Commit Graph

356 Commits

Author SHA1 Message Date
Oliver Brakmann
1d9c6251c0 Merge pull request #8658 from matija-hustic/higher_level_timed_upgrades
Higher level timed upgrades
2015-07-15 20:51:51 +02:00
Oliver Brakmann
f7327418e4 Merge pull request #8712 from Phrohdoh/fix#rename-pwl
Rename ProduceableWithLevel to ProducibleWithLevel.
2015-07-14 21:22:57 +02:00
penev92
0f0497b74d Add an upgrade rule for Country -> Faction 2015-07-14 18:50:41 +03:00
Matija Hustić
b2a26c57bc Adjusted other users of timed upgrades. 2015-07-14 03:08:48 +01:00
Taryn Hill
a3d740aa44 Rename ProduceableWithLevel to ProducibleWithLevel. 2015-07-13 21:04:26 -05:00
Oliver Brakmann
9722502a4b Merge pull request #8710 from GraionDilach/victory-music
Implements victory and defeat music.
2015-07-13 22:01:20 +02:00
atlimit8
daec860192 Added multiplier modifier traits, removing GainsStatUpgrades, InvulnerabilityUpgrade, & Invulnerable. 2015-07-13 09:24:50 -05:00
Zimmermann Gyula
57e684d1d9 Implements victory and defeat music. 2015-07-13 15:42:13 +02:00
Zimmermann Gyula
e875f675b8 Updates all base mods with the MusicPlaylist trait. 2015-07-12 17:27:11 +02:00
Oliver Brakmann
4792ff336b Merge pull request #8674 from reaperrr/rem-initact
Removed InitialActivity from FreeActor and Buildable
2015-07-09 18:47:13 +02:00
Matthias Mailänder
95b7da904c add debris to Tiberian Sun 2015-07-09 13:07:49 +02:00
Pavel Penev
54e1cf866c Merge pull request #8681 from Mailaender/gdi-upgrade-center-prereq
Fixed GDI upgrade center being visible in Nod build palette
2015-07-08 12:46:11 +03:00
Matthias Mailänder
d9bda311ce fix GDI upgrade center being visible in Nod build palette 2015-07-08 09:54:29 +02:00
reaperrr
1baae6653c Remove InitialActivity 2015-07-08 02:14:44 +02:00
reaperrr
27ffd4967a AI base builder power tweaks 2015-07-07 22:22:59 +02:00
Matthias Mailänder
4acb096416 Merge pull request #8210 from matija-hustic/ra2_veterancy_icon
Veteran unit production & unlocking through spies.
2015-07-06 09:38:09 +02:00
Matija Hustić
27e95eaa59 TS Upgrade YAMLs. 2015-07-05 22:15:54 +01:00
reaperrr
1abe7ab2dc Renamed WithHarvestAnimation to WithHarvestOverlay 2015-07-04 22:08:04 +02:00
Paul Chote
0ac64da55a Upgrade TS rules. 2015-07-04 17:07:06 +01:00
Zimmermann Gyula
4933a88c64 Enable the EMP overlay animation in TS. 2015-07-03 18:05:23 +02:00
Matthias Mailänder
7616fd1a07 Merge pull request #8574 from reaperrr/fix-ts-civ-offsets
Fixed TS civilian structures and map decorations
2015-06-28 20:16:13 +02:00
Zimmermann Gyula
8a94caab3c Implements a disguise decoration to Spies. Deprecates WithDecorationDisguised in favor of a refactor in Disguise. 2015-06-28 12:58:41 +02:00
reaperrr
01a241d394 Fixed bogus temperate exclusivity from ca00** civ buildings and crash sites
- ...and fixed their snow palette via TilesetCode.
- Fixed palette via TilesetCode for several other structures as well.
- Removed redundant junk from civilian structure sequences.
2015-06-27 22:44:28 +02:00
reaperrr
97d760cd8c Several fixes
Fixed TS building repairability to match original.
Civilian structures can now only be repaired with engineers.

Removed ProximityCaptor.

