Commit Graph

1599 Commits

Author SHA1 Message Date
Bob
43aa8c680c ServerOrder no longer transmits a playerId. 2010-01-26 17:11:37 +13:00
Bob
99e59e8fb2 chat no longer sets Order.Player (or Subject); clientId is used instead. 2010-01-26 16:25:27 +13:00
Bob
f3f8fdef90 added Sound.PlayToPlayer. changed existing if(localPlayer) Play() idiom to use it. fixed two places that used Play where PlayToPlayer was correct (mcvUndeploy and "spyplane ready") 2010-01-26 12:43:42 +13:00
Chris Forbes
c979372d27 an even bigger pile of hax for ui, but it works. 2010-01-26 00:56:13 +13:00
Chris Forbes
714b539d0f map chooser skeleton 2010-01-25 23:38:34 +13:00
Chris Forbes
cb7448441c #50 initial facing of SAM fixed 2010-01-25 23:24:22 +13:00
Bob
d9281d7a13 fixed potential div-by-zero for items that build quickly 2010-01-25 22:37:25 +13:00
Bob
71c819a8c3 fixed tree footprints. 2010-01-25 22:37:25 +13:00
Chris Forbes
c3e8a900dc #44 fixed 2010-01-25 22:07:33 +13:00
Bob
3ec2b6e19b added custom map "Caffeinated" 2010-01-25 21:06:25 +13:00
Chris Forbes
054cfa6862 #38 more pedantry wrt who hears sounds 2010-01-25 20:57:52 +13:00
Chris Forbes
890ff42c70 fixed various sound bugs 2010-01-25 20:40:04 +13:00
Paul Chote
f0ae162fb0 New extendable mechanism for disabling units 2010-01-25 20:19:02 +13:00
Bob
3aa40c36cf server debug-prints 2010-01-25 19:42:58 +13:00
Bob
dfbca88f4a working on readability of Server 2010-01-25 19:42:57 +13:00
Chris Forbes
47a60298a8 fixed chat 2010-01-25 19:25:00 +13:00
Chris Forbes
cbd15af334 isn't desync fun\! 2010-01-25 18:58:12 +13:00
Chris Forbes
96cc1502d0 you can't do that. it evals differently on each client. 2010-01-25 18:41:07 +13:00
Chris Forbes
f72a416ec9 removed local chat echo. remote should echo everything now, please. 2010-01-25 18:38:44 +13:00
Chris Forbes
be8bb20e82 added protocol versioning. AssignPlayer order is dead. 2010-01-25 18:29:56 +13:00
Chris Forbes
0998e1f17b making that a bit more readable. 2010-01-25 12:44:25 +13:00
Paul Chote
e6ded0e491 Mostly implemented Sonar Pulse 2010-01-25 00:28:43 +13:00
Paul Chote
8ffb000e2e Half implemented Nuke 2010-01-24 23:49:58 +13:00
Paul Chote
d3994bf198 Use an inner class for Iron Curtain ordergenerator 2010-01-24 23:15:40 +13:00
Paul Chote
3c25bcef74 Disabled buildings pause special powers 2010-01-24 18:02:49 +13:00
Paul Chote
86df2cd0d5 Fix Chronoshift / Demotruck interaction 2010-01-24 17:34:09 +13:00
Paul Chote
c4ffd49add Fix RulesConverter for aftermath 2010-01-24 16:48:45 +13:00
Paul Chote
90d20e32a9 Fix iron curtain activate anim 2010-01-24 16:28:10 +13:00
Paul Chote
37f305748f Merge GPS traits into one file 2010-01-24 16:14:56 +13:00
Paul Chote
c44679cc94 Refactor chronosphere power 2010-01-24 16:04:36 +13:00
Chris Forbes
da40ab449e spyplane works 2010-01-24 14:53:18 +13:00
Chris Forbes
74af815f24 spyplane activate 2010-01-24 13:46:59 +13:00
Bob
67319eac11 move McvDeploy from rules into yaml. fix buttons on chronoSelect. removed extraneous PlayAnimation order. 2010-01-24 13:47:06 +13:00
Chris Forbes
a43787d0cb skeleton of SpyPlanePower 2010-01-24 13:36:21 +13:00
Chris Forbes
6b84d102cd chrono uses traitinfo rather than general rules 2010-01-24 13:07:09 +13:00
Chris Forbes
311bb670a2 fixed up some chronoshift consistency crap 2010-01-24 12:55:35 +13:00
Chris Forbes
d7a2691db3 new support power impl 2010-01-24 12:25:46 +13:00
Chris Forbes
bbf94fef79 fixed some cursor offsets 2010-01-23 20:37:54 +13:00
Bob
3496a786e9 fixes chat echoing 2010-01-23 20:37:04 +13:00
Bob
8d53e7dc97 oops, x2. 2010-01-23 20:20:31 +13:00
Bob
057d248ee5 fixes sync bug. 2010-01-23 20:10:11 +13:00
Bob
a5d4a6befc sync checked between clients 2010-01-23 16:58:00 +13:00
Bob
3bb40f7d0e some Network changes. 2010-01-23 16:17:41 +13:00
Chris Forbes
f1e0b46d38 added Shroud.Explore overload in prep for spyplane 2010-01-23 13:19:28 +13:00
Chris Forbes
0d7a1ef251 Added CallFunc activity 2010-01-23 13:14:12 +13:00
Chris Forbes
2036fc9b74 fix broken minimap centering 2010-01-23 13:03:06 +13:00
Chris Forbes
0dfed4fc36 added MP maplist to mods/ra/mod.yaml 2010-01-23 12:42:25 +13:00
Chris Forbes
38e7590422 MRJ works; moved ProvidesRadar.IsActive update to Tick to avoid desync if any other actor code relies on it. 2010-01-23 10:37:53 +13:00
Chris Forbes
0597e2fb6c added data solution for hacking that stuff. real VS only, sorry. 2010-01-23 10:22:37 +13:00
Chris Forbes
f969ab9bf5 fixed regression in aftermath (ProjectileInfo.Animates -> Trail) 2010-01-23 10:06:06 +13:00