Paolo Chiodi
|
7b2622e67b
|
if ordered to move to unreachable cell, find a new nearby target location
|
2010-09-07 15:32:28 +12:00 |
|
Paolo Chiodi
|
2945838eef
|
some more locking into map borders
|
2010-09-06 20:12:47 +12:00 |
|
Chris Forbes
|
5a75625eef
|
don't thrash the GC quite so hard in SpatialBins
|
2010-09-06 18:46:47 +12:00 |
|
Chris Forbes
|
01fa0b357e
|
fix crash in prev on destroying a building (oops)
|
2010-09-06 18:16:32 +12:00 |
|
Chris Forbes
|
c5f0dad84e
|
fix smudgelayer deepening; make biblayer work the same way (not optimal, but better)
|
2010-09-06 18:11:58 +12:00 |
|
Chris Forbes
|
7f7f4e81a5
|
add Give Exploration devmode option
|
2010-09-06 17:56:12 +12:00 |
|
Paul Chote
|
06e8b530ea
|
Use a dictionary for smudges
|
2010-09-06 14:40:22 +12:00 |
|
Paolo Chiodi
|
2c388308c7
|
avoid calling Viewport.Scroll on every ScreenShaker.Tick
|
2010-09-04 10:45:09 +02:00 |
|
Paolo Chiodi
|
1c8f744719
|
allow camera shaking to exit map borders
|
2010-09-04 10:45:09 +02:00 |
|
Paul Chote
|
07e60286f2
|
whoops
|
2010-09-03 21:47:25 +12:00 |
|
Paul Chote
|
4e0ace6ec5
|
Tidy production exits, cnc only
|
2010-09-03 21:47:24 +12:00 |
|
Paul Chote
|
dca5f8d27b
|
Tidy up Mobile yaml / loading
|
2010-09-03 21:47:24 +12:00 |
|
Paul Chote
|
9de22add08
|
Fix ra queue visibility
|
2010-08-28 01:29:23 +12:00 |
|
Paul Chote
|
b2f535d2e0
|
Fix ProductionQueue-on-player init
|
2010-08-28 00:56:15 +12:00 |
|
Paul Chote
|
853e60f76e
|
Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
|
2010-08-27 23:51:12 +12:00 |
|
Paul Chote
|
88dfbe657c
|
Route "Can i build X" queries via the appropriate ProductionQueue
|
2010-08-27 01:18:09 +12:00 |
|
Paul Chote
|
226fd167e7
|
Category dies in a fire
|
2010-08-27 00:32:00 +12:00 |
|
Paul Chote
|
61ebe0d0a0
|
Per-structure queues for cnc
|
2010-08-26 23:11:54 +12:00 |
|
Paul Chote
|
267d89a459
|
Remove BS from ProductionQueue. Move ProductionQueue onto a structure for queue-per-building.
|
2010-08-26 23:11:53 +12:00 |
|
Paul Chote
|
1d7ca206f4
|
Clean up Buildable vs Tooltip vs Valued. cnc only.
|
2010-08-26 23:11:53 +12:00 |
|
Bob
|
739c38d3d8
|
more. doesn't run. may not compile
|
2010-08-26 19:33:56 +12:00 |
|
Bob
|
5561ac458b
|
finished TraitDictionary. Refactored permanent actor-removal.
|
2010-08-26 19:33:56 +12:00 |
|
Chris Forbes
|
f4da83e920
|
start cleaning up IWorldLoadHook vs IGameStarted -- IGameStarted dies.
|
2010-08-25 21:53:54 +12:00 |
|
alzeih
|
70a92b80cf
|
Gunboat non-orderable (move)
- Give Mobile OnRails property
- Make hax Move not cancellable
|
2010-08-25 20:15:49 +12:00 |
|
Paul Chote
|
f38e4d27be
|
Disable lane bias on gunboat and lst
|
2010-08-25 20:15:48 +12:00 |
|
Paul Chote
|
142be86934
|
Import infantry subcell and actor stance
|
2010-08-25 20:15:47 +12:00 |
|
Chris Forbes
|
f2dd0de1ea
|
working game with bots; stop bots from trying to order husks around
|
2010-08-25 20:05:02 +12:00 |
|
Chris Forbes
|
0f9221dc5a
|
mostly sensible init for real players and bots
|
2010-08-25 19:23:25 +12:00 |
|
Chris Forbes
|
6ae7da77ae
|
fix wtf in PlayerResources
|
2010-08-24 20:02:18 +12:00 |
|
Chris Forbes
|
39f699916c
|
start hacking up lobby to work with slots (cnc only)
|
2010-08-24 20:02:14 +12:00 |
|
Paul Chote
|
c3b3947b9d
|
Rename some settings
|
2010-08-24 19:53:05 +12:00 |
|
Paul Chote
|
1143f496db
|
Part 2 of 3: Split Settings into logical units.
Syntax for command line overrides is now <section>.<setting>=<value>
eg `General.InitialMods=cnc'
|
2010-08-24 19:53:05 +12:00 |
|
Bob
|
7247bd1078
|
changed UIM to use less memory
|
2010-08-21 15:10:54 +12:00 |
|
Chris Forbes
|
ac31767aef
|
some random housekeeping (ScreenShaker)
|
2010-08-21 15:10:53 +12:00 |
|
Bob
|
3f68330c70
|
pruning refs to Game.world
|
2010-08-20 17:46:58 +12:00 |
|
Chris Forbes
|
53df4c4bfb
|
remove batch fail
|
2010-08-19 18:10:38 +12:00 |
|
Paul Chote
|
21b0b12948
|
Fix MP gamestart
|
2010-08-18 22:21:08 +12:00 |
|
Paul Chote
|
56b0da0b13
|
Singleplayer campaign support: player/world init
|
2010-08-17 22:59:41 +12:00 |
|
Paul Chote
|
9ba50a9c5e
|
Set turret facings correctly
|
2010-08-15 18:03:13 +12:00 |
|
Paul Chote
|
10ea035b42
|
Fix #41
|
2010-08-15 15:34:27 +12:00 |
|
Paul Chote
|
230d59f655
|
Tweak visibility; hopefully allows targeting of detected units
|
2010-08-15 06:18:46 +12:00 |
|
Paul Chote
|
7f191887ec
|
Revamp cloak model
|
2010-08-15 06:18:46 +12:00 |
|
Paul Chote
|
ddd56e6f9b
|
Reveal-map crate
|
2010-08-15 01:43:24 +12:00 |
|
Paul Chote
|
d0da9d11bf
|
Fix palettes and all palettemods. Remap palettes broken.
|
2010-08-14 23:29:01 +12:00 |
|
Bob
|
ae703d50b2
|
Actor.traits is implementation detail
|
2010-08-14 17:39:49 +12:00 |
|
Paul Chote
|
f6c6255f64
|
Custom tiberium pathing cost
|
2010-08-14 17:37:36 +12:00 |
|
Chris Forbes
|
eb0c895e2c
|
fix prev
|
2010-08-10 21:26:44 +12:00 |
|
Chris Forbes
|
3af0d2f6a4
|
noise reduction
|
2010-08-09 17:29:50 +12:00 |
|
Chris Forbes
|
8f6fe8344b
|
split PrimaryBuilding from Production
|
2010-08-09 17:20:34 +12:00 |
|
Paul Chote
|
40b16e33ba
|
Fix and polish all ra production structures; remove some obsoleted Production subclasses
|
2010-08-03 18:29:32 +12:00 |
|