Bob
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8a96c5f7b5
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fix infantry entering buildings
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2010-11-06 22:27:28 +13:00 |
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Bob
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f933e3de3f
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fix entering buildings from the east or south
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2010-10-22 10:20:34 +13:00 |
|
Bob
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ef665df2e9
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refactor activity queueing
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2010-09-22 10:13:13 +12:00 |
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Chris Forbes
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106fbcd5af
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remove some crashes
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2010-09-16 18:18:16 +12:00 |
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Paul Chote
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e9f34b1e21
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Quick fix for #87, #88. Real fix will come when we nest activities.
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2010-09-16 07:45:29 +12:00 |
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Bob
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5561ac458b
|
finished TraitDictionary. Refactored permanent actor-removal.
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2010-08-26 19:33:56 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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6fba888d45
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Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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Paul Chote
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52c8c93b30
|
Building capture eva + wtf on silo capture
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2010-07-23 22:29:27 +12:00 |
|
Paul Chote
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05953d0d6b
|
Building capture
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2010-07-23 21:26:26 +12:00 |
|
Paul Chote
|
71420df0f3
|
Fix CursorForOrderString to work with orders + preliminary e6 fixes
|
2010-07-23 17:16:02 +12:00 |
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Chris Forbes
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d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
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Paul Chote
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a0e4e40eaf
|
Fix e6
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2010-06-16 21:13:20 +12:00 |
|
Paul Chote
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24edba34a7
|
Remove thief; transfer ore along with stolen silo/proc.
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2010-06-14 20:59:35 +12:00 |
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Chris Forbes
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0664a34465
|
#155 captured buildings confusing queries
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2010-04-16 20:54:33 +12:00 |
|
Bob
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a22ec0fd81
|
move the harvest-related traits and activities into the mod dll.
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2010-04-04 13:34:17 +12:00 |
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Chris Forbes
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38605faecf
|
much simpler rules loader
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2010-04-02 16:45:03 +13:00 |
|
Chris Forbes
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8207ca1105
|
ally-aware engineer
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2010-03-21 20:20:01 +13:00 |
|
alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
|
2010-02-27 21:10:22 +13:00 |
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