Commit Graph

591 Commits

Author SHA1 Message Date
Bob
31f4e23081 RenderInfantry uses facings 2010-02-11 12:51:50 +13:00
Bob
62198067d6 Sequence.facing idea/RFC. 2010-02-11 12:20:06 +13:00
Chris Forbes
eeaf51a859 added custom sell value trait. this fixes sell/repair on FACT, and buy/sell exploit on PROC 2010-02-11 11:56:07 +13:00
Bob
1e652dbcc1 fix disable-DOME bug. move call to PerfHistory.Tick so that the graph is correct in multiplayer. 2010-02-11 10:47:37 +13:00
Chris Forbes
ea3b674d9a Player has Country now, not Race 2010-02-10 15:19:26 +13:00
Chris Forbes
b7ade669fa added Country/CountryInfo trait for World 2010-02-10 14:51:26 +13:00
Chris Forbes
c3f4653801 first step: Race -> string 2010-02-10 14:07:40 +13:00
Chris Forbes
5a95048396 categorize traits better 2010-02-09 13:42:33 +13:00
Chris Forbes
8cb01df8cd merged pchote/master attack-omni bridge-setup-as-trait 2010-02-09 13:31:26 +13:00
Chris Forbes
7729d31b6a remove special case in World for InitOreDensity() 2010-02-09 13:23:09 +13:00
Chris Forbes
758af41dc1 bridge setup as trait; wired to RA & CNC 2010-02-09 10:38:09 +13:00
Chris Forbes
8c76175a38 attack-omni support 2010-02-08 20:43:20 +13:00
Chris Forbes
671c1707e7 choose build palette on select production building 2010-02-08 20:33:41 +13:00
Chris Forbes
0fbabfc3aa added selection-changed hook 2010-02-08 19:19:35 +13:00
Chris Forbes
37af0f2f04 selection persists across OG changes 2010-02-08 19:05:49 +13:00
Chris Forbes
853f9ae6d5 ore growth -> trait on world 2010-02-07 18:09:41 +13:00
Paul Chote
2e97f3d308 Remove AftermathInfo and move some Rules.GeneralInfo settings onto traits 2010-02-07 14:15:27 +13:00
Chris Forbes
e36a58e62d Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2010-02-07 01:05:22 +13:00
Bob
bb10a9b266 fix default Turreted.ROT 2010-02-07 01:05:50 +13:00
Paul Chote
b559d69d4e Frickin' Lasers 2010-02-07 00:12:24 +13:00
Paul Chote
709fc39546 Animate the correct fact 2010-02-07 00:12:21 +13:00
Chris Forbes
3b1dc39d6d removed needless cursor indirection 2010-02-06 22:07:48 +13:00
Paul Chote
6af9bf4d32 Bugfixes: Oremine, Airfield, Prerequisites 2010-02-06 15:17:38 +13:00
Chris Forbes
c78ce442c6 rude hack to make snow maps for c&c work 2010-02-06 09:42:54 +13:00
Chris Forbes
848c927a81 update data sln; 4-wide bibs 2010-02-06 09:16:51 +13:00
Paul Chote
5b702b76cf Refactor McvDeploy into a generic 'transform into another actor' trait 2010-02-06 01:06:38 +13:00
Paul Chote
a0d99be0dc Conyard plays build animation when placing structures 2010-02-05 23:36:43 +13:00
Paul Chote
504ca7638a Fix Weapons factory 2010-02-05 23:25:10 +13:00
Paul Chote
e3e4f4a853 Add mod project this time; Fix trees 2010-02-05 19:58:31 +13:00
Paul Chote
1ea8e212c4 Create a mod dll for cnc 2010-02-05 19:41:31 +13:00
Paul Chote
20c631a7f9 Forgot a file 2010-02-05 12:36:47 +13:00
Paul Chote
6c99b33364 Fix graphic corruptions by returning the max palette number to 16 2010-02-05 11:02:44 +13:00
Paul Chote
302af4edce Forgot a file 2010-02-05 11:02:43 +13:00
Paul Chote
6821238710 Extendable palette definitions. Contains many regressions, bugs and general hacks 2010-02-05 11:02:41 +13:00
Paul Chote
1e01911b46 Add a mechanism to add palettes via traits 2010-02-05 11:02:39 +13:00
Paul Chote
f09bdfc49f Nod Airfield behavior (fly units from offscreen) 2010-02-05 11:02:34 +13:00
Paul Chote
ae751ace98 Fix animation continuity regression 2010-02-05 11:02:32 +13:00
Paul Chote
d6f0839a1a Flesh out guided-dock concept; regress on animation continuity in RA mod 2010-02-05 11:02:31 +13:00
Paul Chote
249c56d82f Start thinking about how the harv<->proc interaction is going to work 2010-02-05 11:02:30 +13:00
Paul Chote
ca8acee224 Un-hardcode production audio 2010-02-05 11:02:21 +13:00
Chris Forbes
13041ea777 Fixed trait ordering for rally point. Will fix bounding box guess soon. 2010-01-31 16:36:37 +13:00
Bob
c4477455fe more. 2010-01-31 13:55:01 +13:00
Bob
73c16d5d9d smart queries for World.Actors 2010-01-31 01:27:50 +13:00
Bob
c012cf3c7f fix trait ordering, via ITraitPrerequisite<>. We'll need to do this for other traits, later (I've just fixed the crashbug) 2010-01-30 18:37:27 +13:00
Chris Forbes
6187539dae moved ProductionItem into Traits.ProductionQueue's file 2010-01-29 20:00:57 +13:00
Chris Forbes
938c45fc87 moved gps into mod 2010-01-29 19:58:28 +13:00
Bob
206e4fb558 BIM/UIM become traits on World; Added World.WorldActor 2010-01-29 19:57:41 +13:00
Chris Forbes
7283bc5273 cleaning some cruft 2010-01-29 19:54:07 +13:00
Chris Forbes
045439b666 remove a use of Game.viewport in actor code 2010-01-29 19:52:03 +13:00
Chris Forbes
d043f6690d invuln moved to mod 2010-01-29 19:48:51 +13:00