Chris Forbes
|
09ee4ee50d
|
effect parameter setting
|
2010-02-15 19:00:10 +13:00 |
|
Chris Forbes
|
915c8f997e
|
gl context works
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2010-02-15 17:05:24 +13:00 |
|
Chris Forbes
|
a8e07d4dfb
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added null renderer, game runs. good place to start.
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2010-02-15 16:22:13 +13:00 |
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Chris Forbes
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283c92fa91
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force openra to run as 32bit on x64.
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2010-02-15 14:57:35 +13:00 |
|
Chris Forbes
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7c4cc02f7d
|
fix dumb name, at Bob's request
|
2010-02-13 21:29:12 +13:00 |
|
Chris Forbes
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7c1b753536
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fix another minor bug in StartGame() wrt random vs most-distant spawnpoint choice for first auto player
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2010-02-13 21:26:38 +13:00 |
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Chris Forbes
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3462607e9a
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added ISpawnStartingUnits trait; default impl just spawns an MCV
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2010-02-13 21:14:15 +13:00 |
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Chris Forbes
|
641c21107e
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moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs)
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2010-02-13 21:06:14 +13:00 |
|
Alli
|
c026796c04
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let ChooseSpawnPoint do its job
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2010-02-13 20:59:49 +13:00 |
|
Alli
|
5138cfe995
|
dont let a chosen spawn point be assigned randomly
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2010-02-13 20:57:02 +13:00 |
|
Alli
|
9eea1c186d
|
bug fix for spawn point choosing
|
2010-02-13 20:44:17 +13:00 |
|
Chris Forbes
|
092eaf8d01
|
oops. thanks bob for pointing out that particular bit of fail
|
2010-02-13 19:58:24 +13:00 |
|
Chris Forbes
|
103d052586
|
water crates
|
2010-02-13 19:09:32 +13:00 |
|
Chris Forbes
|
bb3f74a7c5
|
fixed crash in crate spawner (exclusive upper bound *isnt*, thanks Bill...); tuned crate params
|
2010-02-13 18:52:36 +13:00 |
|
Chris Forbes
|
37cdae2ff3
|
crate lifetime fix; minimap crash fixed
|
2010-02-13 18:26:23 +13:00 |
|
Chris Forbes
|
78316655e0
|
actually setup crate spawner
|
2010-02-13 18:19:22 +13:00 |
|
Chris Forbes
|
4d7e9a230a
|
real crate spawning
|
2010-02-13 18:15:58 +13:00 |
|
Chris Forbes
|
e341cf7b9c
|
added firepower & armor crates
|
2010-02-11 17:23:02 +13:00 |
|
Chris Forbes
|
728c5eb8e3
|
added firepower modifier support
|
2010-02-11 17:15:24 +13:00 |
|
Chris Forbes
|
8b2504cb4e
|
crate chooser logic
|
2010-02-11 15:47:04 +13:00 |
|
Chris Forbes
|
5b3dde1c5f
|
fixed broken INIs rather than hiding the brokenness
|
2010-02-11 15:39:39 +13:00 |
|
Bob
|
2bb21055f9
|
fixed weird indent
|
2010-02-11 15:18:28 +13:00 |
|
Bob
|
60448925e7
|
facings for bullets, where appropriate.
|
2010-02-11 14:22:12 +13:00 |
|
Bob
|
4eda5dc9a9
|
fixes for ARTY and crate
|
2010-02-11 14:09:43 +13:00 |
|
Bob
|
c9b1b25ba8
|
facings for infantry "stand", and removed code for length-based facings (this probably breaks mods/c&c)
|
2010-02-11 13:41:18 +13:00 |
|
Bob
|
bb18e426cd
|
facings for the rest of mods/ra.
|
2010-02-11 13:27:10 +13:00 |
|
Bob
|
31f4e23081
|
RenderInfantry uses facings
|
2010-02-11 12:51:50 +13:00 |
|
Bob
|
62198067d6
|
Sequence.facing idea/RFC.
|
2010-02-11 12:20:06 +13:00 |
|
Chris Forbes
|
eeaf51a859
|
added custom sell value trait. this fixes sell/repair on FACT, and buy/sell exploit on PROC
|
2010-02-11 11:56:07 +13:00 |
|
Bob
|
1e652dbcc1
|
fix disable-DOME bug. move call to PerfHistory.Tick so that the graph is correct in multiplayer.
|
2010-02-11 10:47:37 +13:00 |
|
Bob
|
b8022022ed
|
fixed silly bug in World.Queries in OwnedBy[].WithTrait<>
|
2010-02-11 00:49:43 +13:00 |
|
Chris Forbes
|
599537b575
|
fix dumb bugs, remove remaining 'allies' reference in server
|
2010-02-10 17:28:13 +13:00 |
|
Chris Forbes
|
ea3b674d9a
|
Player has Country now, not Race
|
2010-02-10 15:19:26 +13:00 |
|
Chris Forbes
|
b7ade669fa
|
added Country/CountryInfo trait for World
|
2010-02-10 14:51:26 +13:00 |
|
Chris Forbes
|
d03fdc00be
|
removed RaceUtil
|
2010-02-10 14:33:00 +13:00 |
|
Chris Forbes
|
c3f4653801
|
first step: Race -> string
|
2010-02-10 14:07:40 +13:00 |
|
Chris Forbes
|
5a95048396
|
categorize traits better
|
2010-02-09 13:42:33 +13:00 |
|
Chris Forbes
|
8cb01df8cd
|
merged pchote/master attack-omni bridge-setup-as-trait
|
2010-02-09 13:31:26 +13:00 |
|
Chris Forbes
|
7729d31b6a
|
remove special case in World for InitOreDensity()
|
2010-02-09 13:23:09 +13:00 |
|
Chris Forbes
|
758af41dc1
|
bridge setup as trait; wired to RA & CNC
|
2010-02-09 10:38:09 +13:00 |
|
Chris Forbes
|
8c76175a38
|
attack-omni support
|
2010-02-08 20:43:20 +13:00 |
|
Chris Forbes
|
671c1707e7
|
choose build palette on select production building
|
2010-02-08 20:33:41 +13:00 |
|
Chris Forbes
|
0fbabfc3aa
|
added selection-changed hook
|
2010-02-08 19:19:35 +13:00 |
|
Chris Forbes
|
227b73830d
|
moved all selection-related bits into Selection.cs
|
2010-02-08 19:08:44 +13:00 |
|
Chris Forbes
|
37af0f2f04
|
selection persists across OG changes
|
2010-02-08 19:05:49 +13:00 |
|
Chris Forbes
|
853f9ae6d5
|
ore growth -> trait on world
|
2010-02-07 18:09:41 +13:00 |
|
Chris Forbes
|
1d964d9301
|
remove vestigial crap from FileSystem
|
2010-02-07 17:44:52 +13:00 |
|
Chris Forbes
|
911fb6aa9b
|
sequenceEditor is mod-aware now.
|
2010-02-07 17:19:34 +13:00 |
|
Paul Chote
|
2e97f3d308
|
Remove AftermathInfo and move some Rules.GeneralInfo settings onto traits
|
2010-02-07 14:15:27 +13:00 |
|
Alli
|
cafebf749d
|
fix unassigned map index being unchoosable
|
2010-02-07 13:57:23 +13:00 |
|