Matthias Mailänder
13a8f6f5bd
remove duplicate and unused land animation
2015-05-23 16:10:55 +02:00
Alexander Boll
da3d177c60
added mission 6a nod
2015-05-20 16:29:58 +02:00
Paul Chote
549c0bf382
Disable legacy sequence parsing in TD.
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Removes unused `powerdown` sequences.
2015-03-26 22:41:46 +00:00
Paul Chote
3de9bc4f14
Fix smoke animation offset in TD and RA.
2014-10-18 13:29:24 +13:00
reaperrr
e9d3397abd
Removes obsolete legacy explosion sequences from TD mod.
2014-09-17 23:03:06 +02:00
reaperrr
739865062a
Replaces glitchy blue tiberium art with TS-style remapable tiberium art.
2014-07-03 22:28:36 +02:00
Paul Chote
8f046c7c5a
Support split sprites for fog/shroud.
2014-06-27 22:28:33 +12:00
Matthias Mailänder
52e2b83069
add the JUNGLE terrain to Tiberian Dawn
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http://cnc-comm.com/community/index.php?topic=2880.0
2014-06-21 19:13:31 +02:00
Paul Chote
e1501d5b7c
Add clock overlay to support power beacons.
2014-05-31 18:41:02 +12:00
Paul Chote
725f690aaa
Add posters for TD airstrike and nuke.
2014-03-20 22:13:11 +13:00
Matthias Mailänder
716fce4462
fixed ZOffset for burning husks
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closes #4762
2014-03-14 18:52:45 +01:00
ScottNZ
2a8efde8e6
Add map beacons and radar pings
2014-02-22 00:07:53 +13:00
Curtis Shmyr
8ada3d34ec
Initial support for individual unit upgrade crates
2013-12-29 19:10:50 -07:00
Paul Chote
d4ab156352
Fix C&C crate artwork.
2013-12-19 09:21:52 +13:00
Paul Chote
e9e2e353f7
Change crate graphics for christmas. Closes #4296 .
2013-12-15 18:16:15 +13:00
Paul Chote
8c7f77d2c7
Convert SmudgeLayer to sequences.
2013-12-11 22:53:33 +13:00
Paul Chote
4d70996012
New shroud renderer. Fixes #2162 . Fixes #3024 . Fixes #4034 .
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Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
410cd1c7b1
Reorganise ResourceLayer implementation.
2013-12-06 22:24:07 +13:00
Matthias Mailänder
b1c3ac20bf
brought back the MoveFlash
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closes #2592
2013-11-02 18:03:49 +01:00
Matthias Mailänder
efb55d4cb9
read support power icons from sequences
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so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Paul Chote
7d1931cd80
Remove BelowUnits from C&C bibbed structures.
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It interacts badly with the rewritten Bib trait.
2013-08-11 00:25:52 +12:00
Paul Chote
dcbef51ba0
Move ion cannon z offset to sequences.
2013-07-15 20:58:03 +12:00
Paul Chote
e741e83fd4
Convert IonCannon to world coords.
2013-07-08 21:52:26 +12:00
Paul Chote
90d7f230ed
Move RallyPoint offset into sequences.
2013-06-20 22:35:01 +12:00
Paul Chote
3095c6ea5f
Move WithFire, Burns offsets into sequences.
2013-06-20 22:01:59 +12:00
reaperrr
d4b21ce206
removing tech center sequence duplicate.
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there already is a more 'sophisticated' entry in map.yaml.
2013-05-27 21:23:51 +02:00
Matthias Mailänder
b818f85b38
per tileset configurable selection overlays
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don't use a white one for more contrast on snow, closes #2050
2013-04-20 23:00:11 +02:00
psydev
21bdc6afa5
changed orca missile trail from smokey to fb4
2013-04-01 23:20:20 -07:00
Matthias Mailänder
f0876828f4
fixes #2791 don't crash on powerdown hotkey when playing cnc
2013-03-20 11:54:15 +01:00
psydev
d0669823a2
changing name of big_poof, for consistency
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Changed "big_poof" to simply "poof".
The word "big" will only appear if there are small, medium and large versions of the explosion.
Otherwise, it will just be "explosion" and "small_explosion".
2013-02-09 15:26:41 -08:00
psydev
f1019ab332
[cnc] added names for explosions
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Easier-to-understand names for explosions, which can be used in the future. Can phase out old names/numbers slowly.
Also included some explosions from the C&C Content which were not in use and did not have names.
2013-02-06 12:21:04 -08:00
psydev
6291c8396b
cnc - add new explosion: chemball
2012-05-06 19:59:53 +12:00
Chris Forbes
c4916bd997
#2038 fixed - add shadow to crates on the ground
2012-04-24 19:17:41 +12:00
Chris Forbes
c3a6674da0
fix bogus sequences in cnc
2011-12-09 20:28:26 +13:00
Curtis S
be9948426c
1078: Added ally repairing for CNC and RA
2011-09-10 16:41:40 -06:00
Paul Chote
c84f53c10d
Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061 .
2011-07-27 21:48:32 +12:00
Paul Chote
6c129eed3c
Split pip artwork into their own files and kill the hardcoded size/offset junk. Add a blue pip to support C&C blue tib. Fixes #836 .
2011-07-25 22:23:20 +12:00
Paul Chote
ee3be9c89b
Laser tweaks:
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- Expose the beam duration to the projectileinfo
- Play an explosion animation at the target
- Beam tracks moving targets
- Disable player beam color in C&C
2011-07-25 22:23:14 +12:00
Paul Chote
9cbf372698
Use new reveal-map and heal crate effects. Fixes #977 .
2011-07-01 00:12:27 +12:00
Paul Chote
17fa312108
Use new cloak crate effect
2011-07-01 00:08:43 +12:00
Paul Chote
e2bd20f888
Reorder sequence loading to save batches
2011-05-21 17:26:18 +12:00
Chris Forbes
5bd9273a7d
fix issues with mpspawn and waypoint sprites
2011-02-15 16:09:53 +13:00
Paul Chote
d559b5cdb7
Rallypoint Polish: Improved artwork, correct positioning, doesn't disappear when the building is offscreen, targeting cursor.
2010-11-27 14:54:29 +13:00
Paul Chote
5a3ccdf0c5
fix ssm launcher rockets
2010-10-13 19:57:52 +13:00
Paul Chote
a594e9f830
Move the sequences files into their own dir.
2010-09-09 20:31:53 +12:00