Matthias Mailänder
3a8957c6f3
Remove unused function parameter.
2021-09-19 22:29:50 +02:00
Matthias Mailänder
0604a58581
Send a ping when the server is shut down
...
and stop the LAN beacon.
2021-09-18 17:38:52 +01:00
Matthias Mailänder
58e482c05a
Fix hashset documentation.
2021-09-18 13:16:25 +01:00
Matthias Mailänder
eba266aecf
Use MarkDown tables in trait documentation export.
2021-09-18 12:52:27 +01:00
Matthias Mailänder
5bf4daddec
Set the default game name to the player name.
2021-09-15 18:39:24 +02:00
Vapre
5ae4662f08
RunUnsynced, do not recalculate sync hash on reentry. Cache debug settings.
2021-09-12 10:06:44 +02:00
abcdefg30
a1e62158e2
Add a workaround for "Check around synced code" problems
2021-09-08 20:26:53 +02:00
abcdefg30
777d966958
Remove unnecessary server creation when creating a new map
2021-09-08 20:26:53 +02:00
abcdefg30
0b75991fbc
Make the editor use an EchoConnection instead of a local server
2021-09-07 20:45:50 +02:00
Matthias Mailänder
978de64903
Don't count suicides into the game score.
2021-09-02 08:00:44 +02:00
Matthias Mailänder
e616cd1bcb
Save the player color in the introduction panel.
2021-09-02 07:39:54 +02:00
Paul Chote
442d91537e
Don't display spectator info for scripted players.
2021-08-28 23:15:02 +02:00
Paul Chote
7f92d64d84
Disable replay player visibility dropdown in singleplayer missions.
2021-08-28 23:15:02 +02:00
Paul Chote
c7700a8a2b
Fix DropDownButtonWidget ignoring yaml separator overrides.
2021-08-28 23:15:02 +02:00
Paul Chote
52b597d5d2
Remove order latency checks from BaseBuilderQueueManager.
2021-08-26 22:00:59 +02:00
Paul Chote
8a587ddeab
Disable depth-buffer command if EnableDepthBuffer is disabled.
2021-08-25 17:42:44 +02:00
Matthias Mailänder
024beacafb
Don't smear the paste while moving the mouse.
2021-08-22 16:06:21 +02:00
Paul Chote
3551eb3128
Fix map preview bounds calculation.
2021-08-21 14:16:02 +02:00
Paul Chote
7f94d67d39
Replace Map.CustomTerrain radar colors with IRadarTerrainLayer.
...
* TSVeinsRenderer now shows border cells on the radar
* BuildableTerrainLayer now uses the radar colors defined on the individual tiles
* CliffBackImpassabilityLayer no longer overrides the underlying terrain color.
2021-08-21 14:16:02 +02:00
Paul Chote
2a2785d8c9
Fix model debug sprite rectangle rendering.
2021-08-21 13:45:41 +02:00
Paul Chote
7a3dae428a
Work around clipping on ramp type 7.
2021-08-21 13:45:41 +02:00
Paul Chote
dcd3e8d444
Ignore terrain slopes when calculating model shadows.
...
This is less realistic, but better matches the original
game and is the only practical way to reduce visual issues
caused by long shadows being cast over multiple cells.
2021-08-21 13:45:41 +02:00
Paul Chote
68710e48a6
Add terrain orientation support for Mobile.
2021-08-21 13:45:41 +02:00
Paul Chote
d509d3f5f9
Fix carryall InitialActor creation.
2021-08-20 21:04:18 +02:00
Paul Chote
864cc4becc
Fix weather particle physics.
...
The trait documentation specified that the speed
and offset values are px/tick, but they have actually
always been treated as px/render.
Fix the update logic and rescale the map definitions
to account for the fixed behaviour.
2021-08-20 20:38:37 +02:00
Paul Chote
be3412ee74
Fix depth offsets for sprite with non-zero ZRamp.
...
Bibs and other effects that should be drawn at ground level
can now simply define ZRamp: 1, Offset: <X>,<Y>,1, avoiding the
need to account for the Y offset or internal sprite offsets.
