Paul Chote
31a91a0269
Allow FAQ URL to be customized.
2017-04-11 17:15:21 +01:00
Paul Chote
044a5e18ee
Allow mod display name to be customized.
2017-04-11 17:15:21 +01:00
Paul Chote
005b4166cc
Move Windows launcher compilation to packaging scripts.
2017-04-11 17:15:21 +01:00
Paul Chote
35249c1faf
Remove windows icon from OpenRA.Game.exe.
2017-04-11 17:15:20 +01:00
Paul Chote
a853d431fc
Remove long unneeded tools target.
2017-04-11 17:15:20 +01:00
abcdefg30
3808a1885e
Merge pull request #12976 from rob-v/ConnectionFailedCustomMap
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Connection Failed when trying to join custom map #12881
2017-04-11 13:15:23 +02:00
abcdefg30
e37667efb6
Merge pull request #12606 from reaperrr/forward-bombs2
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Add forward movement support to GravityBomb
2017-04-11 13:07:15 +02:00
abcdefg30
60531c6eef
Merge pull request #13088 from pchote/muzzle-fix
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Fix duplicate muzzle rendering.
2017-04-11 12:58:47 +02:00
reaperrr
1fa8286f1e
Merge pull request #13085 from kyrylo/tandem-update
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mods/ra/maps: update Tandem
2017-04-10 00:31:28 +02:00
reaperrr
563d9abce9
Merge pull request #13083 from kyrylo/behind-the-veil-update
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mods/ra/maps: update Behind the Veil
2017-04-10 00:22:28 +02:00
atlimit8
c69a85a328
Merge pull request #12992 from pchote/launch-game-dot-sh
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Overhaul launch-game.sh for OS X/Linux/POSIX
2017-04-09 07:13:14 -05:00
Paul Chote
b5068facdc
Fix duplicate muzzle rendering.
2017-04-09 12:41:53 +01:00
Paul Chote
5c0674d695
Merge pull request #13048 from reaperrr/fix-ts-lights
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Fix some TS building overlays
2017-04-09 11:45:04 +01:00
Paul Chote
77af9ca01d
Overhaul launch-game.sh
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- Adds macOS support
- Adds mod chooser dialog if zenity available
- Improved text-mode output when zenity not available.
2017-04-09 11:33:27 +01:00
Kyrylo Silin
2c678a240c
mods/ra/maps: update Tandem
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Map link: http://resource.openra.net/maps/20495/
Changes:
* Fixed some bad tiles (thanks to Frame Limiter)
> Bad tile: 75,45
> Road tiles: 98,59 , 50,12
* Changed author name from `Kyrylo` to `Kyrylo Silin`
2017-04-09 12:02:36 +03:00
Kyrylo Silin
6d84079a94
mods/ra/maps: update Behind The Veil
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Map link: http://resource.openra.net/maps/20494/
Changes:
* Renamed from `Behind The Veil` to `Behind the Veil`
* Replaced chain link with walls in the middle to protect oil derricks
from direct attacks
* Added barrels to the middle area. A middle oil derrick can be
captured only from 2 spots (if barrels are not destroyed)
* Added barrels between side ridges
* Fixed some bad road tiles (thanks to Frame Limiter)
* Widen side passages to corner expansions by 1 cell
2017-04-09 11:36:22 +03:00
Oliver Brakmann
3f4f56d728
Merge pull request #13073 from atlimit8/fix-ConditionManager.GrantCondition-doc
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Fix ConditionManager.GrantCondition doc
2017-04-08 23:38:17 +02:00
Oliver Brakmann
92bf1f43af
Merge pull request #13079 from pchote/fix-carryall-crash
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Fix crash when carryall cargo is killed on same tick as pickup.
2017-04-08 22:49:14 +02:00
Oliver Brakmann
59d6b14e06
Merge pull request #13069 from abcdefg30/mtmTran
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Fix the extraction helicopter not showing up in Monster Tank Madness
2017-04-08 22:43:27 +02:00
Paul Chote
a82e835f87
Set sensible initial turret facings.
2017-04-08 21:30:38 +01:00
Oliver Brakmann
b9f0504380
Fix friendly monster tanks not revealing shroud in Monster Tank Madness
2017-04-08 20:55:40 +02:00
Paul Chote
043d7587a6
Fix crash when carryall cargo is killed on same tick as pickup.
