alzeih
|
43ad339ffe
|
Squelch almost all compile errors
|
2010-05-14 01:00:28 +12:00 |
|
Chris Forbes
|
dd52aa1728
|
positional sound!
|
2010-05-13 08:44:46 +12:00 |
|
Chris Forbes
|
abdd7b9f08
|
wall hack
|
2010-04-12 21:21:23 +12:00 |
|
alzeih
|
3123b4d83b
|
Migration to World.Defaults complete (for RA)
|
2010-04-02 02:16:20 +13:00 |
|
Chris Forbes
|
13e6711a3b
|
further unhacking to localise extended damage state stuff to JUST WALLS
|
2010-03-27 10:11:24 +13:00 |
|
Chris Forbes
|
faa8f54e7c
|
impose the hack on WALLs, not everything-else
|
2010-03-27 10:05:01 +13:00 |
|
Bob
|
dca15cadb9
|
fixed line-endings on *.cs
|
2010-03-22 19:28:37 +12:00 |
|
Paul Chote
|
5a42519422
|
cnc fixes:
* Hardcoded audio crashes
* Implemented remaining vehicles
* Fix weapon stats
|
2010-03-05 19:57:20 +13:00 |
|
alzeih
|
7881deca30
|
Everything is now OpenRA, not OpenRa
|
2010-02-27 21:10:22 +13:00 |
|
Chris Forbes
|
ed55078e83
|
wtf, MonoDevelop.
|
2010-02-27 20:09:07 +13:00 |
|
pchote
|
605ae8d4d5
|
Support multiple-damage states for walls (WTF Westwood: there are walls with 2, 3, and 4 damage states 0_o)
|
2010-02-27 02:53:13 +13:00 |
|
pchote
|
9652434a3e
|
Make walls work
|
2010-02-27 01:38:00 +13:00 |
|