Paul Chote
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fb3477d630
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Use CellLayer for BuildingInfluence.
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2014-06-27 22:07:02 +12:00 |
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Paul Chote
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7c463c414c
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Use CellLayer for DomainIndex.
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2014-06-27 22:07:02 +12:00 |
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Paul Chote
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8dc0967d2e
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Use CellLayer for ActorMap.
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2014-06-27 22:07:02 +12:00 |
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Paul Chote
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baf27bc4cd
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Use CellLayers for shroud.
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2014-06-27 22:07:02 +12:00 |
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Paul Chote
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295af5741f
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Use CellLayers for ResourceLayer.
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2014-06-27 22:07:01 +12:00 |
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Matthias Mailänder
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e733ee0434
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remove tank paradrop icon
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2014-06-27 09:20:55 +02:00 |
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Paul Chote
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5a00757eab
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Use CellLayers for pathfinder debug.
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2014-06-27 19:20:46 +12:00 |
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Paul Chote
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386b71de82
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Integrate CellRegion with Map, Viewport.
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2014-06-27 19:20:46 +12:00 |
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Paul Chote
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52ab8f3ca1
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Add CellRegion and CellLayer classes to simplify map overlays.
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2014-06-27 19:20:46 +12:00 |
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Paul Chote
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97a61273dd
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Bring PathSearch in line with the current code style.
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2014-06-27 19:20:46 +12:00 |
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Paul Chote
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2026747f2a
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Use Map.IsInMap(CPos) for things that are checking CPos.
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2014-06-27 19:20:46 +12:00 |
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Paul Chote
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e825205542
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Stylecop BridgeLayer.
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2014-06-27 19:20:46 +12:00 |
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Paul Chote
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bbd1331536
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Clean up actor selection in WorldInteractionControllerWidget.
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2014-06-27 19:20:44 +12:00 |
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Matthias Mailänder
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ea6f76e4f6
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Merge pull request #5749 from MustaphaTR/bleed
Some fixes at TS
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2014-06-27 08:33:30 +02:00 |
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Matthias Mailänder
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2ad6af6801
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Merge pull request #5685 from pchote/race-restriction
Add capturable technology support. Fixes #2129
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2014-06-27 08:23:59 +02:00 |
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Mustafa Alperen Seki
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9a4b4f5841
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Infantry Hotkeys
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2014-06-26 17:43:05 +03:00 |
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Mustafa Alperen Seki
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d70e4a9e32
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Defence Hotkeys
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2014-06-26 17:36:11 +03:00 |
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Mustafa Alperen Seki
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02c7d727d1
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Hotkeys
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2014-06-26 16:41:49 +03:00 |
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Mustafa Alperen Seki
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9ddc4ddc6b
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Hotkeys
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2014-06-26 16:29:36 +03:00 |
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Mustafa Alperen Seki
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9ddc53e3fc
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Harv. Spawn point
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2014-06-26 16:16:55 +03:00 |
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Paul Chote
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a9635e8c4a
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Refund the *old* player when a production structure is captured.
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2014-06-26 23:14:14 +12:00 |
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Paul Chote
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4db2cf6b2b
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Propagate race to produced actors.
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2014-06-26 23:14:14 +12:00 |
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Paul Chote
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4b2663015b
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Fix CanBuild not checking DeveloperMode.AllTech.
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2014-06-26 23:14:14 +12:00 |
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Paul Chote
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749a947d3f
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Avoid repeated queries of DeveloperMode.
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2014-06-26 23:14:14 +12:00 |
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Paul Chote
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2af123034d
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Use ExtraData for SetStance and SetUnitStance.
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2014-06-26 23:14:13 +12:00 |
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Paul Chote
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7d24053f52
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Introduce Order.SuppressVisualFeedback to cleanly disable flashes.
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2014-06-26 23:14:13 +12:00 |
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Paul Chote
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32e0bf3edf
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Fix captured tech unlocking in TD.
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2014-06-26 23:14:13 +12:00 |
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Paul Chote
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d318d7c5e3
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Add HackyAI support for multiple structure queues.
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2014-06-26 23:14:13 +12:00 |
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Matthias Mailänder
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74be133e40
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Use Prerequisites: ~disabled for unbuildable actors.
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2014-06-26 23:14:13 +12:00 |
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Paul Chote
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ca082e3cec
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Allow ProductionQueue to filter by race.
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2014-06-26 23:14:13 +12:00 |
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Paul Chote
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d9e0559c7a
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Remove some long-dead code.
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2014-06-26 23:14:13 +12:00 |
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Paul Chote
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66d9629520
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Fix remaining tech tree issues.
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2014-06-26 23:14:12 +12:00 |
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Paul Chote
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7b3a0ebeb5
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Tidy production traits.
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2014-06-26 23:14:10 +12:00 |
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Paul Chote
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f46f71217e
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Pass initial race to husks and transformed actors.
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2014-06-26 23:12:23 +12:00 |
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Paul Chote
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7dfc822d76
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Tidy transformation trait/activity.
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2014-06-26 23:12:23 +12:00 |
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Paul Chote
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6536f92b12
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Allow custom prerequisites to be restricted by race.
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2014-06-26 23:12:23 +12:00 |
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Paul Chote
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d4227fa13e
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Fix production tooltip display.
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2014-06-26 23:12:23 +12:00 |
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Paul Chote
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a5cc68efee
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Allow production ownership test to be disabled.
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2014-06-26 23:12:23 +12:00 |
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Paul Chote
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c5089db19c
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Allow actors to exist in multiple building queues.
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2014-06-26 23:12:22 +12:00 |
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Paul Chote
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d43acfe94b
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Merge pull request #5679 from RoosterDragon/main-loop-alloc
Reduce memory allocation in the main loop
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2014-06-26 23:10:56 +12:00 |
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Mustafa Alperen Seki
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3c891f7c45
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Hervaster collects tiberium
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2014-06-26 12:29:42 +03:00 |
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Tom Lane
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8d6d06fc5f
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Remove ability for Sniper to capture churches.
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2014-06-25 21:44:50 +01:00 |
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Matthias Mailänder
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48bd67b735
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Merge pull request #5735 from pavlos256/always-save-replay
Properly save replay even when the game crashes (fixes #5610)
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2014-06-25 20:17:39 +02:00 |
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Matthias Mailänder
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36c910fcae
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Merge pull request #5731 from RoosterDragon/sequence-initialize-fix
Fix #5452
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2014-06-25 20:15:08 +02:00 |
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Paul Chote
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492513a89a
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Merge pull request #5706 from Mailaender/lint-players
Added a new OpenRA.Lint check for invalid player definitions
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2014-06-25 11:30:34 +12:00 |
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Pavlos Touboulidis
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e19dae8eec
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Properly save replay even when the game crashes (fixes #5610)
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2014-06-24 22:40:20 +03:00 |
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Oliver Brakmann
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0ff66949fb
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Make Shift+<Hotkey> queue five units/buildings. Fixes #5544.
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2014-06-24 19:41:20 +02:00 |
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Matthias Mailänder
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66325f4941
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Merge pull request #5733 from MustaphaTR/bleed
Heavy Support + Ordos Raider for light
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2014-06-24 18:42:33 +02:00 |
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RoosterDragon
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3c9f589b5e
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Move try-catch during creation of sequences into the function rather than around the lazy initialization.
This fixes an issue with VS breaking on the exception because it thinks it will go unhandled, even though it will be handled.
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2014-06-24 17:21:41 +01:00 |
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Mustapha
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50d12ee22e
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Update AUTHORS
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2014-06-24 16:49:14 +03:00 |
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