2017-04-08 12:58:18 +01:00
atlimit8
8f2f54f92f
Fix ConditionManager.GrantCondition doc
2017-04-06 22:05:16 -05:00
abcdefg30
8f50052a1c
Remove a misplaced barrel
2017-04-05 22:27:39 +02:00
abcdefg30
009cbb74f5
Fix Oil Pumps spawning infantry on death
2017-04-05 22:19:55 +02:00
abcdefg30
d6cf3b35b6
Fix the explosions of the civilian buildings
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- it looked weird when they spawned civilians
- other buildings on the map exploded with the wrong explosion
2017-04-05 22:16:37 +02:00
abcdefg30
e4d3712205
Set the initial cash to 0
2017-04-05 21:53:31 +02:00
abcdefg30
49c3dfe2fc
Fix the extraction helicopter not showing up in Monster Tank Madness
2017-04-05 21:52:19 +02:00
Oliver Brakmann
737764a47a
Merge pull request #13019 from gdavegdave/bleed
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Update the official cnc/TD map pool
2017-04-05 21:25:25 +02:00
GDave
d6b9304fd8
Update the official cnc/TD map pool
2017-04-05 11:32:42 +01:00
abcdefg30
62a3099215
Merge pull request #13047 from MustaphaTR/d2k-ordos-2b
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D2K - Add Ordos Mission 2b
2017-04-03 22:07:53 +02:00
Mustafa Alperen Seki
2c8b2c5c7d
Add Ordos 2b
2017-04-03 19:57:24 +02:00
atlimit8
1afdcfb749
Merge pull request #12906 from pchote/project-args
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Allow specific mods to be launched from MD/XS >= 6.1 GUI.
2017-04-02 21:53:52 -05:00
atlimit8
ee260af064
Merge pull request #13021 from abcdefg30/idleActivity
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FlyCircle and HeliFlyCircle count as idle activities.
2017-04-02 21:11:37 -05:00
abcdefg30
6b4700b24f
Merge pull request #13045 from reaperrr/fix-ts-grenpal
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Fix palette and disable false Report of TS Grenade
2017-04-02 22:32:31 +02:00
Oliver Brakmann
d33a0105a2
Merge pull request #13042 from AoAGeneral/AoATD
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TD Artillery/MRLS Vision.
2017-04-02 22:00:59 +02:00
Oliver Brakmann
11f85a1a36
Merge pull request #13020 from abcdefg30/airHunt
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Fixed aircraft not being able to hunt
2017-04-02 21:40:34 +02:00
rob-v
c3255e275c
Connection Failed when trying to join custom map #12881
2017-04-02 16:26:13 +02:00
Paul Chote
8b9c363222
Merge pull request #12888 from jrb0001/bleed
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Load debug symbols for mods if they are loaded from the filesystem
2017-04-02 14:56:17 +01:00
Oliver Brakmann
832ae3149d
Merge pull request #13033 from pchote/launch-game-dot-cmd
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Add a windows version of the launch-game script.
2017-04-01 19:36:02 +02:00
Oliver Brakmann
b492e1e891
Merge pull request #12973 from rob-v/SortPlayingGamesInLobby
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Sort 'Playing' games in the lobby by play time. #12959
2017-04-01 19:20:01 +02:00
reaperrr
d9b3d0fd84
Fix TS helipad anim speed
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Too slow on bleed compared to original, especially the GDI one.
2017-04-01 16:39:11 +02:00
reaperrr
8ee67a4438
Fix TS ConYard top lights anim speed
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Way too slow on bleed compared to original
2017-04-01 16:35:04 +02:00
reaperrr
fd717041ae
Fix TS factory/barracks lights
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In TS,
-GDI Factory lights were all idle and didn't have a damaged state
-GDI Barracks lights were all idle, and flag anim played more slowly
-Hand of Nod lights were all idle
-Nod Factory lights were idle
2017-04-01 16:30:20 +02:00
reaperrr
7ba8a19862
Fix palette and disable false Report of TS Grenade
2017-04-01 15:06:09 +02:00
reaperrr
783eb1e9ea
Merge pull request #13031 from FrameLimiter/patch-3
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Fixed vision for aircraft husks under Gap
2017-04-01 14:22:08 +02:00
abcdefg30
0fa6c7ed3c
Merge pull request #12993 from reaperrr/fix-ts-obsicon
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Fix TS observer flag alignment
2017-04-01 13:28:36 +02:00
AoAGeneral
537184b65c
TD Artillery/MRLS Vision.
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This is changing the vision of Artillery and MRLS from 8c0 to 5c0.
The reason behind this is because we have scouting artillery and MRLS units that have a much larger vision range then infantry and the same vision as hummers and buggies. This turns into games where people build infantry and artillery/MRLS armies and march of death to the enemy. Its more counterable in 1v1 and 2v2 but team games of 3v3+ it becomes incredibly spammy of these units and hard to stop.
2017-03-31 15:04:32 -07:00
reaperrr
4f07a00994
Merge pull request #13038 from reaperrr/misc-cleanups-0317
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Misc yaml style fixes (all mods)
2017-03-31 12:27:56 +02:00
reaperrr
df85ea222a
TS yaml style fixes
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To reduce upgrade rule 'noise' a little.
2017-03-31 11:23:44 +02:00