2021-08-20 20:17:55 +02:00
Paul Chote
962d6496bd
Overhaul depth preview rendering:
...
* Replace Jet color map with grayscale
* Added Shift + \ hotkey to toggle preview
* Added Shift + [, Shift + ] hotkeys to change contrast
* Added Shift + ;, Shift + ' hotkeys to change offset
2021-08-20 20:17:55 +02:00
MustaphaTR
2f44b016b0
Add a condition per tileset.
2021-08-11 19:09:20 -05:00
Matthias Mailänder
b7bba5d55a
Restrict sonar pulse to unshrouded water.
2021-08-11 22:46:19 +02:00
Vapre
573a6cf645
FindAndDeliverResources, trivial optimizations.
2021-08-10 23:59:43 +03:00
reaperrr
eff7e803bf
Minor MoveOrderTargeter optimization
...
IsTraitPaused should be cheaper than Map.Contains,
so let's perform the cheaper check first.
2021-08-10 18:26:05 +02:00
reaperrr
58f55b808a
Add comment in Mobile
...
This isn't obvious to people not entirely familiar
with the code.
2021-08-10 18:26:05 +02:00
reaperrr
777a927c04
Cache unchanging values for MoveWithinRange
...
In theory, CandidateMovementCells could be called
every tick, so let's avoid creating the vars
every time.
2021-08-10 18:26:05 +02:00
Matthias Mailänder
0249116206
Rename instant to fast charge to avoid tab complete clash.
2021-08-09 13:17:47 -05:00
Ivaylo Draganov
2d0e7040db
Add separate chat panel for spectators and players
...
Forces the chat and performance panels to be re-initialized when a
player transitions to spectators. This ensures that spectators don't
get to see faction themed widgets.
2021-08-08 12:50:31 +01:00
Paul Chote
edd3a2eb75
Fix ingame menu tab display.
2021-08-07 13:12:56 -05:00
Ivaylo Draganov
7a1169744e
Add tooltips to map name and author in map chooser
2021-08-05 18:36:50 +02:00
abcdefg30
453d59ae16
Defer rollover checks while generating selection decorations
2021-08-05 01:43:35 +03:00
Vapre
35e9fade06
PathGraph, skip closed cells early. Fix #19579 .
2021-08-04 20:02:12 +02:00
Paul Chote
8fc042fed1
Fix style nits in OrderEffects.
2021-08-02 21:50:32 +02:00
Paul Chote
2c5fce5e3c
Add missing TraitLocation to OrderEffects.
2021-08-02 21:50:32 +02:00
Paul Chote
7a93ff3258
Add support for TS-style tinted target flashes.
2021-08-02 21:50:32 +02:00
Paul Chote
9291263609
Fix indentation in OrderEffects.
2021-08-02 21:50:32 +02:00
Paul Chote
b08117dc93
Don't report "Primary Building Selected" when nothing changes.
2021-07-29 16:19:53 +02:00
Paul Chote
99322cee8f
Set the closest production to Primary when force-targeting rallypoints.
2021-07-29 16:19:53 +02:00
Vapre
e201e410f4
PathGraph, skip closed cells early.
...
In path finding GetConnections considers connections to already closed cells and calculates the cost for them. The caller afterwards ignores them. These are 15% of all connections.
2021-07-27 14:49:22 +02:00
Ivaylo Draganov
1f3f489328
Show map preview tooltip only if needed
2021-07-25 00:25:08 +01:00
Ivaylo Draganov
31056d4253
Add tooltip to overflowing map title in server browser
2021-07-25 00:25:08 +01:00
Paul Chote
70892a6661
Change DrawSprite calls to provide scales instead of sizes.
...
This allows us to remove a hacky workaround for calculating
depth offsets when sprites have size.Z == 0.
2021-07-25 00:32:17 +02:00
Paul Chote
8e94e1d5ec
Rework WidgetUtil sprite rendering helpers.
2021-07-25 00:32:17 +02:00