Bob
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47ed79b912
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rename some of Mobile's Activity-builders
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2010-11-07 17:16:11 +13:00 |
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Bob
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8a96c5f7b5
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fix infantry entering buildings
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2010-11-06 22:27:28 +13:00 |
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Bob
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801aa1156f
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move aircraft code into Mods.RA/Air/
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2010-11-06 12:18:04 +13:00 |
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Bob
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480c5edd75
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move Building et al into Mods/
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2010-11-06 11:05:45 +13:00 |
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Bob
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5c0cd50797
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remove unnecessary parameters from Aircraft.MovementSpeedForCell, and rename to MovementSpeed
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2010-11-05 19:50:17 +13:00 |
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Bob
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8129d5d7dc
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use CenterLocation, not Location, to determine facing during attack
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2010-11-05 19:50:17 +13:00 |
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Bob
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a77b7af5fd
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add Target overload for IsInRange
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2010-11-05 19:50:16 +13:00 |
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Bob
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50b1ba3acc
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attack if in range of any cell of a building
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2010-11-05 19:50:15 +13:00 |
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Bob
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01accaeb38
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fix cargo
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2010-10-25 08:03:13 +13:00 |
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Bob
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5d408fe3c7
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make AttackMove use an activity
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2010-10-25 08:03:11 +13:00 |
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Bob
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aa0b7bedf0
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pass target to DoAttack
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2010-10-25 08:03:10 +13:00 |
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Bob
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c5358f7c82
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call DoAttack from activities instead of from Tick in AttackPlane/AttackHeli
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2010-10-25 08:03:10 +13:00 |
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Bob
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fece294cc6
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move RemoveSelf activity into Mods/
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2010-10-25 08:03:07 +13:00 |
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Bob
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c3501f68e3
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move TurnActivity into Mods/
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2010-10-25 08:03:07 +13:00 |
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Bob
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c4ee5fbd41
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add self param to OnCancel
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2010-10-25 08:03:06 +13:00 |
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Bob
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0d9cf63dd2
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move Mobile et al into Mods/
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2010-10-22 11:31:13 +13:00 |
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Bob
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6513bd5fe0
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don't use Move directly
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2010-10-22 11:10:32 +13:00 |
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Bob
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f933e3de3f
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fix entering buildings from the east or south
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2010-10-22 10:20:34 +13:00 |
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Bob
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88a8d84153
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use new Enter activity for engy, spy, c4
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2010-10-21 20:58:07 +13:00 |
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Matthew Bowra-Dean
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f6df7a06f2
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fixes #323
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2010-10-21 07:43:52 +13:00 |
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Chris Forbes
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8aa180c1f4
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cleaned up unused bits in attackmove
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2010-10-13 19:20:17 +13:00 |
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max621
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c150fd9475
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Added attack move
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2010-10-13 08:13:20 +13:00 |
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Bob
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eca098b0b4
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use a getter for Aircraft.Location
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2010-10-12 07:59:40 +13:00 |
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Bob
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011a20e8b4
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add IHasLocation
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2010-10-12 07:59:40 +13:00 |
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Paul Chote
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fd34f2ba99
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Fix #225 and some other uses of a.IsInWorld / a.IsDead()
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2010-10-08 10:56:50 +13:00 |
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max621
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2fc219ecd5
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Fixed auto attack not working properly due to code expecting 'Idle' activity but most units use 'IdleAnimation' in RA mod
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2010-10-05 17:45:29 +13:00 |
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Chris Forbes
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a0714b00b3
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a bit of cleanup
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2010-10-02 15:49:42 +13:00 |
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Chris Forbes
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f402ec7898
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Revert "add IHasLocation"
This reverts commit 699b4b1154.
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2010-09-28 07:43:49 +13:00 |
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Bob
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699b4b1154
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add IHasLocation
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2010-09-26 18:17:23 +12:00 |
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Bob
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d8de477edb
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fix IdleAnimation. add IsAttacking to AttackBase
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2010-09-22 12:21:49 +12:00 |
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Bob
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c16a515224
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make more activities cancelable. remove many uses of CurrentActivity is T
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2010-09-22 11:53:58 +12:00 |
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Bob
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e2eae7973b
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removing warning
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2010-09-22 11:18:47 +12:00 |
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Bob
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ef665df2e9
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refactor activity queueing
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2010-09-22 10:13:13 +12:00 |
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Chris Forbes
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06aba5da46
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fix remote engineer repair exploit
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2010-09-16 18:19:06 +12:00 |
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Chris Forbes
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106fbcd5af
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remove some crashes
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2010-09-16 18:18:16 +12:00 |
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Paul Chote
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e9f34b1e21
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Quick fix for #87, #88. Real fix will come when we nest activities.
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2010-09-16 07:45:29 +12:00 |
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Chris Forbes
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8dbbaca8da
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fix repair semantics for vehicles on FIX; fix #138
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2010-09-13 07:36:53 +12:00 |
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Paul Chote
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f9445cb282
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Pathfinder uses a MobileInfo instead of a specific actor
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2010-09-09 23:25:58 +12:00 |
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Chris Forbes
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c3fa9f7aa8
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#120 fixed: crash in DeliverResources.Tick
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2010-09-09 12:34:35 +12:00 |
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Paul Chote
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ff0c66e38c
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Idle animations for infantry. Enabled for cnc e3.
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2010-09-07 23:30:49 +12:00 |
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Chris Forbes
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173dc59039
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fix crash on engineer repair if the target building goes away
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2010-09-07 17:37:18 +12:00 |
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Paul Chote
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4e0ace6ec5
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Tidy production exits, cnc only
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2010-09-03 21:47:24 +12:00 |
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Bob
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5561ac458b
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finished TraitDictionary. Refactored permanent actor-removal.
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2010-08-26 19:33:56 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Chris Forbes
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df19163ce5
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fix #18 -- harvs built at weap choose a proc when trying to return now
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2010-08-12 19:54:37 +12:00 |
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Paul Chote
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d9acf1a3e5
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Don't teleport into transport's.
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2010-08-08 19:30:49 +12:00 |
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Paul Chote
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40b16e33ba
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Fix and polish all ra production structures; remove some obsoleted Production subclasses
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2010-08-03 18:29:32 +12:00 |
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Paul Chote
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711378d352
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Polish cnc pyle & hand inf production; lays groundwork for future polish. Likely breaks every other production structure (untested).
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2010-08-02 23:35:35 +12:00 |
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Paul Chote
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bc93e8cac0
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Health as an ActorInit
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2010-08-02 20:12:04 +12:00 |
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alzeih
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578d42614b
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Convert all CreateActor calls to use TypeDictionary
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2010-08-02 01:51:13 +12:00 |
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