psydev
00404c1a3a
Mobile SAM: Damage buffed. Range reduced -1.
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Given that SAM sites have range of 8, that it would be appropriate if mobile SAMs also had a range reduction. Choosing 9 for now, since battlefield conditions are a bit different than for static defenses, and because turrets sometimes behave funny with respect to range and firing.
2014-04-18 03:36:47 -07:00
psydev
ef072c6041
Nod Artillery buffed. Esp. vs. Heavy armor
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If you want to consider increasing the price as a result of this, that might be OK.
But as far as the unit's tactical effectiveness is concerned, I think these changes are necessary, vs. buildings and heavy armor in particular.
In order to keep Arty from being OP, its gun remains inaccurate. It's also slow and vulnerable to exploding.
2014-04-18 03:33:36 -07:00
psydev
bb6e97700f
BikeRockets buff vs. wood. Nerf vs. infantry.
2014-04-18 03:28:02 -07:00
psydev
f2fdbe4e77
Flame Tank damage vs. light increased
2014-04-18 03:23:06 -07:00
psydev
12827b27bf
Improve Hum-vee/Buggy machine gun vs. infantry
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Hum-vee/buggy machinegun buffed to make them more useful vs. infantry. Currently they are rather weak.
Damage vs. other types of armor reduced to compensate.
2014-04-18 03:13:02 -07:00
psydev
0c117775b3
Nerfing guard towers
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Range of obelisk, Adv. Guard Tower and SAM site reduced.
Damage of Guard Tower reduced vs. infantry and light vehicles; spread increased to compensate a bit.
Damage of Advanced Guard Tower nerfed, especially against light vehicles. Damage vs. infantry increased (though it's still low DPS). Spread also increased to compensate for its lack of power vs. infantry.
Turret damage mostly unchanged, but does less damage per shot. Damage vs. light vehicles increased to match damage vs. heavy armor. Damage vs. infantry slightly reduced.
2014-04-18 03:03:39 -07:00
Paul Chote
7c166449c3
Fix GDI03 airstrike power.
2014-04-18 18:55:34 +12:00
Paul Chote
86f5a39d86
Persist the nuke beacon until detonation.
2014-04-18 18:55:34 +12:00
Paul Chote
3ad35cb803
Support indefinite beacon duration for support powers that remove the beacon on completion.
2014-04-18 18:55:34 +12:00
Paul Chote
56586cb4b5
Add a camera to the nuke.
2014-04-18 18:55:34 +12:00
Paul Chote
14eab38f0b
Add a camera to the Ion Cannon. Fixes #5058 .
2014-04-18 14:17:15 +12:00
Paul Chote
1178910aa1
Fix volume slider order in the settings panel. Fixes #5088 .
2014-04-14 17:00:02 +12:00
Matthias Mailänder
771638c8e8
decide which mirror to choose locally and display result
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closes #3904
2014-04-11 10:30:12 +02:00
Paul Chote
4d08093d1d
Merge pull request #5044 from Mailaender/better-rule-naming
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Renamed old system.yaml descendened files
2014-04-06 20:23:24 +12:00
Paul Chote
a010a0b914
Merge pull request #5065 from Mailaender/hey-bale-unboom
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Made hay bales non C4 targetable
2014-04-06 20:21:55 +12:00
Matthias Mailänder
8de154573b
renamed old system.yaml descendened files
2014-04-06 08:15:13 +02:00
Matthias Mailänder
bad4ee0d38
non-explosive hay-bales
2014-04-06 07:58:38 +02:00
Paul Chote
9b27cac69b
Remove redundant versus from ion cannon weapon.
2014-04-06 16:07:55 +12:00
Paul Chote
ce785da592
Limit the commando's sniper rifle to infantry only.
2014-04-06 16:07:55 +12:00
Paul Chote
4280835439
Add additional TargetTypes to C&C.
2014-04-06 16:07:47 +12:00
Paul Chote
1f82b13d0d
Restore old defence range values.
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This reverts commit 9e35e01e3a .
