Paul Chote
|
053f0f5c7f
|
Refactoring + cnc weap
|
2010-08-03 01:03:31 +12:00 |
|
Paul Chote
|
7c562059c2
|
Fix cnc afld
|
2010-08-03 00:17:11 +12:00 |
|
Paul Chote
|
711378d352
|
Polish cnc pyle & hand inf production; lays groundwork for future polish. Likely breaks every other production structure (untested).
|
2010-08-02 23:35:35 +12:00 |
|
Paul Chote
|
7d044a9e1b
|
Remove custom cnc behavior
|
2010-08-02 20:43:56 +12:00 |
|
Paul Chote
|
bc93e8cac0
|
Health as an ActorInit
|
2010-08-02 20:12:04 +12:00 |
|
alzeih
|
578d42614b
|
Convert all CreateActor calls to use TypeDictionary
|
2010-08-02 01:51:13 +12:00 |
|
alzeih
|
4ea66ea309
|
Added FacingInit and AltitudeInit. Used in Mobile/Aircraft/Husks. Refactored Production, SpyPlane, Paratroopers and LeavesHusk
|
2010-08-02 00:49:26 +12:00 |
|
Bob
|
10b7ece62e
|
new mapactor init stuff
|
2010-08-01 19:38:39 +12:00 |
|
Chris Forbes
|
ca986688a1
|
fix primary building & building fallback when busy
|
2010-08-01 12:11:48 +12:00 |
|
Chris Forbes
|
13244d17f1
|
format and clean up DrawLineToTarget
|
2010-08-01 11:32:09 +12:00 |
|
Paul Chote
|
bd979f65b8
|
Kill Unit trait; Radar signature tweaks
|
2010-08-01 01:26:59 +12:00 |
|
Paul Chote
|
d416f0be5c
|
Shift "XXX Lost" notification onto a trait. Hook up "Structure Lost" (cnc) and "Airborne Unit Lost" (ra).
|
2010-08-01 01:01:31 +12:00 |
|
Paul Chote
|
45e54e1ca8
|
Kill some spurious references to Unit
|
2010-08-01 01:01:31 +12:00 |
|
Paul Chote
|
d29e3f3f0e
|
Split facing into its own interface; fix husks
|
2010-08-01 01:01:31 +12:00 |
|
Paul Chote
|
207ee49da3
|
Move Facing and Altitude onto IMove impls, with associated pile of cleanups
|
2010-08-01 01:01:31 +12:00 |
|
Paul Chote
|
88cb942430
|
Cleaner access to InitialFacing and ROT
|
2010-08-01 01:01:31 +12:00 |
|
Chris Forbes
|
08d75cb55c
|
add GiveMcvCrateAction, and wire unit crates / mcv crates / etc
|
2010-07-31 12:23:08 +12:00 |
|
Bob
|
53b9b63ae5
|
change Mobile, Move to use Mobile.toCell instead of Actor.Location
|
2010-07-31 12:23:07 +12:00 |
|
alzeih
|
33b6f590e9
|
move ROT, InitialFacing and Speed to Mobile and Aircraft.
|
2010-07-31 02:06:30 +12:00 |
|
Paul Chote
|
62c2c3a1c6
|
Fix damage transition sounds
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
8528c5d3a3
|
Correct the ordering on DamageState
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
4cf0610fd9
|
Change DamageState names
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
1459ec483c
|
Rename ExtendedDamageState -> DamageState
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
028c5b5201
|
Merge the two DamageState types
|
2010-07-30 22:24:43 +12:00 |
|
Chris Forbes
|
41c0d175bd
|
fix paradrop being broken (again!)
|
2010-07-30 21:20:13 +12:00 |
|
Paul Chote
|
bde16e4e15
|
Remove a pile of duplication on mcv undeploy
|
2010-07-30 21:00:23 +12:00 |
|
Paul Chote
|
119f85dbf4
|
Unfail mcv deploy
|
2010-07-30 21:00:23 +12:00 |
|
Bob
|
ede160f1b6
|
move some more (gameplay related) widgets into mods/
|
2010-07-30 20:55:03 +12:00 |
|
Bob
|
b4c84a11f2
|
changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/
|
2010-07-30 20:15:14 +12:00 |
|
Chris Forbes
|
aba9942a85
|
selling should not cause the building to explode first.
|
2010-07-30 18:39:21 +12:00 |
|
Chris Forbes
|
d6b8b327d9
|
fix Bridge init
|
2010-07-30 18:24:12 +12:00 |
|
Paul Chote
|
0580dc4adf
|
Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)
|
2010-07-30 10:11:33 +12:00 |
|
Paul Chote
|
98ac5a036f
|
Add an `Undamaged' damagestate to simplify things related to healing.
|
2010-07-30 01:22:41 +12:00 |
|
Paul Chote
|
87d2071007
|
Fix health bar colors. Todo: Merge DamageState & ExtendedDamageState
|
2010-07-30 00:46:00 +12:00 |
|
Paul Chote
|
bce9791b56
|
Fix building repair; Kill GlobalDefaults.
|
2010-07-30 00:41:55 +12:00 |
|
Paul Chote
|
6fba888d45
|
Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
|
2010-07-30 00:33:44 +12:00 |
|
Chris Forbes
|
bb0531b80f
|
convert Crate to use crushable support again
|
2010-07-29 18:48:25 +12:00 |
|
Chris Forbes
|
e325b5954c
|
split ITeleportable off as a base interface from IMove; Crate no longer pretends to be moveable.
|
2010-07-29 18:16:26 +12:00 |
|
Paul Chote
|
7a4fa93ce9
|
Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable.
|
2010-07-28 22:57:14 +12:00 |
|
Paul Chote
|
f9f6720437
|
Hook up Building.Capturable and remove unused field
|
2010-07-28 22:28:52 +12:00 |
|
Paul Chote
|
eaa80fab74
|
Shift Sight onto its own trait. Only cnc for now.
|
2010-07-28 21:37:43 +12:00 |
|
Paul Chote
|
8fab45ae39
|
Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff.
|
2010-07-28 21:11:50 +12:00 |
|
Paul Chote
|
6854d9853b
|
Kill Crewed and move WaterBound onto building
|
2010-07-28 20:48:50 +12:00 |
|
Paul Chote
|
c6f0b792d3
|
Do the right thing when stances change
|
2010-07-27 21:19:17 +12:00 |
|
Paul Chote
|
9a704e69b2
|
Shift RevealsShroud onto Unit; fix "vehicles don't update shroud" regression in last
|
2010-07-27 21:19:16 +12:00 |
|
Paul Chote
|
a91ebb4eda
|
Allies share sight
|
2010-07-27 11:34:28 +12:00 |
|
alzeih
|
ce513ed61a
|
oops
|
2010-07-26 22:23:25 +12:00 |
|
alzeih
|
d9a423b596
|
Smite Indexdebug, tidy up dev mode
|
2010-07-26 22:23:24 +12:00 |
|
alzeih
|
30241ddccc
|
Locate devmode code largely in the trait, reduce exploitability.
|
2010-07-26 22:23:24 +12:00 |
|
alzeih
|
c749fcfce3
|
Nearly There
|
2010-07-26 22:23:24 +12:00 |
|