UnknownProgrammer
333e8bae42
Fix for System Overflow exception
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caused by casting a greater than int.MaxValue decimal to int. Fix limits offset to int.MaxValue respectively int.MinValue.
2016-08-15 22:52:12 +02:00
Oliver Brakmann
12af71e9d8
Merge pull request #11790 from GraionDilach/screenshot-ms
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Include milliseconds in TakeScreenshot timestamp.
2016-08-15 14:22:20 +02:00
WolfGaming
f08853850d
Merge pull request #11809 from obrakmann/fix11808_player-lua-api-breakage
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Fix Lua API returning wrong player info
2016-08-15 11:57:00 +00:00
Oliver Brakmann
54b7fd7cf5
Merge pull request #11819 from Phrohdoh/actor-global-cost
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Allow scripts to get the Valued.Cost value of an actor type
2016-08-14 22:28:04 +02:00
Taryn Hill
9089012a79
Allow scripts to get the Valued.Cost value of an actor type
2016-08-13 18:46:48 -05:00
Oliver Brakmann
6d742efbf4
Merge pull request #11812 from Phrohdoh/fix-ai-capturers
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Fix CanBeViewedByPlayer query in HackyAI.GetVisibleActorsBelongingToPlayer
2016-08-13 20:14:37 +02:00
Taryn Hill
852f0f790f
Fix CanBeViewedByPlayer query in
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HackyAI.GetVisibleActorsBelongingToPlayer
2016-08-13 07:42:15 -05:00
Taryn Hill
1c5c9003f7
Merge pull request #11814 from RoosterDragon/fix-ai-timings
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Ensure HackyAI tries to attack and capture as frequently as it should.
2016-08-13 07:36:58 -05:00
reaperrr
398cb18043
Merge pull request #11772 from pchote/randomize-deathtypes
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Support randomized death animations
2016-08-12 22:17:45 +02:00
reaperrr
75c5896cde
Merge pull request #11773 from daynemarais/landing-aircraft-fix
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Allowed aircraft to land on Tiberium and Veins
2016-08-12 22:05:30 +02:00
Paul Chote
a9bfa553fc
Support multiple death animation variants.
2016-08-12 20:58:14 +01:00
RoosterDragon
cc4ef736b0
Ensure HackyAI tries to attack and capture as frequently as it should.
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Returning early in AssignRolesToIdleUnits would skip ticking down the counters that trigger new attack and capture attempts. This means they would be attempted far less often than intended.
2016-08-12 18:08:58 +01:00
Oliver Brakmann
da3333073f
Merge pull request #11800 from WolfGaming/FixHuntable
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RA: Delete the Huntable trait for walls and gates.
2016-08-12 14:14:07 +02:00
Oliver Brakmann
9604bf4cbd
Merge pull request #11670 from evgeniysergeev/sandworm
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Check that noiseDirection is not a zero
2016-08-12 13:45:14 +02:00
WolfGaming
299e925180
Only define Huntable for actors that need to be hunted.
2016-08-11 20:25:22 +00:00
Oliver Brakmann
068ffb169b
Merge pull request #11417 from Phrohdoh/ai-capturers
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Add naive capturing to HackyAI
2016-08-11 20:23:12 +02:00
Oliver Brakmann
f6f81e84df
Fix Lua API returning wrong player info
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The Lua API would return wrong information on player fields such as the team or faction when it was changed in the lobby. It referenced fields on the PlayerReference, which are pretty much read-only and don't get changed by the lobby.
2016-08-11 20:16:01 +02:00
Oliver Brakmann
92199d1dfd
Merge pull request #11802 from reaperrr/fix-UpgradeOnDamage-desc
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Fix UpgradeOnDamage trait description
2016-08-11 16:11:41 +02:00
reaperrr
bd4f7db711
Fix UpgradeOnDamage trait description
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The old desc is bogus copy-pasta.
2016-08-11 11:31:18 +02:00
Taryn Hill
f3017d1bea
CNC: Add capturing to Cabal AI
2016-08-10 19:06:25 -05:00
Taryn Hill
4e4676036f
RA: Add capturing to Rush AI
2016-08-10 19:06:24 -05:00
Taryn Hill
c5e76a67dd
HackyAI: Add basic capturing
2016-08-10 19:06:24 -05:00
Dayne Marais
0cfe553294
Allow aircraft to land on Tiberium and Veins
2016-08-10 22:09:56 +10:00
Zimmermann Gyula
558e266ae2
Include milliseconds in TakeScreenshot timestamp.
