Pavel Penev
2b359b54c7
Add an upgrade rule for renaming crates' ValidRaces
2015-08-18 00:26:09 +03:00
Pavel Penev
1e817fad76
Merge pull request #9089 from Mailaender/editor-coordinate
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Added a coordinate display to the map editor
2015-08-18 00:12:10 +03:00
Matthias Mailänder
118782a85e
check palette references
2015-08-17 21:36:45 +02:00
Matthias Mailänder
41698ab8bb
show the current coordinate at the top
2015-08-17 21:21:52 +02:00
abcdefg30
0c4e691008
Rename HuskActor to Actor
2015-08-17 17:38:07 +02:00
Matthias Mailänder
61cba78d62
rebalance sonar to not reveal any shroud
2015-08-16 13:32:26 +02:00
Matthias Mailänder
e3194ed35a
Merge pull request #9080 from pchote/fix-spy-overlay
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Replace icon veterancy overlay with new artwork.
2015-08-16 09:33:47 +02:00
Paul Chote
78391e7c65
Replace icon veterancy overlay with new artwork.
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New shp includes frames for higher level veterancy
for potential future use.
2015-08-15 20:59:52 +01:00
Paul Chote
0b13a173ae
Merge pull request #9053 from abcdefg30/dropzone-w-shroudrange
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Fix a crash in dropzone-w
2015-08-15 10:25:45 +01:00
Paul Chote
1d5644476a
Fix capitalisation of the "Explored Map" option.
2015-08-14 19:29:04 +01:00
Matthias Mailänder
e13f983946
Merge pull request #9038 from penev92/bleed_rename
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Some more renaming from "race" to "faction"
2015-08-13 21:13:31 +02:00
abcdefg30
92c41aedb6
Fix a crash in dropzone-w
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We don't need RevealsShroud here anyway,
as the map disabled Shroud and Fog.
2015-08-12 23:34:39 +02:00
abcdefg30
dae70321c2
Merge pull request #8792 from deniz1a/reveal-shroud
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Changes shroud lobby setting from disabling shroud to revealing it.
2015-08-12 22:04:15 +02:00
Pavel Penev
4d11195989
Rename MPStartUnitsInfo.Races to Factions
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Also add an upgrade rule.
2015-08-11 04:00:08 +03:00
Pavel Penev
a6dae8e854
Merge pull request #9017 from reaperrr/lower-rank1
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Rebalanced stat gains from rank-up
2015-08-11 02:36:01 +03:00
Matthias Mailänder
b536e677fb
rename RallyPoint.RallyPoint to RallyPoint.Offset
2015-08-10 21:35:21 +02:00
abcdefg30
e8477b1b5a
Rename LeavesHusk to SpawnActorOnDeath
2015-08-09 19:24:14 +02:00
reaperrr
b5352c24a0
Rebalance RA rankups
2015-08-09 12:46:41 +02:00
Matthias Mailänder
2ab883686d
add 3 new maps from PizzaAtomica
2015-08-07 09:54:15 +02:00
Matthias Mailänder
fd7bbc3ce6
remove executable bits from binary data files
2015-08-06 18:16:01 +02:00
Matthias Mailänder
798086cd9d
fix the red separator being used on black observer UI parts
2015-08-05 21:21:50 +02:00
abcdefg30
e1e166e0ad
Merge pull request #8914 from Mailaender/fixed-scientists
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Fixed scientist sprite shadow on frame 25 for both Red Alert and Tiberian Dawn
2015-08-05 14:23:54 +02:00
deniz1a
2ca949dbd2
Renames Shroud lobby option to Explored map.
2015-08-04 17:31:07 +03:00
Matthias Mailänder
6a1f7fd55a
Merge pull request #8892 from pchote/fix-lonestar-audio
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Use background music for Fort Lonestar rain.
2015-08-04 11:49:34 +02:00
Matthias Mailänder
34a228406f
fix shadow on frame 25
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via http://cnc-comm.com/community/index.php?topic=4069.0
2015-08-03 16:44:35 +02:00
Paul Chote
2c138e7691
Use background music for Fort Lonestar rain.
2015-08-02 16:19:47 +01:00
Taryn Hill
2f452d88b3
Rename EffectsGlobal to LightingGlobal
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Remove ChangeLighting in favor of individual channels
Change RA's fort-lonestar to use Lighting instead of Effect
2015-08-02 10:03:39 -05:00
Paul Chote
a0c256173b
Merge pull request #8851 from penev92/bleed_rename
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Some more renaming from "race" to "faction"
2015-08-02 15:34:41 +01:00
Oliver Brakmann
1a83304f28
Merge pull request #8765 from reaperrr/arty-expl
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Improved Explodes trait and how artillery explodes
2015-08-02 16:00:09 +02:00
Oliver Brakmann
9e2f06aa2d
Merge pull request #8876 from pchote/music
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Refine the music playlist code.
