Commit Graph

196 Commits

Author SHA1 Message Date
Paul Chote
3e404f6ac2 Remove HSLColor. 2019-03-04 18:26:42 +00:00
Paul Chote
ab4a7e3558 Replace System.Drawing primitives with our own. 2019-03-04 18:26:42 +00:00
Paul Chote
9c4231165b Remove Order.TargetLocation from beacons. 2019-03-04 18:08:42 +00:00
Paul Chote
d91d96a2e3 Remove Order.TargetLocation from building code. 2019-03-04 18:08:42 +00:00
abcdefg30
7c2f8ef918 Update the description of EnemyWatcher and AnnounceOnSeen 2019-02-22 14:32:16 +01:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Paul Chote
635038aa0b Disable bot logic during replays. 2019-01-26 21:33:47 +00:00
Clément Bœsch
3ec2f23109 Add Army value to player statistics
To be accounted as army, the unit needs to have
UpdatesPlayerStatistics.AddToArmyValue to true (false by default)
2019-01-01 18:25:44 +00:00
reaperrr
54c2894b4e Split off last bot modules
And dissolve AI namespace.
There would have been so little left in Common.AI,
that keeping it made no sense anymore.
2018-12-31 10:56:01 +00:00
Oliver Brakmann
e71a31925f Require explicit implementation of INotifyObjectivesUpdated 2018-12-22 16:39:06 +13:00
Andre Mohren
c3f4bc484d Correctly handle Production traits disabled by condition. 2018-11-21 22:13:20 +01:00
Andre Mohren
0fca984463 Implemented InfiniteBuildAfter. 2018-11-17 17:39:18 +00:00
Andre Mohren
b1a44086a0 Removed unused using directives. 2018-11-17 17:23:22 +00:00
Ivaylo Draganov
a7279415dc Allow player to add a "priority unit" to production queue
* If production is ordered by `Ctrl + Left Click` the item is added to the top of the stack after the currently produced item
* Works with `Shift` for priority queueing of 5 items
* This modifier is not taken into account for `ParallelProductionQueue` as it doesn't make sense in that context
2018-11-03 17:54:50 +01:00
Mustafa Alperen Seki
5b00c12ca3 Change default value of LowPowerModifier to 100 2018-10-08 21:38:30 +01:00
Mustafa Alperen Seki
53304a0353 Change LowPowerSlowdown to LowPowerModifier 2018-10-08 21:38:30 +01:00
Andre Mohren
52a7d39e51 Implemented Parallel ProductionQueue style. 2018-09-30 16:58:49 +02:00
Andre Mohren
3bfcecd539 Refactored ProductionQueue to support different production styles. 2018-09-30 16:58:49 +02:00
Paul Chote
09d8aafddf Add a lint test for audio notifications.
Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
2018-09-26 13:57:05 +02:00
Andre Mohren
d7f81d4a20 Extracted Win and Lose and Leave notifications MissionObjectives. 2018-09-24 22:43:14 +02:00
Andre Mohren
fac758f38e ProductionQueue notifications now optional. 2018-09-24 22:43:14 +02:00
Andre Mohren
c2b1a5f4e0 Extracted BuildingCannotPlaceAudio to PlaceBuilding. 2018-09-24 22:43:14 +02:00
Andre Mohren
8834cee13c PlaceBuilding notification now optional. 2018-09-24 22:43:14 +02:00
Andre Mohren
e353ff326e Extracted CashTickUp and CashTickDown to PlayerResources. 2018-09-24 22:43:14 +02:00
Chris Forbes
d4ef841678 Convert masses of HashSet<string> to BitSet<DamageType> 2018-07-28 20:12:42 +01:00
Andre Mohren
be2c41d51c Added PlaceBuildingInit. 2018-07-28 17:38:46 +02:00
Andre Mohren
a57cfc7d40 Fixed ProductionItem costs calculation. 2018-07-26 14:01:37 +00:00
Andre Mohren
81e1b39bb9 Made PowerManager optional for traits who do not require it. 2018-07-26 14:02:42 +01:00
Mustafa Alperen Seki
c14c7653bc Make Prerequisite Lint Check use ITechTreePrerequisiteInfo 2018-07-26 12:34:26 +01:00
Paul Chote
8c0f4fde81 Fix newlines in C# files. 2018-07-01 11:08:32 +02:00
Paul Chote
2ef6f7c0cc Replace repair indicator effect with a Decoration subclass. 2018-06-02 18:12:08 +02:00
Paul Chote
ebf3ec0e90 Add some basic safeguards around RenderPlayer.set. 2018-05-31 18:54:07 +02:00
Mustafa Alperen Seki
367a7f617c Added OwnerLostAction
Allows customisation of what will happen to an actor when its owner
loses.
2018-05-28 10:42:45 +01:00
GSonderling
bf4dbd9b80 Added checks to make sure cash can't be < 0. 2018-05-07 19:47:41 +02:00
reaperrr
3a82b13093 Make INotifyKilled require explicit implementation 2018-04-29 11:59:49 +01:00
reaperrr
7ca9aa5e0b Make INotifyDamage require explicit implementation 2018-04-29 11:59:49 +01:00
Paul Chote
da29250711 Move PlayerResources to Mods.Common. 2018-04-28 20:42:10 +02:00
Paul Chote
0654f18f22 Break out of cancellation loop when there is nothing left to cancel. 2018-04-22 18:01:57 +02:00
Paul Chote
f2cf51d1a4 Play appropriate audio notifications when build/production limit is reached. 2018-04-22 18:01:57 +02:00
Paul Chote
da10e94b41 Add per-item and total queue length limits to ProductionQueue.
Implement 999 per-actor limit.
2018-04-22 18:01:57 +02:00
Andre Mohren
5b7d43f1e0 Virtual ProductionQueue.AllQueued 2018-04-12 08:08:45 +02:00
Michael Silber
1b110b7833 Add Replaceable and Replacement traits to support wall overrides. 2018-04-07 23:32:24 +02:00
Michael Silber
6b24271a17 Pass ActorInfo through building-placement-validation code. 2018-03-21 12:53:50 +01:00
reaperrr
f351f0346f Cache map option ShortGame at game load
To reduce MapOptions calls.
2018-03-21 01:49:52 -03:00
Mustafa Alperen Seki
356f24b78c Add logic to disallowing On Hold on a queue. 2018-03-18 15:58:57 +01:00
Mustafa Alperen Seki
5e7e3bb011 Add DamageTypes to Kill() and make some traits use it. 2018-03-09 00:25:29 +01:00
Mustafa Alperen Seki
c976bb1d7b Make BaseProvider PausableConditional 2018-03-08 17:19:23 +01:00
reaperrr
5ae1d1c4bf Fix bracket style issue in ProductionQueue
While it's really minor and insignificant, our style convention is to put opening { brackets on a newline (unless everything fits into a single line).
2018-02-21 22:04:33 +03:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Alexis Hunt
157a783df5 Correct UI for unslowed queues in low power.
Because of the way the tick logic works, 0 (or any negative number) for
LowPowerSlowdown is functionally equivalent to 1. But LowPowerSlowdown
is multipled by a time in several cases, so while 1 will produce the
correct result (no slowdown), 0 will say that the time remaining is
00:00. Forbid nonpositive values, and correct the d2k mod which was
using 0.

Additionally, in the production tooltip, the colour should display as
white even in low power if there is no slowdown.
2018-01-13 16:13:59 +01:00