Commit Graph

3804 Commits

Author SHA1 Message Date
reaperrr
faf9f7cede Change Explodes.Weapon default to null
FieldLoader.Require makes the default pointless, so it makes more sense to change it to null.
2017-07-02 16:03:40 -05:00
reaperrr
a6b9bab033 Make Explodes conditional 2017-07-02 16:03:40 -05:00
Jean-Rémy Buchs
2e4cd8d820 Make SpawnActorOnDeath conditional 2017-07-02 10:00:08 -05:00
reaperrr
9e138178ad WithAttackAnimation style fix
Looks better this way.
2017-07-01 12:33:51 +01:00
reaperrr
9c2e3aaa05 Make WithMoveAnimation conditional and modify only a single assigned sprite body
The latter to match what we do on WithAttackAnimation already.
2017-07-01 12:33:51 +01:00
Paul Chote
fdafbd9f15 Remove hardcoded references to FacingInit and TurretFacingInit. 2017-07-01 10:35:22 +01:00
Paul Chote
2a2bd676a3 Remove hardcoded references to HideBibPreviewInit. 2017-07-01 10:35:22 +01:00
Paul Chote
b2c3a55c12 Add IActorPreviewInitInfo interface. 2017-07-01 10:35:22 +01:00
reaperrr
3f8efb1163 Remove ApplyToAllTargetablePositions hack from RectangleShape
In its current form it is bad for performance due to the ITargetablePositions look-up, and fixing that only to remove the hack entirely a few weeks later would be kind of pointless, so let's get this over with.
2017-06-29 22:01:19 +02:00
rob-v
78bedb0513 Fix IsSinglePlayer 2017-06-27 22:43:15 +01:00
Paul Chote
714b24329c Use standard button tooltip for faction descriptions. 2017-06-27 23:27:53 +02:00
reaperrr
2650973d51 Add ForceDisplayAtGroundLevel to CreateEffectWarhead
Allows to force the effect to always play at ground level, regardless of explosion altitude.
2017-06-27 23:19:32 +02:00
rob-v
3e7bf1880f Fix Map editor total ore money 2017-06-27 22:05:40 +01:00
reaperrr
1d2361cdd3 Change default and auto-calc of victim scans to -1
For all projectiles and warheads.

Not really a must for everything else, but for CreateEffectWarhead, the
ImpactTypes refactor (separate PR) makes it a bit harder to make the
warhead valid in every situation, so setting the victim scan to zero is the easiest way to disable scanning for actors completely.
2017-06-25 22:40:12 +02:00
reaperrr
ca475fe133 Projectile style fixes 2017-06-25 22:40:12 +02:00
reaperrr
dc5818d035 Warhead style fixes
Implement interfaces explicitly
2017-06-25 22:40:12 +02:00
rob-v
6e1b2333f3 Fix ClientTooltip disables tooltip delay 2017-06-24 11:52:27 +01:00
rob-v
1b3422db2d Fix flickering tooltip 2017-06-24 11:52:27 +01:00
rob-v
7772ebedf4 Check for Carryall, RevealOnFire FrozenActor.Actor is null 2017-06-24 11:42:50 +01:00
rob-v
78bf530a4e Check for EnterTunnel FrozenActor.Actor is null 2017-06-24 11:42:50 +01:00
reaperrr
0a1083e554 Merge the Valid(...)Weapons methods 2017-06-24 11:24:17 +01:00
reaperrr
33e8bf9928 Adapt Attack logic to Weapon.TargetActorCenter 2017-06-24 11:24:17 +01:00
reaperrr
edffaa4987 Introduce Weapon.TargetActorCenter and adapt projectiles
This also fixes issues with attackers that don't have their own Attack
trait.
2017-06-24 11:24:17 +01:00
reaperrr
6b3c04a584 Fix old shape scaling 2017-06-24 11:15:12 +01:00
reaperrr
7d3cf7894b Fix upgrade rule dates
These were merged into bleed after prep was branched off, so they need a date newer than last release.
2017-06-24 11:15:12 +01:00
abcdefg30
1760a12428 Replace the wrong CURRENTENGINE description by OLDENGINE 2017-06-23 11:42:44 +02:00
abcdefg30
118039ded3 Add a missing i 2017-06-22 14:35:26 +02:00
abcdefg30
839945cf57 Fix a crash in CheckSequences when the sprite image is null 2017-06-22 14:35:26 +02:00
rob-v
da5c70184e Refactor RefreshServerListInner's games+lanGames argument 2017-06-22 11:59:04 +02:00
rob-v
3c323a8672 Extract loading of game rows into LoadGameRows method. 2017-06-22 11:59:04 +02:00
rob-v
53c7954f84 MP Browser - display current mod+version first 2017-06-22 11:59:04 +02:00
rob-v
7237fd83c6 Fix error handling of failed MP server refresh 2017-06-22 11:59:04 +02:00
reaperrr
8e9f20cf4b Cache traits implementing INotifyAttack 2017-06-22 04:13:47 -05:00
reaperrr
779218f381 Cache traits implementing modifiers 2017-06-22 04:13:47 -05:00
reaperrr
243ed3d76a Cache traits implementing INotifyBurstComplete 2017-06-22 04:13:47 -05:00
Forcecore
100abe3246 Requested changes applied
* private this.info --> public Info for GCOnDeploy
* Parameter change for (un)deploy activities
2017-06-20 23:42:14 -05:00
Forcecore
a7cedc54ff Deploy activities for mods and future AI scripting 2017-06-20 23:42:14 -05:00
Paul Chote
4040863707 Fix queued move activities. 2017-06-18 20:55:50 +02:00
Forcecore
a3c9d72cfd Unbreak queued order 2017-06-18 12:03:29 +01:00
Forcecore
07a2ee5eab Engineer repair activity can be queued 2017-06-18 12:03:29 +01:00
Paul Chote
4b4172f757 Make the Enter activity use the closest target position. 2017-06-17 21:18:28 +02:00
Paul Chote
995a3da43a Rename Enter.targetCenter to repathWhileMoving. 2017-06-17 21:18:28 +02:00
Paul Chote
3db15beeb9 Fix compatibility with msbuild/csc on non-windows. 2017-06-17 20:17:31 +02:00
Forcecore
728162e688 GCOnDeploy's ValidTerrain() takes location parameter
Fixes ##13394.

Possible use: AI's future deploy planning when the actor isn't actually
there yet. Also used in my mod for Slave Miner's deploy planning
2017-06-17 19:00:07 +02:00
reaperrr
7eab278711 Adapt tracking projectiles to support targeting CenterPosition
Instead of closest targetable position.
2017-06-15 01:32:37 +02:00
reaperrr
da7433a95f Add plumbing for targeting of target center instead of closest targetable position
Note: Projectiles that can track their target need minor additional changes, but for InstantHit (which already implemented support for this) and unguided projectiles (Bullet, GravityBomb) this commit is already sufficient.
2017-06-15 01:32:37 +02:00
Paul Chote
6ca0208694 Rename VoxelPreview to ModelPreview. 2017-06-14 18:56:06 +02:00
Paul Chote
736e70df78 Rename VoxelRenderable to ModelRenderable. 2017-06-14 18:56:06 +02:00
Paul Chote
17089f2aee Rename VoxelSequences to ModelSequences. 2017-06-14 18:56:06 +02:00
Paul Chote
34810756c2 Move Voxel code to Mods.Cnc. 2017-06-14 18:56:06 +02:00