Bob
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2f6315b816
|
make the pathfinder use integers
|
2010-09-22 08:04:52 +12:00 |
|
Bob
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0fdd49c96a
|
MovePart becomes an Activity
|
2010-09-22 08:02:17 +12:00 |
|
Chris Forbes
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61fd12c7da
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oops; prev didnt run
|
2010-09-22 07:19:18 +12:00 |
|
Chris Forbes
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9979209c34
|
more useful debug, less debug
|
2010-09-21 22:42:31 +12:00 |
|
Chris Forbes
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3a617f8934
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sync the last path generated, to try and catch this MUCH earlier
|
2010-09-21 21:43:16 +12:00 |
|
Chris Forbes
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b35a7d9f8d
|
stacktrace on set_Facing too
|
2010-09-21 21:06:37 +12:00 |
|
Chris Forbes
|
67fa079658
|
more debug
|
2010-09-21 21:05:28 +12:00 |
|
Chris Forbes
|
6cfad6f2ab
|
stacktrace in SetLocation
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2010-09-20 22:52:28 +12:00 |
|
Chris Forbes
|
c0c4e7299b
|
log changes to synced parameters in Mobile
|
2010-09-20 22:07:16 +12:00 |
|
Bob
|
afda1647fd
|
moved more traits from engine into mods
|
2010-09-20 21:17:50 +12:00 |
|
Bob
|
aff6889995
|
moved traits from engine into mod
|
2010-09-20 20:58:42 +12:00 |
|
Chris Forbes
|
c5b7c43d23
|
add pathspam in debug
|
2010-09-20 19:06:43 +12:00 |
|
Chris Forbes
|
dba5adc91c
|
more debug
|
2010-09-20 18:33:48 +12:00 |
|
Chris Forbes
|
0073a03ca4
|
add debug for nudges
|
2010-09-20 18:27:31 +12:00 |
|
Chris Forbes
|
5509d0d2e9
|
suspecting drag instead
|
2010-09-20 17:55:16 +12:00 |
|
Chris Forbes
|
fe52e3722e
|
more debug
|
2010-09-20 17:45:27 +12:00 |
|
Chris Forbes
|
3ddd1581f1
|
add debug for this desync
|
2010-09-20 17:28:06 +12:00 |
|
Caleb Anderson
|
b62ee4d37c
|
Fixed sequence crash
|
2010-09-19 19:13:15 +12:00 |
|
Paul Chote
|
9ddb2beced
|
Apply the same to bibs and smudges
|
2010-09-19 18:57:42 +12:00 |
|
Paul Chote
|
23da8a24bd
|
Only render shroud/ore that is in the current viewport
|
2010-09-19 18:34:23 +12:00 |
|
Paul Chote
|
410daecab6
|
sync SharedRandom
|
2010-09-18 21:53:10 +12:00 |
|
Paul Chote
|
966e3bb71a
|
Remove debug spam
|
2010-09-18 20:47:24 +12:00 |
|
Paul Chote
|
652f06f604
|
Route the power check for support powers via the tech tree
|
2010-09-18 20:46:01 +12:00 |
|
Paul Chote
|
4cb26c0e3c
|
Try again, with less fail.
|
2010-09-18 20:46:00 +12:00 |
|
Paul Chote
|
8455dadb3c
|
Powerdown etc... untested
|
2010-09-18 20:46:00 +12:00 |
|
Paul Chote
|
3c19b3df73
|
Update power on damage
|
2010-09-18 20:46:00 +12:00 |
|
Paul Chote
|
c796e155e7
|
Fix UpdateTotals(); add debug info.
|
2010-09-18 20:46:00 +12:00 |
|
Paul Chote
|
ce9caec291
|
Begin splitting power into its own trait; incomplete and non-working.
|
2010-09-18 20:46:00 +12:00 |
|
Chris Forbes
|
0330ef2b9e
|
blah
|
2010-09-18 19:57:45 +12:00 |
|
Paul Chote
|
ad8038867d
|
PlayerProductionQueue -> ClassicProductionQueue.
|
2010-09-18 11:28:50 +12:00 |
|
Paul Chote
|
fb90400524
|
Rename TechTreeCache -> TechTree
|
2010-09-18 11:28:48 +12:00 |
|
Paul Chote
|
08b25d10c1
|
Remove dead TechTree code
|
2010-09-18 11:28:46 +12:00 |
|
Paul Chote
|
ba09bbba8e
|
Remove TechLevel from special powers, and identify the performance problem.
|
2010-09-18 11:28:43 +12:00 |
|
Paul Chote
|
22861fca5a
|
Sanitize ProductionQueue and fix bugs in TechTreeCache.
Gives perf win on every tick, and fixes bugs where you lose prereqs when buildings are low power.
|
2010-09-18 11:28:33 +12:00 |
|
Chris Forbes
|
83eae029b7
|
add explicit Z to Renderable. eating my hat, etc.
|
2010-09-17 20:21:21 +12:00 |
|
Chris Forbes
|
d0bc834a57
|
#151 fixed
|
2010-09-16 18:32:03 +12:00 |
|
Chris Forbes
|
72fe873b26
|
#105 fixed
|
2010-09-16 10:23:37 +12:00 |
|
Paul Chote
|
be47fb55e8
|
Initial support for custom tile sizes
|
2010-09-15 19:31:21 +12:00 |
|
Paul Chote
|
629e73ac29
|
support d2k remap range
|
2010-09-15 19:31:20 +12:00 |
|
Paul Chote
|
147acbf096
|
Improve behaviour of move orders wrt shroud/fog
|
2010-09-12 18:48:46 +12:00 |
|
Paul Chote
|
2b6328f0ee
|
Begin imposing sanity on order ordering
|
2010-09-12 18:10:34 +12:00 |
|
Paul Chote
|
f9445cb282
|
Pathfinder uses a MobileInfo instead of a specific actor
|
2010-09-09 23:25:58 +12:00 |
|
Paul Chote
|
706adb6d0b
|
Remove cruft
|
2010-09-09 23:10:14 +12:00 |
|
Bob
|
9e53774299
|
fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right
|
2010-09-09 15:26:12 +12:00 |
|
Bob
|
f70a6aafb1
|
fix actor leak bug
|
2010-09-09 13:40:24 +12:00 |
|
Chris Forbes
|
95d29c6910
|
fix toplevel exception handler in ralint; update cnc to use new armortypes
|
2010-09-08 22:11:19 +12:00 |
|
alzeih
|
c88ea2bd7c
|
Fix #51
|
2010-09-08 21:30:32 +12:00 |
|
Paul Chote
|
ff0c66e38c
|
Idle animations for infantry. Enabled for cnc e3.
|
2010-09-07 23:30:49 +12:00 |
|
Chris Forbes
|
be46f44bc9
|
polish multiple rows of pips (RA proc)
|
2010-09-07 19:09:18 +12:00 |
|
Paul Chote
|
6632feb696
|
Less perf, but avoids reinventing the wheel and searches a wider area
|
2010-09-07 15:58:04 +12:00 |
|