Various other fixes.
2015-06-27 13:20:45 +02:00
reaperrr
1389a4e414 Fixed Carryall and Mammoth Mk.II selection boxes.
Removed now-redundant custom selection boxes from Wolverine and Titan.
2015-06-22 23:23:28 +02:00
reaperrr
8da5f5b7ab Cleaned TS yaml rules.
Streamlined actor defaults, removed a lot of duplication.
2015-06-21 17:07:29 +02:00
Paul Chote
a8aaf04f14 Implement placeholder Veins. 2015-06-21 11:04:03 +01:00
Paul Chote
a6d38c9260 Fix temperate tileset naming. 2015-06-21 09:31:22 +01:00
Oliver Brakmann
2d920c43fb Merge pull request #8511 from Mailaender/rm-openra-editor
Dropped the legacy WinForms map editor
2015-06-20 23:35:23 +02:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
Matthias Mailänder
ac970cdb44 remove the WinForms map editor 2015-06-20 13:45:44 +02:00
Matthias Mailänder
4681e22bdc miniyaml junk removal and add missing new lines 2015-06-20 12:13:22 +02:00
Matthias Mailänder
0f8d22c9a6 rename for consistency 2015-06-20 12:11:45 +02:00
Matthias Mailänder
50e5e9df24 check voice actor references 2015-06-20 12:09:58 +02:00
Paul Chote
983951c290 Update TS rules. 2015-06-19 22:02:06 +01:00
reaperrr
f2d8e32b01 Selection box size now defaults to Selectable.Bounds if VisualBounds are null 2015-06-19 12:26:16 +02:00
reaperrr
b6bbd11c83 Fix crate tooltips 2015-06-17 20:14:02 +02:00
reaperrr
c23ee1be2e Remove Selectable boolean from Selectable trait
Add work-around for ta/td bridge huts since they need actor Bounds to
be targetable by C4/engineer repair.
2015-06-17 20:13:59 +02:00
reaperrr
e30ede3971 Change Bounds/add VisualBounds in TS mod 2015-06-17 20:13:56 +02:00
Matthias Mailänder
e2e9ce9d7e check sequence image at RenderSprites level 2015-06-11 21:18:25 +02:00
Matija Hustić
a4ac3ecd5f Rank moved to new trait. 2015-06-11 02:41:29 +01:00
reaperrr
d52906117e Upgrade TS to replace RenderUnit with WithFacingSpriteBody
+RenderSprites + AutoSelectionSize.
2015-06-04 14:46:12 +02:00
reaperrr
75b3ccfad0 TS wolverine changed to use WithFacingSpriteBody
...in conjunction with WithMoveAnimation and WithAttackAnimation,
replacing WithInfantryBody.
2015-06-04 14:42:12 +02:00
reaperrr
9f1abd04e8 Cleaned and fixed TS infantry rules a little.
Moved Selectable Bounds to infantry default and tweaked them to better
match art size.
Gave Viceroids their own default. They don't share cells anymore, either.
Fixed JumJet voice.
Disabled RevealsShroud on Tiberian Fiend.
Cleaned up TakeCover definitions.
Tweaked selection bounds of TS cyborgs.
Changed TS engineer trait order to fix prone animations not showing up.
2015-06-01 23:27:50 +02:00
Pavel Penev
32f420976e Merge pull request #8261 from Mailaender/cyborgs
Added the Tiberian Sun cyborg logic
2015-06-01 11:58:51 +03:00
Matthias Mailänder
8dbe9804fc add the Cyborg rendering logic 2015-06-01 07:58:34 +02:00
Vaclav Petras
371f784d43 reorder infantry build palette in TS mod
The order is not the same as the original one (influenced by dependencies) but the main point is to have standard infantry (E1) first, E2 second, ENGINEER third, and the special units on last places. The biggest difference to the original is GDI MEDIC as last (which also applies when both GDI and NOD units are available).
2015-05-30 22:55:49 -04:00
Taryn Hill
17a16ac8e0 Restore correct SupportPower cursors in yaml. 2015-05-29 09:47:09 -05:00
Oliver Brakmann
c6c9863681 Merge pull request #8176 from pchote/fix-palette-alpha
Load textures using premultiplied alpha.
2015-05-24 13:15:54 +02:00
penev92
9ea78285fa Add an upgrade rule for DeathSounds.DeathTypes 2015-05-24 00:16:26 +03:00