Commit Graph

1151 Commits

Author SHA1 Message Date
penev92
8ba6d13b2f Removed unused using directives 2021-10-15 13:12:33 +02:00
RoosterDragon
3a7aeb5324 Ensure TargetLineRenderable width and marker size don't get lost.
By making the constructor take non-optional parameters, this highlights some calls sites which were forgetting to set these values. These are now fixed.

Set the path debug to have a marker size of 2 for better visibility.
2021-10-02 12:14:54 +01:00
Matthias Mailänder
f08a0b113e Allow mods to customize application title. 2021-09-19 22:29:50 +02:00
Andre Mohren
2c84c43607 Fixed odd sprite size "frame hopping". 2021-09-02 07:34:13 +02:00
Paul Chote
512dee0ac0 Fix rendering glitches with EnableDepthBuffer disabled. 2021-08-25 17:42:44 +02:00
Paul Chote
dcd3e8d444 Ignore terrain slopes when calculating model shadows.
This is less realistic, but better matches the original
game and is the only practical way to reduce visual issues
caused by long shadows being cast over multiple cells.
2021-08-21 13:45:41 +02:00
Paul Chote
27f9f35efb Fix incorrect world height to screen depth conversion. 2021-08-20 20:17:55 +02:00
Paul Chote
ef1aee5e95 Fix and document the depth buffer calculations. 2021-08-20 20:17:55 +02:00
Paul Chote
962d6496bd Overhaul depth preview rendering:
* Replace Jet color map with grayscale
* Added Shift + \ hotkey to toggle preview
* Added Shift + [, Shift + ] hotkeys to change contrast
* Added Shift + ;, Shift + ' hotkeys to change offset
2021-08-20 20:17:55 +02:00
abcdefg30
b8ba1b36fe Don't throw an exception when creating a hardware cursor fails 2021-08-14 17:11:34 +01:00
Paul Chote
24f64ae1a8 Fix an edge case where the wrong sheet may be mapped to a depth sprite. 2021-07-25 19:20:19 +02:00
Paul Chote
70892a6661 Change DrawSprite calls to provide scales instead of sizes.
This allows us to remove a hacky workaround for calculating
depth offsets when sprites have size.Z == 0.
2021-07-25 00:32:17 +02:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
Andre Mohren
62207313a0 32bpp assets dont need a palette to be defined. 2021-06-25 10:33:54 +02:00
Paul Chote
dacacdf130 Remove global fallback to software cursors on error.
We now only fall back for the specific cursors that failed.
2021-05-30 12:01:44 +02:00
Paul Chote
c64cfea179 Allow mods to downscale framebuffer resolution for large world viewports. 2021-05-16 14:22:52 +02:00
Paul Chote
84dff779ac Work around rendering glitches with non-unity pixel scales. 2021-05-16 14:22:52 +02:00
Paul Chote
0d4b81fe6f Set world framebuffer size based on minimum zoom.
This avoids reallocating buffers each time the player changes zoom level.
2021-05-16 14:22:52 +02:00
Paul Chote
0735345674 Set world framebuffer size based on minimum zoom.
This avoids reallocating buffers each time the player changes zoom level.
2021-05-16 14:10:32 +02:00
Paul Chote
bb15bd20c0 Add support for 16 bit floating point textures. 2021-05-16 14:10:32 +02:00
Paul Chote
95f5d162ef Increase SheetCount back to 8.
This was previously decreased to support legacy GPUs
that only supported 8 texture image units and we need
to reserve one of these for the palette texture.

OpenGL 3.X mandates a minimum of 16 (and most most GL2
cards also supported it) so we can now safely increase
this limit.
2021-05-16 14:10:32 +02:00
Paul Chote
560f1a6466 Restrict player color choices to the hue-saturation plane. 2021-05-15 15:29:46 +02:00
Paul Chote
4042d5b179 Preserve original brightness when remapping player colors. 2021-05-15 15:29:46 +02:00
teinarss
10676be377 Replace F extension with string interpolation 2021-05-08 22:20:59 +02:00
abcdefg30
3276373745 Pause rendering when the window is minimized 2021-04-26 21:56:20 +01:00
Matthias Mailänder
5a0bcc01a6 Add a lint check for trait placement on hardcoded actor names. 2021-04-11 20:20:00 +02:00
teinarss
6ba9e64380 Rename modifiablePalettes to mutablePalettes in HardwarePalette 2021-04-03 11:33:31 +02:00
teinarss
8b0a3ea680 Remove our own impl of ReadOnlyList and update usages 2021-04-03 11:33:31 +02:00
teinarss
e12ff2c59d Remove our own ReadOnlyDictionary and update usages 2021-04-03 11:33:31 +02:00
teinarss
3d381e6e32 Make SpriteFont.Measure take zero allocations 2021-04-03 11:22:45 +02:00
Andre Mohren
3f510b6d93 Make ISpriteLoader aware of the source file name. 2021-03-27 17:36:59 +01:00
teinarss
d60c05eff3 Change to use pattern matching 2021-03-27 17:29:20 +01:00
Castle
12b6bb9448 Allow BlendMode of RgbaColorRenderer to be changed 2021-03-23 17:07:20 +01:00
Paul Chote
0c52d275fa Add TransparentIndex to PaletteFromFile. 2021-03-20 17:15:56 +01:00
teinarss
6b74093c04 Add readonly to structs 2021-03-14 15:17:57 +01:00
Paul Chote
7694d0842b Fix two outdated comments. 2021-03-12 21:52:16 +01:00
Paul Chote
96c3825b6a Add alpha support to TerrainSpriteLayer. 2021-03-12 21:52:16 +01:00
Paul Chote
d52ba83f96 Replace terniary null checks with coalescing. 2021-03-08 18:11:25 +01:00
teinarss
4a1e4f3e16 Use expression body syntax 2021-03-07 13:00:52 +00:00
teinarss
ed295ae315 Change throw exceptions to use nameof in parameter 2021-02-28 18:43:51 +01:00
Paul Chote
0975102e92 Add Alpha support to sequences.
Alpha can specify a single value for the sequence
or values for each frame in the sequence.

AlphaFade: True can be specified to linearly fade
to transparent over the length of the animation.
2021-02-24 19:20:48 +01:00
teinarss
58313520f0 Change renderables to class to avoid boxing 2021-01-29 00:24:27 +01:00
Paul Chote
82a9809192 Remove RenderSprites.Scale. 2021-01-21 18:22:11 +01:00
Paul Chote
f6b40b2bce Allow sequences to define a Scale factor. 2021-01-21 18:22:11 +01:00
Paul Chote
142870d78a Support multiple sheets in TerrainSpriteLayer. 2021-01-16 22:09:08 +01:00
Paul Chote
b0aa32cd1b Support multiple palettes in TerrainSpriteLayer. 2021-01-16 22:09:08 +01:00
Paul Chote
53db1230ab Move default tileset parsing to Mods.Common. 2021-01-11 21:57:55 +01:00
Paul Chote
0a374e2264 Move ownership of tile sprites to the terrain renderer. 2021-01-11 21:57:55 +01:00
Matthias Mailänder
7bc17b59f5 Add a generic video player widget. 2021-01-10 10:21:17 +01:00
Paul Chote
8edd9de278 Replace ITintableRenderable with IModifyableRenderable. 2021-01-06 00:06:51 +01:00