Paul Chote
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305fa03355
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Kill Controller
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2010-07-26 20:14:35 +12:00 |
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Chris Forbes
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69d30ac71b
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RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
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2010-07-26 18:19:39 +12:00 |
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alzeih
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130b4d29b4
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Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection
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2010-07-26 02:25:52 +12:00 |
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Chris Forbes
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f2bfa8e2ee
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reinstate range circles; IRenderSelection allows arb. plugging in of these things
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2010-07-25 15:56:40 +12:00 |
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alzeih
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2f9f539857
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big pile of Render refactoring
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2010-07-21 18:59:33 +12:00 |
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alzeih
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4065a4f6a2
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WorldRenderer now uses the global renderers too
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2010-07-21 18:17:43 +12:00 |
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alzeih
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846971836a
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adjust path debug for altitude
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2010-07-21 14:17:14 +12:00 |
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Paul Chote
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d3df8e6abd
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Remove debug spam
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2010-07-21 00:28:14 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Paul Chote
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c4442f07da
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Sliders change the preview palette and update client data; Need a better algorithm for picking color2
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2010-07-16 23:34:42 +12:00 |
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Paul Chote
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8abc8e03cb
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Shift player palette definitions onto the player/client. Needs ui; for now everyone is teal.
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2010-07-16 20:51:20 +12:00 |
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Chris Forbes
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0cf39991db
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new range circle renderer; faster minefield renderer
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2010-06-24 21:51:21 +12:00 |
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Chris Forbes
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e56339897f
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add additional debug to WorldRenderer.DrawUnitPath so we can see waypoint density, etc
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2010-06-24 21:51:21 +12:00 |
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Paul Chote
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7d717592c7
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Rename IMovement -> IMove; Move GetCurrentPath from Mobile to IMove and implement for aircraft; fix regressions in Helicopter (ITick) and remove unused cruft from Aircraft (IOccupySpace).
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2010-06-24 21:51:21 +12:00 |
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Paul Chote
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5f83f97747
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Link harvesters with refineries.
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2010-06-15 20:05:49 +12:00 |
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Paul Chote
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de6434c0f1
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Use the same model for ra (but let proc hold ore as before)
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2010-06-13 22:00:39 +12:00 |
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Chris Forbes
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1bd7a9b590
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visualize minefields in OG
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2010-06-11 17:53:35 +12:00 |
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Chris Forbes
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47af8fc8f2
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detectors
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2010-05-19 19:20:31 +12:00 |
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Chris Forbes
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9e705a3bcd
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ridiculous perf win in SmudgeLayer
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2010-04-18 18:22:44 +12:00 |
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Chris Forbes
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1bd9e4b395
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only compute a new drawlist on tick, not render
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2010-04-18 17:59:24 +12:00 |
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Chris Forbes
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720f475060
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remove dead rect arg in WorldRenderer.DrawSpriteList
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2010-04-18 16:22:01 +12:00 |
|
Bob
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e38d978849
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fix some extraneous refs to Game.world
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2010-04-13 20:25:16 +12:00 |
|
Bob
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0f98df9a88
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remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader
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2010-04-11 20:59:04 +12:00 |
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Bob
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8a3e5b8ccc
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remove allowAlpha from SpriteRenderer
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2010-04-11 20:05:08 +12:00 |
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Paul Chote
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3bb69c448d
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Draw shellmap actors
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2010-04-10 17:11:33 +12:00 |
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Chris Forbes
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44981f50a4
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don't crash when enabling spatial index debug
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2010-04-10 17:11:33 +12:00 |
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Paul Chote
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1078fc380a
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Render shellmap / don't assume Game.Localplayer exists
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2010-04-10 17:11:33 +12:00 |
|
Paul Chote
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36a6123dd2
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Fix GPS/Disabled shroud
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2010-04-10 17:11:33 +12:00 |
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Paul Chote
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b8702e494b
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Fix most of the x/y issues
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2010-04-09 14:50:46 +12:00 |
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alzeih
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3123b4d83b
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Migration to World.Defaults complete (for RA)
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2010-04-02 02:16:20 +13:00 |
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Chris Forbes
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939ec0408e
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range circles for base defenses
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2010-03-31 18:00:27 +13:00 |
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Chris Forbes
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4844c82051
|
add a noob little path cache
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2010-03-28 17:19:54 +13:00 |
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Chris Forbes
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dba4859e9a
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fix dumb naming in WorldRenderer
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2010-03-24 08:35:05 +13:00 |
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Chris Forbes
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411b73a75e
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settings menu w/ working debug options
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2010-03-23 07:39:52 +13:00 |
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Chris Forbes
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c84109f964
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turn off that hax debug
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2010-03-22 21:08:35 +13:00 |
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Chris Forbes
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82eea5ad2c
|
zOMG im an idiot
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2010-03-22 20:58:31 +13:00 |
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Chris Forbes
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15ba89e957
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more hax
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2010-03-22 20:35:57 +13:00 |
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Chris Forbes
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7d0bd51ff4
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draw bounds overlay
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2010-03-22 20:15:52 +13:00 |
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alzeih
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8e5a5552c4
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Killed a bunch of logging statements
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2010-03-18 19:50:11 +13:00 |
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Chris Forbes
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34495cf3e7
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wtf.
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2010-03-07 23:10:43 +13:00 |
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Chris Forbes
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a303299bbb
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added a random delay before repathing (tunable per-unittype in Mobile). fixes a lot of pathological pathing perf.
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2010-03-07 17:49:12 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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