Matthias Mailänder
cb2dd333a7
read bibs from R8
2013-08-17 23:31:24 +02:00
Matthias Mailänder
c6e9b00c8c
removed legacy 90mm SHP trails
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they are too big
2013-08-17 23:31:23 +02:00
Matthias Mailänder
d1f3ad81a6
remove unused allyrepair
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wrong palette anyway
2013-08-17 23:31:23 +02:00
Matthias Mailänder
6e26173f0f
remove foreign dependencies from d2k mod entirely
2013-08-17 23:31:23 +02:00
Matthias Mailänder
b73ca27a8f
move vehicles to load sprites from DATA.R8 directly
2013-08-17 23:31:22 +02:00
Matthias Mailänder
8718a9cb44
load projectiles, muzzles and explosions from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
341522232e
migrate all other buildings to DATA.R8 sequences
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4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays
no need to render build-top for refineries
2013-08-17 23:31:22 +02:00
Matthias Mailänder
0dbee935e7
load the Dune 2000 mouse curser from the native MOUSE.R8 format
2013-08-17 23:31:21 +02:00
Paul Chote
c94e80d682
Fix D2k harvester dock animation.
2013-06-22 19:31:18 +12:00
Paul Chote
2e2e95ef57
Add D2k harvest animation.
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harvest2.shp is movingsand2.shp with a corrected frame order.
2013-06-22 19:25:10 +12:00
Matthias Mailänder
cdeea80037
replaced Dune 2000 AUD with original WAV
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removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
psydev
7e6f6aa842
re-added old nuke missile, with RA palette (fix)
2013-05-04 21:10:27 +12:00
psydev
79ca7b4e9f
added bigboom; made explosions better fits
2013-05-04 21:10:12 +12:00
psydev
5ce9755071
switched back to RA explosions.
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Until translucent effects are introduced, we should use the RA explosions,
which look better than what we currently have.
2013-05-04 20:59:45 +12:00
psydev
f0205c738d
added icon for stealth raider trike to bits
2013-05-04 20:59:44 +12:00
Matthias Mailänder
53172d2aa3
remove more of Jes's paintjobs where I don't see the benefit
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we want smaller installation packages
some alignment fixes made things worse
2013-04-20 16:09:24 +02:00
Matthias Mailänder
43997fda19
remove hackjob on the death hand missile
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don't know why Jes did it
it now has the wrong palette applied and looks awful
2013-04-20 15:43:41 +02:00
Matthias Mailänder
32916ee8c5
remove unneccesary hack-jobs on d2k building icons
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now that we have bibs back
2013-04-20 15:39:56 +02:00
Matthias Mailänder
c35e27e841
add missing d2k sequences
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- removed some hidden ra fallbacks
- added waypoint/spawn for editor
2013-04-17 14:13:26 +02:00
Chris Forbes
6fb1c4879a
Merge pull request #3070 from Mailaender/d2k-assets-completion
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Ripped the Dune 2000 assets completely and added some polishing
2013-04-16 12:15:24 -07:00
psydev
b1b7e6b20f
added "appear1" sound effect, for stealth trike
2013-04-15 18:18:14 -07:00
Matthias Mailänder
8fa1fc2345
mapped DATA.R8 completely, fixes #2341
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d2k is now completely independened from RA MIX/SHP files
2013-04-15 13:11:35 +02:00
Scott_NZ
bfb07e9948
Add support for mission difficulties
2013-01-08 22:43:54 +13:00
Scott_NZ
0da911c9f8
Delete mods/d2k/bits/turret1.aud (not mods/d2k/bits/TURRET1.aud). This old, unused file was causing oddities for users with NTFS since we had two different files in the repository with filenames that differ only by case, and NTFS has case-insensitive filenames.
2013-01-08 22:42:34 +13:00
Kenny
f41fb32d60
Introducing per-player shrouds.
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- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Matthias Mailänder
96a088f998
merge Dune 2000 "Rounded Edges" mod
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Changes include:
- bibs have been removed
- building offset and selection boxes adapted
- units and turrets leave husks
- siege tank barrel won't rotate anymore
- AI capable of building all units using all queues
- bullet traces
- windtrap animations
- unit balance (mix of Dune II, Dune 2000 and Red Alert)
- repair pad animation
- no more obsessive "silos needed"
- defense building queue → heavy armor queue
- medics (using thumper graphics)
- no buildable aircrafts anymore
- harvesting has been slowed down
2012-12-04 10:08:14 +13:00
Matthias Mailänder
a659892227
added emperor palace icon, thanks to D2k Sardaukar and Grand Leo
2012-08-14 10:44:51 +12:00
Matthias Mailänder
9258ba3ec7
new spice shp with 20 densities
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hopefully nicer looking spices tiles
and less insane growth rate
avoided edge tiles because of #2247
2012-07-06 14:36:56 +12:00
Matthias Mailänder
498adc86a9
add bibs for d2k
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copy & paste with gimp and OpenRA.Utility
2012-07-03 09:21:54 +12:00
Matthias Mailänder
5ecf8d3b7f
added real allyrepair, fixed flagfly shadow
2012-06-28 13:10:41 +12:00
Matthias Mailänder
1aafc9f726
fix utilty remap, remapped flag/poweroff to d2k.pal
2012-06-25 10:21:39 +12:00
Chris Forbes
445e5ec84b
fix #2215 - add shadow.shp based on RA but with proper size for d2k
2012-06-25 09:27:39 +12:00
Matthias Mailänder
0b6eda0815
replaced RA sounds by Dune 2000 ones
2012-06-23 16:00:20 +02:00
Matthias Mailänder
722c7a5f7d
+resampled sounds, readded and completed Arrakis tileset
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all tilesets combined into one without redundancy
2012-06-14 21:09:44 +02:00
Matthias Mailänder
72d038e04e
fixes mouse cursor not being transparent
2012-06-11 23:28:42 +02:00
Matthias Mailänder
b83188d435
add the first Sounds
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manually resampled to 16 bit 22050 Hz and converted to AUD
2012-06-11 21:19:40 +02:00
Matthias Mailänder
f140c6ec9c
added TilesetBuilder command line, added Tileset extractor
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removing all copyrighted raw tileset files
2012-06-08 19:31:10 +02:00
Matthias Mailänder
8f1d06ff31
added TilesetBuilder2 and fixed it for Dune 2000
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does not support TerrainTypes other than "clear" yet
2012-06-07 19:22:45 +02:00
Matthias Mailänder
cffaabb3bf
added d2k mouse pointer, fixed aircrafts
2012-06-02 11:41:18 +02:00
Matthias Mailänder
ffbc76919e
make Dune 2000 an independent mod
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Arrakis tileset now loads properly
2012-05-26 18:13:51 +02:00
Matthias Mailänder
68a731ed5e
fixing MCV facings and flickering bug
2012-05-22 23:19:05 +02:00
Matthias Mailänder
4c667be946
fixed vehicles driving backwards
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also fixed the bazooka for quad
2012-05-22 22:17:48 +02:00
Matthias Mailänder
66f82c6c2a
added harvester, trike/quad now working, fixed mod inheritances
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RenderCargo: works, moved R8Reader to Utility namespace
2012-05-22 21:02:25 +02:00
Matthias Mailänder
5426a5fd3c
put d2k mod stuff into it's own branch
2012-05-20 15:50:39 +02:00
Paul Chote
ac8a3526a4
Custom tilesize support for editor
2010-09-15 19:31:21 +12:00
Paul Chote
7e5b861caf
Hacky beginnings of a standalone d2k mod
2010-09-15 19:31:20 +12:00