Paul Chote
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410cd1c7b1
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Reorganise ResourceLayer implementation.
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2013-12-06 22:24:07 +13:00 |
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James Dunne
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9c49143534
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New types for cell and pixel coordinate position/vectors.
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2012-06-21 15:36:59 -05:00 |
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Chris Forbes
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4f5bfceb3f
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remove done todo
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2011-09-28 10:04:51 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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93a56f9a18
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#250 resources should have a list of allowed terrain types
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2011-01-08 09:31:36 +13:00 |
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Bob
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8fcbb670d8
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rename AllowOreAt => AllowResourceAt
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2010-11-06 11:53:41 +13:00 |
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Bob
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480c5edd75
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move Building et al into Mods/
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2010-11-06 11:05:45 +13:00 |
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Chris Forbes
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b80962b365
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fix ore/tib growth -- we can always grow in a cell that already contains our resource type. buildable/terraintype checks only come into it when growing into *new* cells
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2010-10-25 11:34:31 +13:00 |
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Paul Chote
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10ea035b42
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Fix #41
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2010-08-15 15:34:27 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Bob
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fb6c44bce3
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move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
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2010-07-08 17:24:12 +12:00 |
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Chris Forbes
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5bec019d55
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add RALint checking to nearly everything
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2010-07-01 18:57:10 +12:00 |
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Chris Forbes
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db465e1fdd
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ActorInitializer, in preparation for next change (bob)
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2010-06-19 14:28:30 +12:00 |
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Paul Chote
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b0802466b2
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tib tree animations
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2010-06-13 17:00:18 +12:00 |
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Chris Forbes
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7fc5007ac8
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moved various other traits
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2010-05-20 18:47:22 +12:00 |
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