Commit Graph

161 Commits

Author SHA1 Message Date
Chris Forbes
641c21107e moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs) 2010-02-13 21:06:14 +13:00
Chris Forbes
5b3dde1c5f fixed broken INIs rather than hiding the brokenness 2010-02-11 15:39:39 +13:00
Chris Forbes
ea3b674d9a Player has Country now, not Race 2010-02-10 15:19:26 +13:00
Chris Forbes
c3f4653801 first step: Race -> string 2010-02-10 14:07:40 +13:00
Chris Forbes
853f9ae6d5 ore growth -> trait on world 2010-02-07 18:09:41 +13:00
Paul Chote
2e97f3d308 Remove AftermathInfo and move some Rules.GeneralInfo settings onto traits 2010-02-07 14:15:27 +13:00
Paul Chote
b559d69d4e Frickin' Lasers 2010-02-07 00:12:24 +13:00
Chris Forbes
9cdefee403 fixing up various issues 2010-02-05 19:36:18 +13:00
Alli
95d545ff41 player name setting 2010-02-04 20:50:23 +13:00
Chris Forbes
c6168d318e multitrait support. '@' and anything after it is ignored in type lookup. 2010-02-03 11:01:25 +13:00
Bob
73c16d5d9d smart queries for World.Actors 2010-01-31 01:27:50 +13:00
Bob
c012cf3c7f fix trait ordering, via ITraitPrerequisite<>. We'll need to do this for other traits, later (I've just fixed the crashbug) 2010-01-30 18:37:27 +13:00
Bob
67319eac11 move McvDeploy from rules into yaml. fix buttons on chronoSelect. removed extraneous PlayAnimation order. 2010-01-24 13:47:06 +13:00
Chris Forbes
6b84d102cd chrono uses traitinfo rather than general rules 2010-01-24 13:07:09 +13:00
Chris Forbes
d7a2691db3 new support power impl 2010-01-24 12:25:46 +13:00
Chris Forbes
a67fc5ba76 fixed flames; fixed ftur 'rotation'; fixed repair cursor hotspot 2010-01-22 23:27:51 +13:00
Bob
f01990cae1 some refs to "Game.world" i missed a while ago. 2010-01-21 13:44:02 +13:00
Chris Forbes
19ff382b7f mod manifest loading 2010-01-20 21:48:47 +13:00
Bob
738d293b48 Changed IsCloseEnoughToBase to take top-left position. 2010-01-18 14:22:38 +13:00
Bob
7913fcf75b removed "adjust" param to Tiles; position is now top-left always. 2010-01-18 14:17:46 +13:00
Bob
aac9a01c49 Removed an overload of Footprint.Tiles (see also next commit) 2010-01-18 14:14:15 +13:00
Bob
1ec3ee60eb moving Map, TileSet from Rules to World 2010-01-17 12:18:26 +13:00
Chris Forbes
d1ecfacd55 Rules.NewUnitInfo rename -> ActorInfo 2010-01-17 11:07:08 +13:00
Chris Forbes
9c78406f08 oops; we don't want mod binaries in the repo; demotruck in aftermath mod. 2010-01-17 10:21:44 +13:00
Chris Forbes
a3ab1d77e7 rename NewUnitInfo -> ActorInfo 2010-01-17 10:00:46 +13:00
Chris Forbes
a2e1fe3d4f minelayer works in mod dll 2010-01-17 09:57:58 +13:00
Chris Forbes
47f95ff596 moved the rest of the mine crap into mod dll 2010-01-17 09:35:51 +13:00
Chris Forbes
59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits 2010-01-17 09:30:53 +13:00
Chris Forbes
eebb9cdd63 stripped unnecessary INIs from Rules init 2010-01-17 08:27:54 +13:00
Chris Forbes
af2abf5205 fix minor shroud bug [where we have no units]; spawn point choosing 2010-01-16 17:33:32 +13:00
Chris Forbes
db643d5b76 removed ActorInfo (unused) 2010-01-14 19:16:55 +13:00
Chris Forbes
614edbdc65 moved FieldLoader and .F() ext into OpenRa.FileFormats 2010-01-14 19:15:22 +13:00
Chris Forbes
8e86ce6d4a removing crap from FieldLoader 2010-01-14 19:12:44 +13:00
Chris Forbes
ef59f3cb05 Actor.Info is now never null 2010-01-14 17:51:00 +13:00
Bob
496527545b An example mod. Chrome doesn't restrict the set of tabs any more, though i'm not sure what happens if you make a new tab :D 2010-01-14 15:11:23 +13:00
Bob
8aae1ff7d5 removed UnitCategory. removed the last unit-based use of Categories (Categories is still used for weapons) 2010-01-14 14:30:51 +13:00
Bob
73f6d5c71c Infrastructure for removing Categories and UnitCategory. Also, changed defensive structures to be in the same build-queue as normal structures. (mod it if you don't like it) 2010-01-14 14:13:49 +13:00
Bob
ac9e58cf73 Only render units our race can build. That FACT prerequisite was unnecessary. 2010-01-13 00:20:55 +13:00
Bob
f1bbbac39d "Alternate Names" aka pseudo-prerequisites. E7 and MSLO can be built again. 2010-01-13 00:08:44 +13:00
Bob
7c2baa75bb fixed crashbug wrt FACT not being Buildable 2010-01-12 23:34:05 +13:00
Bob
cecc163e52 ... and the rest. 2010-01-12 22:32:27 +13:00
Bob
16a9189bec starting to fix refs to Rules.UnitInfo 2010-01-12 22:22:10 +13:00
Chris Forbes
d707fe420f marking the next bit we need to kill 2010-01-12 22:10:27 +13:00
Bob
4a004eda0f fixed Building.unitInfo 2010-01-12 20:18:36 +13:00
Bob
0c473aa941 testing Inherits; seems to work. Also, the Converter knows a bit about Inherits now. 2010-01-12 19:33:14 +13:00
Bob
5afedbf001 BuiltAt in RulesConverter 2010-01-12 16:58:05 +13:00
Bob
3649b3b69f aftermath works again, and Inherits... might works. 2010-01-12 16:28:14 +13:00
Bob
5a29dd6ee2 changes to TypeDictionary's interface. (build-palette is broken, so hasn't been tested) 2010-01-12 13:27:59 +13:00
Chris Forbes
66a1ab0e4e production/techtree starting to port 2010-01-11 19:13:14 +13:00
Chris Forbes
5faa1ea724 more 2010-01-11 19:07:22 +13:00