Commit Graph

790 Commits

Author SHA1 Message Date
Chris Forbes
47d5b8508c oops. bob's new code breaks an assumption. 2009-12-15 22:08:36 +13:00
Bob
ca946ea7cf started working on the Player-Actor. 2009-12-15 21:58:09 +13:00
Chris Forbes
9e68f4fb9d made SequenceEditor a bit saner for mods (aftermath) 2009-12-15 21:32:41 +13:00
Chris Forbes
8ed1fec49c added M-n support to center on a group 2009-12-15 21:17:38 +13:00
Chris Forbes
6d1653ca2f added minimal sequences for medic/spy 2009-12-15 21:04:45 +13:00
Chris Forbes
9edc77a4ea don't give advice to the wrong player. 2009-12-15 17:46:04 +13:00
Chris Forbes
e4c9073884 much better sub behavior 2009-12-13 13:32:19 +13:00
Chris Forbes
5eb373790b submarine dive/surface works 2009-12-13 13:05:52 +13:00
Chris Forbes
170ee73b42 allows delaying of fire action 2009-12-13 12:48:04 +13:00
Chris Forbes
42bd51f2b0 moved weapon report from bullet/missile to attackbase 2009-12-13 12:26:49 +13:00
Chris Forbes
edc954cc8a improved error message somewhat when there's a missing sequence 2009-12-12 21:21:56 +13:00
Chris Forbes
d26558da12 fixed bug where silent weapons (e.g. grenade) would crash trying to load '.aud' 2009-12-12 21:20:18 +13:00
Chris Forbes
5580424011 infantry that sortof work 2009-12-12 19:58:44 +13:00
Bob
9482789efc Merge branch 'master' of git://github.com/beedee/OpenRA 2009-12-10 00:41:51 +13:00
Bob
b060b2ef47 UIM no longer references Mobile by name (uses IOccupySpace) 2009-12-09 00:50:08 +13:00
Chris Forbes
c62298a585 oops, that was rather exploitable. 2009-12-08 21:21:28 +13:00
Chris Forbes
12ac96a885 added AutoTarget trait 2009-12-08 21:12:25 +13:00
Chris Forbes
0dbf1bf027 low power slowdown 2009-12-08 20:56:15 +13:00
Chris Forbes
bcea1f01b0 power tracks damaged/destroyed correctly 2009-12-08 20:33:54 +13:00
Chris Forbes
073cdc202d reuse CenterOfCell 2009-12-08 20:21:48 +13:00
Chris Forbes
4528ee4910 moved a query where it belongs 2009-12-08 20:13:59 +13:00
Chris Forbes
2c4b29bd51 IOccupySpace split off; BuildingInfo.BaseNormal works again. 2009-12-08 20:07:39 +13:00
Chris Forbes
ff8de0b676 burst fire works 2009-12-07 17:23:28 +13:00
Chris Forbes
6bf9bfd74f control groups work 2009-12-07 16:32:01 +13:00
Chris Forbes
684fae36c2 GUN works; fixes dumb breakage in AttackBase 2009-12-06 22:00:57 +13:00
Chris Forbes
15cf93cdbc wtf. 2009-12-06 21:47:15 +13:00
Chris Forbes
5382f5c627 prevent inappropriate weapons from being used 2009-12-06 21:40:06 +13:00
Chris Forbes
8973690c62 oops. 2009-12-06 21:23:13 +13:00
Chris Forbes
3d457c397d homing weapons more or less work now 2009-12-06 21:19:02 +13:00
Chris Forbes
5b970c499b PlayFacing() ext 2009-12-06 20:14:50 +13:00
Chris Forbes
6594a169d8 factoring various junk out of Bullet.Tick in prep for homing bullets 2009-12-06 20:00:04 +13:00
Chris Forbes
08f2613817 #137 fixed: voice for vehicles 2009-12-06 19:32:18 +13:00
Chris Forbes
2b60f94c64 fixing cursor for ships 2009-12-06 19:30:03 +13:00
Chris Forbes
3ce314ea64 oops; also more noise reduction 2009-12-06 19:28:40 +13:00
Chris Forbes
7d555a2c94 reduce noise a bit 2009-12-06 19:09:25 +13:00
Chris Forbes
8d03411096 low power notif 2009-12-05 22:39:35 +13:00
Chris Forbes
8a3bf7d805 showing the real story wrt power 2009-12-05 22:26:28 +13:00
Chris Forbes
2de5ec4b3a #89, #124 fixed 2009-12-05 22:20:41 +13:00
Chris Forbes
dfbf299055 ore capacity is worked out; proportion used is shown correctly by SILO 2009-12-05 21:49:42 +13:00
Chris Forbes
764da53fd4 split ore/cash 2009-12-05 21:35:17 +13:00
Chris Forbes
08727f5196 LoadMapBuildings,LoadMapUnits -> LoadMapActors 2009-12-05 21:30:04 +13:00
Bob
efb4bb8677 and another. 2009-12-05 21:25:14 +13:00
Bob
c6db8994bf Merge branch 'master' of git@github.com:beedee/OpenRA 2009-12-05 21:21:32 +13:00
Bob
9e2ecb70be oops. 2009-12-05 21:20:32 +13:00
Chris Forbes
599509e71f #96 fixed 2009-12-05 21:16:46 +13:00
Chris Forbes
6c2504c2bf patched INSTALL to mention vc9.1 redist 2009-12-05 21:06:22 +13:00
Chris Forbes
75c1084017 patched dist script to allow '--nomix' 2009-12-05 19:26:18 +13:00
Bob
74b7d21d4b renamed Actor.unitInfo to "Info"; other minor changes 2009-12-05 19:12:29 +13:00
Chris Forbes
7f1e34e482 uh, some of that was supposed to happen LAST commit 2009-12-05 18:47:19 +13:00
Chris Forbes
3ff9c2383a removed all the sound junk from Game; removed spurious loose files 2009-12-05 18:27:20 +13:00