Chris Forbes
|
47d5b8508c
|
oops. bob's new code breaks an assumption.
|
2009-12-15 22:08:36 +13:00 |
|
Bob
|
ca946ea7cf
|
started working on the Player-Actor.
|
2009-12-15 21:58:09 +13:00 |
|
Chris Forbes
|
9e68f4fb9d
|
made SequenceEditor a bit saner for mods (aftermath)
|
2009-12-15 21:32:41 +13:00 |
|
Chris Forbes
|
8ed1fec49c
|
added M-n support to center on a group
|
2009-12-15 21:17:38 +13:00 |
|
Chris Forbes
|
6d1653ca2f
|
added minimal sequences for medic/spy
|
2009-12-15 21:04:45 +13:00 |
|
Chris Forbes
|
9edc77a4ea
|
don't give advice to the wrong player.
|
2009-12-15 17:46:04 +13:00 |
|
Chris Forbes
|
e4c9073884
|
much better sub behavior
|
2009-12-13 13:32:19 +13:00 |
|
Chris Forbes
|
5eb373790b
|
submarine dive/surface works
|
2009-12-13 13:05:52 +13:00 |
|
Chris Forbes
|
170ee73b42
|
allows delaying of fire action
|
2009-12-13 12:48:04 +13:00 |
|
Chris Forbes
|
42bd51f2b0
|
moved weapon report from bullet/missile to attackbase
|
2009-12-13 12:26:49 +13:00 |
|
Chris Forbes
|
edc954cc8a
|
improved error message somewhat when there's a missing sequence
|
2009-12-12 21:21:56 +13:00 |
|
Chris Forbes
|
d26558da12
|
fixed bug where silent weapons (e.g. grenade) would crash trying to load '.aud'
|
2009-12-12 21:20:18 +13:00 |
|
Chris Forbes
|
5580424011
|
infantry that sortof work
|
2009-12-12 19:58:44 +13:00 |
|
Bob
|
9482789efc
|
Merge branch 'master' of git://github.com/beedee/OpenRA
|
2009-12-10 00:41:51 +13:00 |
|
Bob
|
b060b2ef47
|
UIM no longer references Mobile by name (uses IOccupySpace)
|
2009-12-09 00:50:08 +13:00 |
|
Chris Forbes
|
c62298a585
|
oops, that was rather exploitable.
|
2009-12-08 21:21:28 +13:00 |
|
Chris Forbes
|
12ac96a885
|
added AutoTarget trait
|
2009-12-08 21:12:25 +13:00 |
|
Chris Forbes
|
0dbf1bf027
|
low power slowdown
|
2009-12-08 20:56:15 +13:00 |
|
Chris Forbes
|
bcea1f01b0
|
power tracks damaged/destroyed correctly
|
2009-12-08 20:33:54 +13:00 |
|
Chris Forbes
|
073cdc202d
|
reuse CenterOfCell
|
2009-12-08 20:21:48 +13:00 |
|
Chris Forbes
|
4528ee4910
|
moved a query where it belongs
|
2009-12-08 20:13:59 +13:00 |
|
Chris Forbes
|
2c4b29bd51
|
IOccupySpace split off; BuildingInfo.BaseNormal works again.
|
2009-12-08 20:07:39 +13:00 |
|
Chris Forbes
|
ff8de0b676
|
burst fire works
|
2009-12-07 17:23:28 +13:00 |
|
Chris Forbes
|
6bf9bfd74f
|
control groups work
|
2009-12-07 16:32:01 +13:00 |
|
Chris Forbes
|
684fae36c2
|
GUN works; fixes dumb breakage in AttackBase
|
2009-12-06 22:00:57 +13:00 |
|
Chris Forbes
|
15cf93cdbc
|
wtf.
|
2009-12-06 21:47:15 +13:00 |
|
Chris Forbes
|
5382f5c627
|
prevent inappropriate weapons from being used
|
2009-12-06 21:40:06 +13:00 |
|
Chris Forbes
|
8973690c62
|
oops.
|
2009-12-06 21:23:13 +13:00 |
|
Chris Forbes
|
3d457c397d
|
homing weapons more or less work now
|
2009-12-06 21:19:02 +13:00 |
|
Chris Forbes
|
5b970c499b
|
PlayFacing() ext
|
2009-12-06 20:14:50 +13:00 |
|
Chris Forbes
|
6594a169d8
|
factoring various junk out of Bullet.Tick in prep for homing bullets
|
2009-12-06 20:00:04 +13:00 |
|
Chris Forbes
|
08f2613817
|
#137 fixed: voice for vehicles
|
2009-12-06 19:32:18 +13:00 |
|
Chris Forbes
|
2b60f94c64
|
fixing cursor for ships
|
2009-12-06 19:30:03 +13:00 |
|
Chris Forbes
|
3ce314ea64
|
oops; also more noise reduction
|
2009-12-06 19:28:40 +13:00 |
|
Chris Forbes
|
7d555a2c94
|
reduce noise a bit
|
2009-12-06 19:09:25 +13:00 |
|
Chris Forbes
|
8d03411096
|
low power notif
|
2009-12-05 22:39:35 +13:00 |
|
Chris Forbes
|
8a3bf7d805
|
showing the real story wrt power
|
2009-12-05 22:26:28 +13:00 |
|
Chris Forbes
|
2de5ec4b3a
|
#89, #124 fixed
|
2009-12-05 22:20:41 +13:00 |
|
Chris Forbes
|
dfbf299055
|
ore capacity is worked out; proportion used is shown correctly by SILO
|
2009-12-05 21:49:42 +13:00 |
|
Chris Forbes
|
764da53fd4
|
split ore/cash
|
2009-12-05 21:35:17 +13:00 |
|
Chris Forbes
|
08727f5196
|
LoadMapBuildings,LoadMapUnits -> LoadMapActors
|
2009-12-05 21:30:04 +13:00 |
|
Bob
|
efb4bb8677
|
and another.
|
2009-12-05 21:25:14 +13:00 |
|
Bob
|
c6db8994bf
|
Merge branch 'master' of git@github.com:beedee/OpenRA
|
2009-12-05 21:21:32 +13:00 |
|
Bob
|
9e2ecb70be
|
oops.
|
2009-12-05 21:20:32 +13:00 |
|
Chris Forbes
|
599509e71f
|
#96 fixed
|
2009-12-05 21:16:46 +13:00 |
|
Chris Forbes
|
6c2504c2bf
|
patched INSTALL to mention vc9.1 redist
|
2009-12-05 21:06:22 +13:00 |
|
Chris Forbes
|
75c1084017
|
patched dist script to allow '--nomix'
|
2009-12-05 19:26:18 +13:00 |
|
Bob
|
74b7d21d4b
|
renamed Actor.unitInfo to "Info"; other minor changes
|
2009-12-05 19:12:29 +13:00 |
|
Chris Forbes
|
7f1e34e482
|
uh, some of that was supposed to happen LAST commit
|
2009-12-05 18:47:19 +13:00 |
|
Chris Forbes
|
3ff9c2383a
|
removed all the sound junk from Game; removed spurious loose files
|
2009-12-05 18:27:20 +13:00 |
|