Paul Chote
803b930405
Change IFacing.TurnSpeed to WAngle.
2020-06-12 18:35:41 +02:00
Paul Chote
6adf45bcb4
Convert IFacing.Facing and TurnSpeed to WAngle.
2020-06-12 18:35:41 +02:00
Matthias Mailänder
01417c88c5
Add missing actor reference for lint testing.
2020-06-10 19:07:14 +02:00
Paul Chote
b38018af9c
Replace IActorInit with an abstract class.
...
A shared ValueActorInit<T> is introduced to reduce duplication
in the most common init cases, and an ActorInitActorReference
allow actors to be referenced by map.yaml name.
2020-06-08 19:18:38 +02:00
abcdefg30
fb27a25e52
Fix a crash with support powers and units without selection decorations
2020-06-06 13:46:27 +01:00
abcdefg30
507ce40ad2
Fix a crash in LegacyBridgeLayer
2020-06-02 19:22:19 +01:00
reaperrr
f58c3aed32
Use OccupiesSpace to save more trait look-ups
...
This time in Locomotor.IsBlockedBy.
2020-06-02 20:08:34 +02:00
Matthias Mailänder
d261648ab0
Fix BeingCapturedCondition getting revoked from the wrong actor.
2020-06-02 10:45:49 +02:00
Paul Chote
2cfacc2c7d
ProjectileArgs facing -> WAngle.
2020-06-01 21:34:32 +02:00
Paul Chote
6d6b21a0eb
Convert Aircraft.Facing to WAngle.
2020-06-01 20:25:38 +02:00
Ivaylo Draganov
b8a9f41892
Add missing trait descriptions for cursors and unify the language
2020-05-31 00:12:04 +02:00
Ivaylo Draganov
227567dfe1
Formatting: wrap and indent long argument lists
2020-05-31 00:12:04 +02:00
Ivaylo Draganov
d5ff5c672b
Add configurable cursors for entering allied actor targeters
2020-05-31 00:12:04 +02:00
Ivaylo Draganov
393f6eca3a
Add configurable target cursors to various traits
2020-05-31 00:12:04 +02:00
abcdefg30
44d3691fa1
Assign Player.IsBot before calling INotifyCreated.Created
2020-05-30 19:47:29 +02:00
abcdefg30
27d0465891
Remove workarounds for querying the PlayerActor in Created
2020-05-30 19:47:29 +02:00
reaperrr
e1b7df8b6a
Use OccupiesSpace to avoid Mobile look-ups
...
in PathFinder.FindUnitPath and FindUnitPathToRange.
2020-05-30 04:05:29 -05:00
Paul Chote
c999b2d778
Convert QuantizeFacing to WAngle facings.
2020-05-28 21:23:51 +02:00
Paul Chote
bfb6c671fb
Change QuantizeFacing to return a facing instead of an index.
2020-05-28 21:23:51 +02:00
Paul Chote
7c6ec577dc
Rewrite ActorInit queries.
2020-05-28 19:04:53 +02:00
Paul Chote
626b40f31b
Account for ramps in terrain height calculations.
2020-05-28 09:41:55 -05:00
Paul Chote
5af12440ba
Replace MapGrid.CellCorners with a new CellRamp struct.
2020-05-28 09:41:55 -05:00
Paul Chote
4614f6febe
Cache cell ramps to avoid repeated tileset lookups.
2020-05-28 09:41:55 -05:00
Matthias Mailänder
f33feafd0e
Add TurnOnIdle.
2020-05-25 13:07:19 +02:00
Matthias Mailänder
672bd2d9fe
Don't crash when putting the trait on the World actor.
2020-05-24 12:36:26 +02:00
abcdefg30
07c16cee1d
Add TargetTypes to HealActorsCrateAction
2020-05-21 14:08:14 +02:00
abcdefg30
15a2341a91
Rename HealUnitsCrateAction to HealActorsCrateAction
2020-05-21 14:08:14 +02:00
Paul Chote
86f61298e6
Replace ITraitInfo interface with TraitInfo class.
2020-05-21 13:01:04 +02:00
atlimit8
2dac16ee02
add SquadManagerBotModuleInfo.IgnoredEnemyTargetTypes
2020-05-17 22:02:32 +01:00
tovl
e0357596f5
Correct aircraft repulsion direction when outside of the map.
2020-05-17 12:46:17 +02:00
atlimit8
1ef27d18c1
check name for Actor.GrantCondition()
2020-05-17 12:33:29 +02:00
teinarss
b8a5750529
Add map.contains check to CanStayInCell
2020-05-14 20:06:21 +02:00
Matthias Mailänder
551ab2fc59
Cache the footprint LINQ for performance.
2020-05-12 20:53:05 -05:00
Zimmermann Gyula
54bd0eb99d
Use footprints in GrantExternalConditionPower.
2020-05-12 20:53:05 -05:00
Zimmermann Gyula
485faac294
Implement SupportPower.CellsMatching.
2020-05-12 20:53:05 -05:00
Andrew Odintsov
d531d6f3ef
Simplify groupActors condition
2020-05-12 15:06:50 +02:00
Andrew Odintsov
3a9fdb82f5
Add IsInWorld check for controlled groups
2020-05-12 15:06:50 +02:00
Paul Chote
552bceb07c
SpriteEffect facing -> WAngle.
2020-05-09 10:20:23 -05:00
Paul Chote
fe58ed1283
Animation facing -> WAngle.
2020-05-09 10:20:23 -05:00
atlimit8
259c8d2c98
Merge ConditionManager trait directly into Actor
2020-05-09 15:46:11 +02:00
Paul Chote
f03841c4e4
Hide selection decorations when spectators zoom too far out.
2020-05-02 14:30:04 -05:00
Matthias Mailänder
0103c38c13
Don't change the animation when it's not your turn.
2020-05-02 20:07:09 +01:00
abcdefg30
10dc248f07
Remove unused usings from BaseBuilderBotModule
2020-05-02 14:05:44 -05:00
Matthias Mailänder
38cdc93010
Default the optional effect sequence to null
2020-05-01 19:43:36 +03:00
Matthias Mailänder
42256bc262
Add an out of bounds check.
2020-05-01 19:41:06 +03:00
Matthias Mailänder
bd1760682f
Rename WithNukeLaunch* traits to WithSupportPower*.
2020-04-30 01:37:05 -05:00
Matthias Mailänder
52d0490f95
Supersede INotifyNuke
2020-04-30 01:37:05 -05:00
Matthias Mailänder
b3b0aa75ae
Add new interfaces for support powers.
2020-04-30 01:37:05 -05:00
Paul Chote
e42d177920
Include selection decorations when calculating ScreenMap bounds.
2020-04-30 00:09:57 +02:00
dnqbob
86394eb56c
"FindEnemy" functions ignore hidden actors
...
(helped by reaperrr and abcdefg30)
2020-04-28 15:35:02 +02:00