Commit Graph

14 Commits

Author SHA1 Message Date
Oliver Brakmann
3f7ab07c2d Make all of mininuke's SpreadDamage warheads affect the parent 2015-06-23 18:54:10 +02:00
penev92
1c44fcbad4 Add upgrade rules to remove DamageWarhead.DeathType
and replace it with proper DamageTypes
2015-05-24 00:15:09 +03:00
penev92
ea01439377 Add an upgrade rule for DamageWarheads 2015-04-26 14:29:10 +03:00
reaperrr
6b7ffdc1b7 De-hardcoded GravityBomb idle and opening sequence
Avoid checking for sequence if Image is null.
2015-04-10 00:39:34 +02:00
reaperrr
ebcde3922d Tweaked/added RA helicopter weapon minimum ranges. 2015-04-07 23:52:14 +02:00
Oliver Brakmann
f7a02eeca5 Fix fallrates for parachutable things to match lowered release altitude 2015-04-05 12:23:32 +02:00
ScottNZ
c193b91b4f Increase shok range from 3.5 cells to 6 2015-03-30 23:55:21 +13:00
ScottNZ
5e3457a046 Buff pillbox against infantry 2015-03-30 23:55:19 +13:00
reaperrr
1cc900b269 Yaml style fixes to reduce future --upgrade-mod "noise" a little 2015-03-27 00:11:32 +01:00
reaperrr
c92b2298c3 Remove missile TurboBoost 2015-03-27 00:04:39 +01:00
reaperrr
2a4719b88b Rename Missile ROT to RateOfTurn 2015-03-27 00:04:38 +01:00
reaperrr
f9332c9efe Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable 2015-03-27 00:04:37 +01:00
reaperrr
fb710f15bb Move projectile palette definition from weapon to projectile effects 2015-03-27 00:04:36 +01:00
reaperrr
477dbbd532 Splits RA weapons.yaml into multiple roughly categorized files 2015-03-01 22:11:45 +01:00