Chris Forbes
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3ad16742d7
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file headers, removing dead crap
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2010-04-23 19:19:39 +12:00 |
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Chris Forbes
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4f7d4e8bad
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world tooltips as widget
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2010-04-23 19:18:30 +12:00 |
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Chris Forbes
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2a90634a7b
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widgetized radar/power bin
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2010-04-23 19:09:33 +12:00 |
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Chris Forbes
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c06b4b3c70
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make radar bin into widgets
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2010-04-23 19:05:08 +12:00 |
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Chris Forbes
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01e90e4068
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fix invisible units with gps
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2010-04-23 18:27:52 +12:00 |
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Chris Forbes
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0e18d4e050
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fix lane bias in PathSearch
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2010-04-23 18:27:51 +12:00 |
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Chris Forbes
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12db5e7939
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server messages FROM correct players
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2010-04-23 18:27:51 +12:00 |
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alzeih
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57c6997cda
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team selector UI
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2010-04-23 15:33:42 +12:00 |
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Chris Forbes
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60f5e4d13e
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diplomacy menu & stance changes
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2010-04-20 20:13:03 +12:00 |
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Chris Forbes
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eed59a49f9
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fix paul's hacky direct connect button
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2010-04-19 21:00:16 +12:00 |
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Chris Forbes
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595dd57b6f
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HasSight -> RevealsShroud and used everywhere
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2010-04-19 20:49:32 +12:00 |
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Chris Forbes
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95ede55179
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added HasSight for hax cases where we wouldnt normally do sight for a unit [plane,heli]
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2010-04-19 19:17:26 +12:00 |
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Chris Forbes
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be75cabe1e
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suppress control characters in text input
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2010-04-19 18:55:42 +12:00 |
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Chris Forbes
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c77397df65
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#170 ra-ng fixed water crates
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2010-04-19 18:53:51 +12:00 |
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Chris Forbes
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faea3d33e3
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async server browser
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2010-04-19 18:06:48 +12:00 |
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Chris Forbes
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d8c525d39c
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loop order change in ResourceLayer
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2010-04-18 21:47:35 +12:00 |
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Chris Forbes
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df661fec03
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similar perf wins in BibLayer/ResourceLayer
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2010-04-18 18:23:47 +12:00 |
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Chris Forbes
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9e705a3bcd
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ridiculous perf win in SmudgeLayer
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2010-04-18 18:22:44 +12:00 |
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Chris Forbes
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1bd9e4b395
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only compute a new drawlist on tick, not render
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2010-04-18 17:59:24 +12:00 |
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Chris Forbes
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18250b8849
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remove some BS casts
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2010-04-18 17:59:00 +12:00 |
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Chris Forbes
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f1ca0a70b7
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same for SmudgeLayer
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2010-04-18 17:55:40 +12:00 |
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Chris Forbes
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9dbed9ed50
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changed ResourceLayer to work the same as BibLayer
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2010-04-18 17:52:34 +12:00 |
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Chris Forbes
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1f3f25de87
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don't leak information about actors under fog etc
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2010-04-18 17:40:57 +12:00 |
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Chris Forbes
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720f475060
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remove dead rect arg in WorldRenderer.DrawSpriteList
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2010-04-18 16:22:01 +12:00 |
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Chris Forbes
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28a40c0f5b
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dont crash on missing maps/ dirs
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2010-04-18 16:15:08 +12:00 |
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Chris Forbes
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5211499143
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fix old wrong comment
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2010-04-18 16:09:57 +12:00 |
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Chris Forbes
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f027843ac1
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hack SelectedSize so it's (1) lazy and (2) viewer-independent, unless some tard writes a really stupid custom render trait, in which case they deserve to desync
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2010-04-18 15:47:31 +12:00 |
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Chris Forbes
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c3cd2442d8
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file header for SpatialBins
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2010-04-18 14:38:05 +12:00 |
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Chris Forbes
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9200803b94
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AttackTesla cleanup
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2010-04-18 14:29:22 +12:00 |
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Chris Forbes
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690664d9bd
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move HiddenUnderFog, WithMuzzleFlash into modifiers where they belong
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2010-04-18 14:22:55 +12:00 |
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Paul Chote
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acefd2a28d
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Tweak base speed, and ore values to be more correct as a multiplier
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2010-04-17 21:57:02 +12:00 |
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Paul Chote
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fcf8eb2726
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Terrain speed modifiers
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2010-04-17 21:56:57 +12:00 |
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Paul Chote
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4a6c32bd9c
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Fix ICustomTerrain to also work for resources
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2010-04-17 21:56:45 +12:00 |
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Paul Chote
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70e26bb047
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Custom path/move costs for resources
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2010-04-17 21:56:40 +12:00 |
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Paul Chote
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8d145c8ae0
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Fix map placed buildings with INotifyBuildComplete
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2010-04-17 17:48:46 +12:00 |
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Chris Forbes
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22494d7e8b
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made muzzleflash a lot saner; implemented E4 for cnc
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2010-04-17 17:48:45 +12:00 |
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Chris Forbes
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ac449e4b66
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visibility fix for prev, so mod code can use it.
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2010-04-17 17:48:45 +12:00 |
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Chris Forbes
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645362fe93
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map actor id -> live actor dict for map scripting purposes
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2010-04-17 17:48:44 +12:00 |
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Chris Forbes
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4b70fa6594
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#8 hardcoded refs to afld/hpad/fix
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2010-04-17 17:48:44 +12:00 |
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Chris Forbes
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0f474d0f7c
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blah
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2010-04-16 21:32:20 +12:00 |
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Chris Forbes
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4d46c2bb22
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fix broken vis of units in shellmap
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2010-04-16 21:31:30 +12:00 |
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Chris Forbes
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b6dbc8d6c4
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clear chat hsitory at gamestart
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2010-04-16 21:25:51 +12:00 |
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Chris Forbes
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2fb0467e5f
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moved ingame chat box
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2010-04-16 21:24:54 +12:00 |
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Chris Forbes
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d2f69b2797
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setup civilians for cnc
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2010-04-16 21:20:34 +12:00 |
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Chris Forbes
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150a83852e
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introduce 'Valued' trait, which is almost Buildable without being buildable.
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2010-04-16 21:06:54 +12:00 |
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Chris Forbes
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a4e2407d8e
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#156, #151 fixed: splash damage against invalid targets is now ignored
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2010-04-16 20:50:48 +12:00 |
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Chris Forbes
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b75de5dde8
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fixed linebreaks in E1 longdesc; fixed some layout issues in tooltip
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2010-04-16 20:27:25 +12:00 |
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Chris Forbes
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be303230e6
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tooltip fixes
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2010-04-16 20:20:00 +12:00 |
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Chris Forbes
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1c45c4a655
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reenable old-style tooltips for palette stuff
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2010-04-16 20:03:48 +12:00 |
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Chris Forbes
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32a704a251
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remove dead things
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2010-04-16 18:56:42 +12:00 |
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