Commit Graph

19 Commits

Author SHA1 Message Date
Bob
8a96c5f7b5 fix infantry entering buildings 2010-11-06 22:27:28 +13:00
Bob
f933e3de3f fix entering buildings from the east or south 2010-10-22 10:20:34 +13:00
Bob
ef665df2e9 refactor activity queueing 2010-09-22 10:13:13 +12:00
Chris Forbes
106fbcd5af remove some crashes 2010-09-16 18:18:16 +12:00
Paul Chote
e9f34b1e21 Quick fix for #87, #88. Real fix will come when we nest activities. 2010-09-16 07:45:29 +12:00
Bob
5561ac458b finished TraitDictionary. Refactored permanent actor-removal. 2010-08-26 19:33:56 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Paul Chote
6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00
Paul Chote
52c8c93b30 Building capture eva + wtf on silo capture 2010-07-23 22:29:27 +12:00
Paul Chote
05953d0d6b Building capture 2010-07-23 21:26:26 +12:00
Paul Chote
71420df0f3 Fix CursorForOrderString to work with orders + preliminary e6 fixes 2010-07-23 17:16:02 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Paul Chote
a0e4e40eaf Fix e6 2010-06-16 21:13:20 +12:00
Paul Chote
24edba34a7 Remove thief; transfer ore along with stolen silo/proc. 2010-06-14 20:59:35 +12:00
Chris Forbes
0664a34465 #155 captured buildings confusing queries 2010-04-16 20:54:33 +12:00
Bob
a22ec0fd81 move the harvest-related traits and activities into the mod dll. 2010-04-04 13:34:17 +12:00
Chris Forbes
38605faecf much simpler rules loader 2010-04-02 16:45:03 +13:00
Chris Forbes
8207ca1105 ally-aware engineer 2010-03-21 20:20:01 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00