Paul Chote
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27e4bbf1cb
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Replace CenterLocationInit -> CenterPositionInit.
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2013-09-27 15:41:32 +12:00 |
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Paul Chote
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4a2a747556
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Pull ActorMap back out into a trait.
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2013-09-27 15:36:49 +12:00 |
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Paul Chote
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2091a386fb
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Improve support for picking a valid actor spawn cell.
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2013-07-13 19:18:26 +12:00 |
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James Dunne
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9c49143534
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New types for cell and pixel coordinate position/vectors.
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2012-06-21 15:36:59 -05:00 |
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Chris Forbes
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418b8d40f9
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improve TraitDictionary error messages
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2011-12-28 08:02:09 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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2bf7cb1496
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fix #1052; tidy up *Init; route initial turret facing for husks through new TurretFacingInit
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2011-08-09 08:51:36 +12:00 |
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Paul Chote
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0a5f81c39e
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Drag husks to their final location. Fixes #730.
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2011-07-25 23:50:11 +12:00 |
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Paul Chote
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532bd42aed
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Remove obsolete Player index cruft
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2011-06-20 22:50:26 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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05bf6d83f2
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clean up one silly use of world.players
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2010-08-24 20:02:20 +12:00 |
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alzeih
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4ea66ea309
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Added FacingInit and AltitudeInit. Used in Mobile/Aircraft/Husks. Refactored Production, SpyPlane, Paratroopers and LeavesHusk
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2010-08-02 00:49:26 +12:00 |
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Bob
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970eb4d6e1
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use the new actorinit stuff when loading map yaml
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2010-08-01 19:38:42 +12:00 |
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Bob
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10b7ece62e
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new mapactor init stuff
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2010-08-01 19:38:39 +12:00 |
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