2016-08-09 10:44:08 +02:00
Oliver Brakmann
510555af5c
Merge pull request #11776 from pchote/fix-bridge-freeze
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Check terrain cost when testing pathable cells.
2016-08-08 18:41:24 +02:00
Oliver Brakmann
ab3da4f862
Merge pull request #11786 from Mailaender/dispose-renderer-sound
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Fixed renderer not getting disposed.
2016-08-08 17:42:22 +02:00
Oliver Brakmann
ef3e2c1df2
Merge pull request #11783 from Mailaender/open.nat-2.1.0
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Updated Open.NAT to version 2.1.0
2016-08-08 17:36:50 +02:00
Matthias Mailänder
a8118d9acd
Dispose renderer and sound on exception.
2016-08-07 17:33:56 +02:00
Matthias Mailänder
0ec19365e3
We don't provide fallbacks anymore.
2016-08-07 17:33:56 +02:00
Matthias Mailänder
392fa3730e
Update to Open.NAT 2.1.0
2016-08-07 10:14:43 +02:00
Matthias Mailänder
90ab5023a6
Merge pull request #11778 from pchote/detect-sequence-length-mismatch
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Fix bogus D2K grenadier sequences.
2016-08-07 08:46:06 +02:00
Paul Chote
2b59cf08e8
Fix grenadier death sequences.
2016-08-06 21:19:41 +01:00
Paul Chote
b94b703157
Add a check for bogus Frames / Length combinations.
2016-08-06 21:19:32 +01:00
Oliver Brakmann
a461b6358a
Merge pull request #11757 from pchote/platform-assembly
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Remove the "Output Disabled" audio device and simplify platform initialization.
2016-08-06 21:01:48 +02:00
Paul Chote
860e92a2a6
Rename IGraphicsDevice.cs to PlatformInterfaces.cs.
2016-08-06 19:53:50 +01:00
Paul Chote
5a7a69a875
Tidy muting code.
2016-08-06 19:53:50 +01:00
Paul Chote
9437a86e7e
Remove legacy sound code and simplify platform init.
2016-08-06 19:53:50 +01:00
Paul Chote
bb0fda41d2
Check terrain cost when testing pathable cells.
2016-08-06 19:01:04 +01:00
Paul Chote
de85a76c90
Merge pull request #11586 from GraionDilach/selfheal-revamp
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Expand SelfHealing.
2016-08-06 17:31:46 +01:00
Matthias Mailänder
932b9f2bdf
Remove 404 images from the readme.
2016-08-06 16:56:20 +02:00
Matthias Mailänder
6f75ddc823
Merge pull request #11758 from AoAGeneral/TDBalance
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TD Balance Change 08012016
2016-08-03 07:13:52 +02:00
Matthias Mailänder
b08186f1cc
Merge pull request #11666 from abcdefg30/survFix
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Add an IsDead check to prevent crashes in survival01
2016-08-03 07:09:14 +02:00
Paul Chote
853ab798cb
Merge pull request #11753 from RoosterDragon/vs
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Allow VS2015 to format solution file
2016-08-01 21:57:12 +01:00
AoAGeneral
7025a230bf
TD Balance Change 08012016
2016-08-01 12:08:26 -07:00
Paul Chote
86a0a0473b
Merge pull request #11745 from RoosterDragon/download-cancel-fixes
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Fix cancellation of downloads.
2016-07-31 19:39:17 +01:00
RoosterDragon
9ee6db9287
Allow VS2015 to format solution file.
2016-07-31 15:06:06 +01:00
Oliver Brakmann
75de73a17e
Merge pull request #11744 from RoosterDragon/openal-cleanup
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Close OpenAL sound device correctly
2016-07-31 15:32:04 +02:00
Matthias Mailänder
a73163c476
Merge pull request #11545 from pchote/aftermath-assets
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Overhaul RA installed content.
2016-07-30 18:20:57 +02:00
RoosterDragon
3b5798b5e8
Fix cancellation of downloads.
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The Download class cancels asynchronously, which means callers must handle cancellation inside the completion event, and not after requesting cancellation.
2016-07-30 16:27:45 +01:00
RoosterDragon
1c8f9d44df
Clean up ALC sound device correctly.
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ALC is thread-safe, therefore we can clean up from any thread and do not need to marshal to the main game thread. To clean up the device properly, we must first unset and destroy the context before attempting to close the device.
2016-07-30 14:53:33 +01:00