Commit Graph

13354 Commits

Author SHA1 Message Date
Paul Chote
fb3477d630 Use CellLayer for BuildingInfluence. 2014-06-27 22:07:02 +12:00
Paul Chote
7c463c414c Use CellLayer for DomainIndex. 2014-06-27 22:07:02 +12:00
Paul Chote
8dc0967d2e Use CellLayer for ActorMap. 2014-06-27 22:07:02 +12:00
Paul Chote
baf27bc4cd Use CellLayers for shroud. 2014-06-27 22:07:02 +12:00
Paul Chote
295af5741f Use CellLayers for ResourceLayer. 2014-06-27 22:07:01 +12:00
Matthias Mailänder
e733ee0434 remove tank paradrop icon 2014-06-27 09:20:55 +02:00
Paul Chote
5a00757eab Use CellLayers for pathfinder debug. 2014-06-27 19:20:46 +12:00
Paul Chote
386b71de82 Integrate CellRegion with Map, Viewport. 2014-06-27 19:20:46 +12:00
Paul Chote
52ab8f3ca1 Add CellRegion and CellLayer classes to simplify map overlays. 2014-06-27 19:20:46 +12:00
Paul Chote
97a61273dd Bring PathSearch in line with the current code style. 2014-06-27 19:20:46 +12:00
Paul Chote
2026747f2a Use Map.IsInMap(CPos) for things that are checking CPos. 2014-06-27 19:20:46 +12:00
Paul Chote
e825205542 Stylecop BridgeLayer. 2014-06-27 19:20:46 +12:00
Paul Chote
bbd1331536 Clean up actor selection in WorldInteractionControllerWidget. 2014-06-27 19:20:44 +12:00
Matthias Mailänder
ea6f76e4f6 Merge pull request #5749 from MustaphaTR/bleed
Some fixes at TS
2014-06-27 08:33:30 +02:00
Matthias Mailänder
2ad6af6801 Merge pull request #5685 from pchote/race-restriction
Add capturable technology support. Fixes #2129
2014-06-27 08:23:59 +02:00
Mustafa Alperen Seki
9a4b4f5841 Infantry Hotkeys 2014-06-26 17:43:05 +03:00
Mustafa Alperen Seki
d70e4a9e32 Defence Hotkeys 2014-06-26 17:36:11 +03:00
Mustafa Alperen Seki
02c7d727d1 Hotkeys 2014-06-26 16:41:49 +03:00
Mustafa Alperen Seki
9ddc4ddc6b Hotkeys 2014-06-26 16:29:36 +03:00
Mustafa Alperen Seki
9ddc53e3fc Harv. Spawn point 2014-06-26 16:16:55 +03:00
Paul Chote
a9635e8c4a Refund the *old* player when a production structure is captured. 2014-06-26 23:14:14 +12:00
Paul Chote
4db2cf6b2b Propagate race to produced actors. 2014-06-26 23:14:14 +12:00
Paul Chote
4b2663015b Fix CanBuild not checking DeveloperMode.AllTech. 2014-06-26 23:14:14 +12:00
Paul Chote
749a947d3f Avoid repeated queries of DeveloperMode. 2014-06-26 23:14:14 +12:00
Paul Chote
2af123034d Use ExtraData for SetStance and SetUnitStance. 2014-06-26 23:14:13 +12:00
Paul Chote
7d24053f52 Introduce Order.SuppressVisualFeedback to cleanly disable flashes. 2014-06-26 23:14:13 +12:00
Paul Chote
32e0bf3edf Fix captured tech unlocking in TD. 2014-06-26 23:14:13 +12:00
Paul Chote
d318d7c5e3 Add HackyAI support for multiple structure queues. 2014-06-26 23:14:13 +12:00
Matthias Mailänder
74be133e40 Use Prerequisites: ~disabled for unbuildable actors. 2014-06-26 23:14:13 +12:00
Paul Chote
ca082e3cec Allow ProductionQueue to filter by race. 2014-06-26 23:14:13 +12:00
Paul Chote
d9e0559c7a Remove some long-dead code. 2014-06-26 23:14:13 +12:00
Paul Chote
66d9629520 Fix remaining tech tree issues. 2014-06-26 23:14:12 +12:00
Paul Chote
7b3a0ebeb5 Tidy production traits. 2014-06-26 23:14:10 +12:00
Paul Chote
f46f71217e Pass initial race to husks and transformed actors. 2014-06-26 23:12:23 +12:00
Paul Chote
7dfc822d76 Tidy transformation trait/activity. 2014-06-26 23:12:23 +12:00
Paul Chote
6536f92b12 Allow custom prerequisites to be restricted by race. 2014-06-26 23:12:23 +12:00
Paul Chote
d4227fa13e Fix production tooltip display. 2014-06-26 23:12:23 +12:00
Paul Chote
a5cc68efee Allow production ownership test to be disabled. 2014-06-26 23:12:23 +12:00
Paul Chote
c5089db19c Allow actors to exist in multiple building queues. 2014-06-26 23:12:22 +12:00
Paul Chote
d43acfe94b Merge pull request #5679 from RoosterDragon/main-loop-alloc
Reduce memory allocation in the main loop
2014-06-26 23:10:56 +12:00
Mustafa Alperen Seki
3c891f7c45 Hervaster collects tiberium 2014-06-26 12:29:42 +03:00
Tom Lane
8d6d06fc5f Remove ability for Sniper to capture churches. 2014-06-25 21:44:50 +01:00
Matthias Mailänder
48bd67b735 Merge pull request #5735 from pavlos256/always-save-replay
Properly save replay even when the game crashes (fixes #5610)
2014-06-25 20:17:39 +02:00
Matthias Mailänder
36c910fcae Merge pull request #5731 from RoosterDragon/sequence-initialize-fix
Fix #5452
2014-06-25 20:15:08 +02:00
Paul Chote
492513a89a Merge pull request #5706 from Mailaender/lint-players
Added a new OpenRA.Lint check for invalid player definitions
2014-06-25 11:30:34 +12:00
Pavlos Touboulidis
e19dae8eec Properly save replay even when the game crashes (fixes #5610) 2014-06-24 22:40:20 +03:00
Oliver Brakmann
0ff66949fb Make Shift+<Hotkey> queue five units/buildings. Fixes #5544. 2014-06-24 19:41:20 +02:00
Matthias Mailänder
66325f4941 Merge pull request #5733 from MustaphaTR/bleed
Heavy Support + Ordos Raider for light
2014-06-24 18:42:33 +02:00
RoosterDragon
3c9f589b5e Move try-catch during creation of sequences into the function rather than around the lazy initialization.
This fixes an issue with VS breaking on the exception because it thinks it will go unhandled, even though it will be handled.
2014-06-24 17:21:41 +01:00
Mustapha
50d12ee22e Update AUTHORS 2014-06-24 16:49:14 +03:00