2015-08-02 15:49:13 +02:00
reaperrr
a06cb8fccb
Tweaked RA and TD artillery explosion
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Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10
damage.
Reduced TD UnitExplode damage to 1/10 of old value.
Now artillery always explodes, but there's only a 75% chance it explodes
violently and only when it has ammo.
If either condition isn't met, it explodes with the (now less violent) UnitExplode.
2015-08-02 15:18:30 +02:00
Zimmermann Gyula
c6e246102e
Hide the songs which were hidden in the base games.
2015-08-01 22:42:27 +01:00
Paul Chote
21254db120
Add background music to RA shellmap.
2015-08-01 22:24:40 +01:00
reaperrr
ff3af5d071
Fixed RA grenadier prone-stand sequences
2015-08-01 19:05:08 +02:00
Oliver Brakmann
b249347898
Merge pull request #8545 from HenrytheSlav/soviet4s
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Add Soviet04a and Soviet04b
2015-07-31 20:11:19 +02:00
Pavel Penev
720cb062b6
Add an upgrade rule for ProvidesPrerequisite.Race rename
2015-07-31 05:40:59 +03:00
reaperrr
715a89468a
Clean up RA vehicles.yaml since UnitExplodeSmall is inherited from defaults
2015-07-30 21:23:56 +02:00
Zimmermann Gyula
befdac8237
Replace ambient sounds from unknown sources with CC0 licensed ones
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Sample sources:
rain https://www.freesound.org/people/vibe_crc/sounds/50058/
thunder1 https://www.freesound.org/people/netaj/sounds/193170/
thunder2 thunder-ambient
https://www.freesound.org/people/hifijohn/sounds/242735/
thunder3 https://www.freesound.org/people/sarson/sounds/195522/
thunder4 https://www.freesound.org/people/FenrirFangs/sounds/234737/
thunder5 https://www.freesound.org/people/Xythe/sounds/37299/
2015-07-30 19:36:12 +02:00
James
1d3f4d6f12
added The First Decade Installation Logic
2015-07-29 08:18:26 +01:00
Matthias Mailänder
0ba54b425e
Merge pull request #8759 from reaperrr/ai-bldgcheck
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Improved AI BaseBuilder
2015-07-28 22:32:21 +02:00
Matthias Mailänder
b9c52acefc
Merge pull request #8809 from reaperrr/ra-ai
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Improved RA mod AI (yaml tweaks)
2015-07-28 21:25:33 +02:00
reaperrr
ed1a55df83
Fixed AI soviet paratrooper target evaluation so it doesn't always fail
2015-07-28 19:26:43 +02:00
reaperrr
5f9834d250
Shifted Turtle AI priority more from adv. power plants to defenses
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This will work better once #8759 is merged (due to improved low power check).
2015-07-28 17:05:20 +02:00
reaperrr
793a9e4f20
Disable dog kennels for AI
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I saw the AI build kennels early and waste cash on an army of dogs quite a
few times, putting that AI at severe disadvantage.
2015-07-28 17:04:05 +02:00
Oliver Brakmann
b7c444713e
Revert "Allies 03 Cloak->TargetableUnit"
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This reverts commit acc4b307b6 .
2015-07-28 15:42:18 +02:00
abcdefg30
7c14f54ca3
Added soviet04a and soviet04b
2015-07-27 18:10:09 +02:00
reaperrr
e1ef6967f6
Sniper isn't buildable anymore
2015-07-27 16:00:53 +02:00
reaperrr
65a6489ef1
Avoid consecutive attempts to build naval structures
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If not enough water space can be found inside the base perimeter, stop the AI from trying to build naval production buildings permanently until it deploys another construction yard.
If enough water is available within the base perimeter, check whether any
building that provides buildable area (for adjacency) is close enough to
water, otherwise don't even start producing this naval structure.
2015-07-27 13:28:05 +02:00
atlimit8
4976f9fec9
Add StartSequence to WithIdleOverlay & change V19.Husk
2015-07-26 12:53:09 -05:00
Matthias Mailänder
2119b26e18
Merge pull request #8790 from pchote/restore-aircraft-height
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Revert "Lower aircraft altitude"
2015-07-26 08:51:31 +02:00