2014-04-05 22:53:09 +13:00
Paul Chote
94b2debaa4
Merge pull request #4941 from Mailaender/kill-husks
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Made husks targetable with force fire only
2014-04-04 03:56:33 +13:00
Matthias Mailänder
c76ebbdc46
exclusive force fire on husks and bridges
2014-04-03 15:57:41 +02:00
Matthias Mailänder
db19846972
Merge pull request #5021 from pchote/msam-icon
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Fix mobile SAM icon override.
2014-04-03 15:53:15 +02:00
Paul Chote
70c2156325
Fix mobile SAM icon override. Fixes #5004 .
2014-04-04 02:30:15 +13:00
Matthias Mailänder
95d8d1d45d
show disabled overlay when TD defenses power down
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closes #5005
2014-04-02 21:24:40 +02:00
Paul Chote
c720cb0b41
Extract mod selector into its own mod.
2014-04-03 07:21:56 +13:00
Matthias Mailänder
a4e3d7ee5f
Merge pull request #5008 from pchote/spritewidget
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Split ShpImageWidget into SpriteWidget and SpriteSequenceWidget.
2014-04-02 09:56:06 +02:00
Paul Chote
13f6075638
Merge pull request #5007 from psydev/patch-4
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Allow Chinook to land in tiberium
2014-04-02 20:32:41 +13:00
Paul Chote
6be25468bb
Animate the C&C color picker preview.
2014-04-02 19:24:07 +13:00
Paul Chote
143d3aa083
Replace ShpImageWidget -> SpriteSequenceWidget.
2014-04-02 19:24:07 +13:00
Paul Chote
bf0c7297e2
Clean up the AssetBrowser logic.
2014-04-02 19:24:07 +13:00
psydev
6b8fd4efd9
Allow Chinook to land in tiberium
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Seems to not make sense that it can't land in tiberium, especially since Chem Troopers can walk through it undamaged, and since tiberium is not quite as deadly in recent patches.
2014-04-01 04:03:41 -07:00
psydev
296d9c5072
Give ARTY a 75% chance of exploding
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The odds of exploding should be high, but not 100%, I think.
2014-04-01 03:12:21 -07:00
Paul Chote
b3e3b1bd7c
Merge pull request #4986 from Mailaender/scroll-velocity
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Scroll velocity polish
2014-04-01 18:06:09 +13:00
Oliver Brakmann
031461e188
Make husks not appear on radar. Fixes #4991 .
2014-03-30 12:56:02 +02:00
Matthias Mailänder
98a3d7d55d
scroll the game server list faster
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closes #3462
2014-03-29 20:06:17 +01:00
Matthias Mailänder
64b4f62af0
hard-coded TooltipTemplate to YAML
2014-03-29 20:02:52 +01:00
Matthias Mailänder
d514689ec7
hard-coded ScrollVelocity to YAML
2014-03-29 19:50:31 +01:00
Taryn
61749e145d
Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
2014-03-27 20:47:46 -05:00
Matthias Mailänder
758babcad4
Merge pull request #4899 from obrakmann/gdi04a
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Add port of scg04ea mission
2014-03-25 19:01:49 +01:00
Kanar
fc2d0510d8
Adds minibibs for bibless buildings in RA and C&C.
2014-03-25 13:23:05 +01:00
Oliver Brakmann
4c00b73818
Fix missing ZOffset in FIX's damaged-idle sequence. Fixes #4954
2014-03-24 21:28:42 +01:00
Oliver Brakmann
c0a3a8d09a
Add port of scg04ea mission
2014-03-23 14:16:05 +01:00
Paul Chote
55ad12d9a3
Show player and spawn details in the replay browser.
2014-03-23 13:00:53 +13:00
Paul Chote
3a8c94d8f8
Hook up observer view keybindings. Fixes #4435 .
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Uses 0-9 to select view (plus shift to cycle backwards), '-' for combined shroud and '=' for world view.
2014-03-22 23:18:52 +13:00
Paul Chote
a31cdec87a
Move control group logic into its own logic class.
2014-03-22 22:32:41 +13:00
Paul Chote
2c8fc4603a
Add flags and player colours to the observer selector.
2014-03-22 20:01:09 +13:00
Igor Popov
6cb9b3afda
get rid of double slash in path to maps and content in support dir
2014-03-21 22:57:01 +04:00
Paul Chote
9541686de3
Add an order button for beacon placement.
2014-03-22 00:12:28 +13:00