Commit Graph

509 Commits

Author SHA1 Message Date
max621
2fc219ecd5 Fixed auto attack not working properly due to code expecting 'Idle' activity but most units use 'IdleAnimation' in RA mod 2010-10-05 17:45:29 +13:00
Caleb Anderson
cdec3fce26 Don't tell all players about my yaks 2010-10-05 17:25:30 +13:00
Chris Forbes
a0714b00b3 a bit of cleanup 2010-10-02 15:49:42 +13:00
Alli
6d5918b11d Remove compiler warnings 2010-10-02 14:30:54 +13:00
Chris Forbes
c0ca35a4ff fix AI jam in cnc 2010-10-02 11:33:50 +13:00
Chris Forbes
1bff8559fb pull HasAdequatePower out into a function 2010-10-02 11:33:47 +13:00
Chris Forbes
de98274165 fix #184 crashes while placing minefield 2010-10-02 11:33:04 +13:00
Chris Forbes
f402ec7898 Revert "add IHasLocation"
This reverts commit 699b4b1154.
2010-09-28 07:43:49 +13:00
Bob
699b4b1154 add IHasLocation 2010-09-26 18:17:23 +12:00
Chris Forbes
959d3f8bd7 fix crash in giving a harv DeliverOre order after its proc has died, but it hasnt noticed yet 2010-09-25 07:34:51 +12:00
Bob
14e517cab5 Autoflush renderer. Sprite.DrawAt convenience function. 2010-09-24 18:11:03 +12:00
Chris Forbes
846371cf3e homing torps, bubble trail 2010-09-23 22:09:56 +12:00
Chris Forbes
b6e56560d4 fix a crash in RepairIndicator with a dead building 2010-09-22 20:48:45 +12:00
Bob
8e589e3c16 fix infantry anims 2010-09-22 13:32:58 +12:00
Bob
d8de477edb fix IdleAnimation. add IsAttacking to AttackBase 2010-09-22 12:21:49 +12:00
Bob
c16a515224 make more activities cancelable. remove many uses of CurrentActivity is T 2010-09-22 11:53:58 +12:00
Bob
e2eae7973b removing warning 2010-09-22 11:18:47 +12:00
Bob
9e3c938706 removing cancelable from Move. remove unnecessary qualified names from Production 2010-09-22 10:46:54 +12:00
Bob
ef665df2e9 refactor activity queueing 2010-09-22 10:13:13 +12:00
Bob
2f6315b816 make the pathfinder use integers 2010-09-22 08:04:52 +12:00
Bob
ac8d408ba7 allow queuing non-buildings while the queue is ready 2010-09-22 08:02:20 +12:00
Bob
3165ec5359 create widgets on demand 2010-09-22 08:02:03 +12:00
Bob
f4699132d6 made OpenWindow and CloseWindow static 2010-09-22 08:02:00 +12:00
Bob
afda1647fd moved more traits from engine into mods 2010-09-20 21:17:50 +12:00
Bob
aff6889995 moved traits from engine into mod 2010-09-20 20:58:42 +12:00
Bob
65515d54af fix crash where harv and linked proc get destroyed by the same bullet 2010-09-20 20:58:39 +12:00
Caleb Anderson
b62ee4d37c Fixed sequence crash 2010-09-19 19:13:15 +12:00
Iran
fef291a27e don't switch production tab while selecting building not owned by you 2010-09-19 18:12:22 +12:00
Paul Chote
652f06f604 Route the power check for support powers via the tech tree 2010-09-18 20:46:01 +12:00
Paul Chote
2a10af2007 Fix z-offset 2010-09-18 20:46:00 +12:00
Paul Chote
4cb26c0e3c Try again, with less fail. 2010-09-18 20:46:00 +12:00
Paul Chote
8455dadb3c Powerdown etc... untested 2010-09-18 20:46:00 +12:00
Paul Chote
ce9caec291 Begin splitting power into its own trait; incomplete and non-working. 2010-09-18 20:46:00 +12:00
Chris Forbes
1fb336b7da unwtf the editor a bit 2010-09-18 13:26:45 +12:00
Chris Forbes
9848d1f403 hack WEAP door z 2010-09-17 20:21:22 +12:00
Chris Forbes
83eae029b7 add explicit Z to Renderable. eating my hat, etc. 2010-09-17 20:21:21 +12:00
Paul Chote
1785c4e4a8 Support for arbitrary building art offset relative to footprint 2010-09-17 20:18:14 +12:00
Chris Forbes
f1b1f3bd52 make hackyAI less of a tard 2010-09-17 19:00:08 +12:00
Chris Forbes
ff611dac32 hack BelowUnits z 2010-09-17 19:00:07 +12:00
Chris Forbes
e0a4cb4763 hack around some more z-glitches 2010-09-17 19:00:07 +12:00
katzsmile
d809fb1e7b Updated Map Editor:
New Open/Save dialogs
Added icon for program
Hacked Actors Tab.
Started work on floater with tools

Signed-off-by: katzsmile <katzsmile@lead-games.com>
2010-09-16 22:32:34 +12:00
Chris Forbes
483ca8cc4c #82 deliver to allied proc -- fixed 2010-09-16 18:22:45 +12:00
Chris Forbes
06aba5da46 fix remote engineer repair exploit 2010-09-16 18:19:06 +12:00
Chris Forbes
106fbcd5af remove some crashes 2010-09-16 18:18:16 +12:00
Chris Forbes
f456e41a45 check if a passenger is appropriate for reverse-enter-transport 2010-09-16 18:07:42 +12:00
Chris Forbes
c91bee8091 add option to ban attacking ground 2010-09-16 17:53:59 +12:00
Paul Chote
e9f34b1e21 Quick fix for #87, #88. Real fix will come when we nest activities. 2010-09-16 07:45:29 +12:00
Paul Chote
629e73ac29 support d2k remap range 2010-09-15 19:31:20 +12:00
Chris Forbes
d29b068d59 #140 2010-09-13 07:44:11 +12:00
Chris Forbes
8dbbaca8da fix repair semantics for vehicles on FIX; fix #138 2010-09-13 07:36:53 +12:00