K. Fixes #5032. 2014-04-05 18:09:06 +13:00
Paul Chote
52e27f036a Add buildable concrete and weathering to D2k. Fixes #2249. 2014-03-18 15:46:07 +13:00
Paul Chote
3050cff67c Support concrete bibs in D2K. 2014-03-18 15:28:48 +13:00
Matthias Mailänder
716fce4462 fixed ZOffset for burning husks
closes #4762
2014-03-14 18:52:45 +01:00
Matthias Mailänder
d7b891d995 Merge pull request #4682 from ScottNZ/beacon
closes #2320
closes #3767
closes #3810
2014-02-23 09:55:23 +01:00
Matthias Mailänder
a4569d3b35 fixed a crash when the grenadier is sonic tank zapped 2014-02-22 12:48:56 +01:00
ScottNZ
2a8efde8e6 Add map beacons and radar pings 2014-02-22 00:07:53 +13:00
Matthias Mailänder
5bb101b9a5 workaround Warning: Unknown or excluded actor: spicebloom 2014-01-03 22:27:49 +01:00
Matthias Mailänder
37ea791841 added the Atreides grenadier 2013-12-15 13:07:26 +01:00
Matthias Mailänder
dfc56f6201 document where we ripped it from
off by one
2013-12-15 12:03:21 +01:00
Paul Chote
3abadd1ec6 Use the original D2K craters. 2013-12-11 22:54:00 +13:00
Paul Chote
8c7f77d2c7 Convert SmudgeLayer to sequences. 2013-12-11 22:53:33 +13:00
Paul Chote
4d70996012 New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
089973280d Add Multiply blend mode for D2K move-flash and shroud. 2013-12-11 19:22:54 +13:00
Paul Chote
ca2749dcc0 Support soft edges on D2K spice tiles. Fixes #2247. 2013-12-06 22:27:51 +13:00