Paul Chote
83212b100e
Pause actor movement between cells when Mobile is disabled.
2019-02-03 20:21:51 +01:00
Paul Chote
c8f05e90dc
Fix turn disabling mobile.IsMoving when setIsMoving is false.
2019-02-03 20:21:51 +01:00
Paul Chote
5995915281
Fix Positions returned by FrozenActor targets.
...
Also removes redundant Targetables check from actors.
2019-02-03 20:21:51 +01:00
reaperrr
31f4b0a5c4
Fix D2k bots wasting cash on building repairs
...
D2k bots not repairing buildings when damaged due to placement
without concrete was intentional, and this was bleed's default behavior
before BuildingRepairBotModule got introduced, too.
2019-02-03 18:24:15 +01:00
Paul Chote
f8991470da
Disable OpportunityFire on Disruptors.
...
The original game defined NoMovingFire=true.
2019-02-03 18:07:02 +01:00
Paul Chote
c26e77552e
Allow turreted actors to acquire targets while doing other activities.
2019-02-03 18:07:02 +01:00
Paul Chote
012b17b974
Implement a secondary target-of-opportunity for AttackFollow.
2019-02-03 18:07:02 +01:00
Smittytron
1830b3ee80
Add e6 and thf to Monster Tank Madness
2019-02-03 17:05:54 +01:00
Paul Chote
2194f17dc2
Fix double-revoke crash in Demolishable.
2019-02-03 16:38:04 +01:00
Paul Chote
0a57fbda3c
Prefer target to lastVisible target if it is visible.
2019-02-03 16:32:25 +01:00
matjaeck
b466b5d660
Reset unit stance on owner change.
2019-02-03 16:20:24 +01:00
Paul Chote
fd013ad9d0
Remove unnecessary trait queries from HarvesterBotModule
2019-02-03 15:54:07 +01:00
reaperrr
4da2d32bc5
Fix that bots don't re-use capturers
...
They were never removed from activeCapturers when their target becomes invalid,
preventing the bot from reusing them.
2019-02-03 12:12:34 +00:00
reaperrr
32a3caf423
Fix CaptureManagerBotModule crashing on multiple Capturable
...
By removing the now-redundant CaptureTarget class.
2019-02-03 12:12:34 +00:00
Oliver Brakmann
3093f67427
Consider dead aircraft to no longer be in range
2019-02-03 11:31:44 +00:00
tovl
ee19cb61b4
add check for NextActivity to FlyCircle
...
prevent infinite loop
fix for ReturnToBase
cleanup
2019-02-03 11:24:19 +00:00
Paul Chote
b71c080285
Add VolumeModifier support to music.
2019-02-02 22:32:29 +01:00
Paul Chote
810aa744bf
Remove AttackSuicides trait.
2019-02-01 23:18:18 +00:00
Paul Chote
24a491a7d7
Implement Hunter-Seeker kill behaviour.
2019-02-01 23:18:18 +00:00
Paul Chote
d750db26b7
Replace AttackSuicides with AttackFrontal and conditions in RA.
2019-02-01 23:18:18 +00:00
Paul Chote
0464a0db58
Remove unused negativeDamage variable from AttackBase.
2019-02-01 23:18:18 +00:00
Smittytron
f1f040a361
Reduce thief speed and engineer CaptureDelay
2019-02-01 22:42:36 +01:00
Paul Chote
cbb9b75144
Enable "campaign" bot for all scripted players in D2k missions.
2019-02-01 20:59:19 +01:00
Paul Chote
61acb905cd
Enable "campaign" bot for all scripted players in TD missions.
2019-02-01 20:59:19 +01:00
Paul Chote
73b42e452d
Enable "campaign" bot for all scripted players in RA missions.
2019-02-01 20:59:19 +01:00
Paul Chote
9c9cad1a15
Amend Force Attack command bar tooltip.
2019-01-28 00:14:27 +01:00
Paul Chote
2d9822638f
Enable ForceFireIgnoresActors on artillery-style units.
2019-01-28 00:14:27 +01:00
Paul Chote
ab6dd3dcf2
Add ForceFireIgnoresActors to AttackBase.
2019-01-28 00:14:27 +01:00
Paul Chote
a2e35144a7
Fix gate animations.
2019-01-27 21:37:55 +01:00
Paul Chote
d6d1f3a06d
Fix FrozenUnderFog / FrozenActor visibility consistency.
...
This fixes cases where both objects return visible / not
when queried at the wrong time during a tick.
2019-01-27 15:21:13 +01:00
Paul Chote
dc40a973e3
Allow attack orders to preempt move completion for turreted units.
2019-01-27 15:21:13 +01:00
Paul Chote
518a54a494
Reduce cash tick volume in the default mods.
2019-01-27 15:05:27 +01:00
Paul Chote
cbe3733deb
Add VolumeModifier support to sound definitions.
2019-01-27 15:05:27 +01:00
Paul Chote
70f4c51a17
Add AttackMove workaround for Aircraft.
2019-01-27 00:19:50 +00:00
Paul Chote
60fcf5951c
Fix target invalidation and reacquisition in fly activities.
2019-01-26 22:53:46 +00:00
Paul Chote
8efa0da54d
Fix target invalidation and reacquisition in (Fly|Heli)Attack.
2019-01-26 22:53:46 +00:00
Paul Chote
0bfc487999
Fix target invalidation and reacquisition in AttackFollow.
2019-01-26 22:53:46 +00:00
Paul Chote
5ef7809002
Fix target invalidation and reacquisition in LeapAttack.
2019-01-26 22:53:46 +00:00
Paul Chote
7c52a6f498
Fix target invalidation and reacquisition in Attack.
2019-01-26 22:53:46 +00:00
Paul Chote
616b6c8499
Fix target invalidation and reacquisition in Follow.
2019-01-26 22:53:46 +00:00
Paul Chote
975821023d
Fix target invalidation and reacquisition in MoveAdjacentTo.
2019-01-26 22:53:46 +00:00
Paul Chote
d03c5b1c48
Split Target.Recalculate into methods with and without invalidation.
...
TargetExtensions is moved into its own file.
2019-01-26 22:53:46 +00:00
Paul Chote
2080c72ab9
Define plumbing to pass initial target positions to inner move activities.
2019-01-26 22:53:46 +00:00
Paul Chote
b2d960ec19
Pass target line color to inner move activities.
2019-01-26 22:53:46 +00:00
Paul Chote
62102b9f77
Add support for Terrain targets with multiple positions.
2019-01-26 22:53:46 +00:00
Paul Chote
fbb1947624
Make Target fields readonly.
2019-01-26 22:53:46 +00:00
Paul Chote
c627a59b54
Fix self parameter name in DrawLineToTarget.
2019-01-26 22:53:46 +00:00
Paul Chote
7d85c1e81f
Remove FrameEndTask from DrawLineToTarget.
...
This is no longer needed and causes ordering
issues when the unit becomes idle in the same
tick that SetTargetLine is called.
2019-01-26 22:53:46 +00:00
abcdefg30
2c6c2c00b4
Change the year number in README.md from 2018 to 2019
2019-01-26 23:15:21 +01:00
abcdefg30
4a9b00d3e7
Update the year numbers in the packaging section to 2019
2019-01-26 23:15:21 +01:00