Paul Chote
3c9db4c2ac
Add WRot.Rotate to allow rotations to be combined.
2020-07-17 15:02:32 +02:00
Paul Chote
8c3793e7ea
Rename WRot.Zero to WRot.None.
2020-07-17 15:02:32 +02:00
Oliver Brakmann
60a7f53491
Fix target lines appearing not long enough on screen
...
Also changes the Delay attribute from ticks to milliseconds.
2020-07-16 00:28:05 +02:00
Mustafa Alperen Seki
04bfd62f2f
Fix FireClusterWarhead playing wrong Report sound.
2020-07-15 23:55:01 +02:00
Paul Chote
117b8b3653
Change tiberium colors to match the original game.
2020-07-13 14:02:02 +02:00
Paul Chote
70cb0d2924
Improve TS map importer and reimport classic maps.
2020-07-13 14:02:02 +02:00
Paul Chote
c5ea496c45
Add terrain lighting definitions to TS.
2020-07-13 14:02:02 +02:00
Paul Chote
01e955ca37
Implement TS-style terrain lighting.
2020-07-13 14:02:02 +02:00
Paul Chote
fdb66c769c
Change terrain layers to track sequences instead of sprites.
2020-07-13 14:02:02 +02:00
Paul Chote
38b3fbbdbe
Fix [RequireExplicitImplementation] failures on event properties.
2020-07-13 14:02:02 +02:00
Paul Chote
3bc5d2d02c
Add INotifyEditorPlacementInfo interface.
...
This allows TraitInfos to act when the actor preview is placed
in the editor, returning arbitrary data which the editor stores
and gives back if the preview is removed.
2020-07-13 14:02:02 +02:00
Paul Chote
ac7eda8ca2
Add support for rendering tinted artwork.
2020-07-13 14:02:02 +02:00
reaperrr
baf58f53b3
Adapt SpreadDamageWH to ImpactOrientation
...
The ImpactOrientation needs to be computed from
point of impact to target if the target wasn't hit directly.
Also adapted warhead code to use WarheadArgs consistently,
as well as pass HitShape instead of just HitShapeInfo
(both needed for future and/or downstream features).
2020-07-12 19:52:55 +02:00
reaperrr
8513a83331
Add ImpactOrientation to WarheadArgs
...
Allows to pass the horizontal facing/yaw
and vertical angle/pitch of the carrier
projectile to warheads for further use.
Add ImpactPosition to WarheadArgs
InflictDamage doesn't pass the impact pos
directly, and the very point of WarheadArgs
is to avoid adding more and more arguments
to the warhead methods.
2020-07-12 19:52:55 +02:00
Orb
bf7fecff10
TD Balance Summer 2020
2020-07-12 19:31:59 +02:00
Oliver Brakmann
6e1f2f636c
Increase GameOverDelay for missions from 1.5 to 3 secs
2020-07-12 15:06:55 +02:00
Oliver Brakmann
8b3db6f3d6
Allow granting a condition to Carryalls currently carrying units
2020-07-12 14:36:01 +02:00
Matthias Mailänder
39d0abe982
Remove bit rot.
2020-07-12 14:32:32 +02:00
teinarss
c2026dc254
Add Discord Rich Presence
2020-07-12 14:27:59 +02:00
Matthias Mailänder
cae6c28754
Change the prefix in front of replays.
2020-07-12 13:43:05 +02:00
Sly
3b99924799
Corrected spelling error
2020-07-10 14:48:22 +02:00
Sly
b2b548b103
Corrected spelling error
2020-07-10 14:46:40 +02:00
Pavel Penev
c2e3806a77
Added a FlashPaletteEffect to RA nukes and removed from D2k
2020-07-10 13:22:54 +02:00
Pavel Penev
25500a7dda
Updated a stale copyright header
2020-07-10 13:22:54 +02:00
Pavel Penev
8c394a4cb5
Created FlashPaletteEffectWarhead and removed the hardcoded flashing from NukeLaunch
...
Not actually hardcoded, but there was a hard dependency in NukeLaunch on FlashPaletteEffect and explicit flashing checks.
2020-07-10 13:22:54 +02:00
Pavel Penev
2e7bd4de4b
Fixed a bug with the NukeLaunch's Player palette
2020-07-10 13:22:54 +02:00
Matthias Mailänder
7261322e41
Add support for Visual Studio Code.
2020-07-10 12:33:57 +03:00
abcdefg30
cada396733
Fix a crash when previewing an actor using WithCrateBody in the editor
2020-07-09 20:31:03 +02:00
Chris
9f9709f058
Add python3 support to launch-game.sh
2020-07-09 20:21:48 +02:00
abcdefg30
26fc65209d
Fix the bogus Actors iterator
2020-07-09 18:11:53 +02:00
Adam Mitchell
f642cead44
Refactor the OrderManager and world tick loop, improves input latency
2020-07-09 13:48:55 +02:00
Adam Mitchell
616d9421d6
Change where we send orders
2020-07-09 13:48:55 +02:00
Adam Mitchell
20e5219cf4
Reduce order latency locally
2020-07-09 13:48:55 +02:00
Vapre
9edda21b06
Avoid three time array lookup in TraitContainer.Actors.
2020-07-09 12:16:04 +02:00
Paul Chote
6d6822ca15
Update map inits in RA/TD/D2k.
2020-07-08 20:38:30 +02:00
Paul Chote
a2269e7ee7
Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle.
2020-07-08 20:38:30 +02:00
Paul Chote
e8f443f4a9
Remove TurretFacingsInit and PlugsInit.
2020-07-08 20:38:30 +02:00
Ivaylo Draganov
67f8452178
Add button to override duplicate hotkey bindings
2020-07-08 19:59:07 +02:00
Ivaylo Draganov
47f6e407d9
Cancel hotkey rebind on Esc key press
2020-07-08 19:59:07 +02:00
abcdefg30
889e2152a4
Cache ProjectedCellBounds during load time
2020-07-08 18:37:50 +02:00
abcdefg30
173aae1f81
Directly check the map bounds instead of converting to PPos
2020-07-08 18:37:50 +02:00
abcdefg30
baed80983b
Fix the launch-game.sh newlines not displaying in the console
2020-07-07 22:30:55 +02:00
abcdefg30
b00423dc76
Correct the crash dialog title
2020-07-07 22:30:55 +02:00
abcdefg30
376ed15079
Correct the support folder location in the crash dialog
2020-07-07 22:30:55 +02:00
abcdefg30
a6d8d6cd8e
Use tabs as indentation consistently
2020-07-07 22:30:55 +02:00
Paul Chote
b3ee8b447e
Reduce duplication between Map and PlayerRadarTerrain.
2020-07-07 22:12:22 +02:00
Paul Chote
5f588561b6
Rewrite TS minimap rendering:
...
* Rename LeftColor and RightColor to MinColor and MaxColor
These are mapped from LowRadarColor and HighRadarColor in
the original inis, and appear to be used to set the bounding
values for selecting a random colour, NOT for left/right
pixels (which caused noticeably wrong banding).
* Adjust brightness based on terrain height.
MinHeightColorBrightness and MaxHeightColorBrightness
were chosen by trial/error to match the original
map preview rendering.
2020-07-07 22:12:22 +02:00
Smittytron
83c53e17e0
Allow repairable tech buildings in campaign-rules
2020-07-07 19:47:10 +02:00
Smittytron
c028488894
Add Soviet 09
2020-07-07 19:47:10 +02:00
abcdefg30
b066005f7e
Fix AttackBomber marking aircraft that are not in the world as in range
2020-07-06 22:30:41 +02:00