Paul Chote
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fd5539d110
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Reimplement Bibs
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2010-04-09 14:50:57 +12:00 |
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Paul Chote
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f7e2f414c0
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Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
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2010-04-09 14:50:44 +12:00 |
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Bob
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57085acf33
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moved OreRefinery into mod dll.
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2010-04-04 13:28:33 +12:00 |
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Chris Forbes
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256e8c09ae
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LegacyRules is dead. Long live.. yaml?
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2010-04-02 17:22:54 +13:00 |
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Chris Forbes
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37fd8f7c28
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fix units being visible under fog
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2010-04-02 17:09:20 +13:00 |
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alzeih
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3123b4d83b
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Migration to World.Defaults complete (for RA)
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2010-04-02 02:16:20 +13:00 |
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Chris Forbes
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939ec0408e
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range circles for base defenses
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2010-03-31 18:00:27 +13:00 |
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Chris Forbes
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ef761abd94
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don't render enemy units under fog
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2010-03-30 18:26:35 +13:00 |
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Chris Forbes
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13e6711a3b
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further unhacking to localise extended damage state stuff to JUST WALLS
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2010-03-27 10:11:24 +13:00 |
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Chris Forbes
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faa8f54e7c
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impose the hack on WALLs, not everything-else
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2010-03-27 10:05:01 +13:00 |
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Bob
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dca15cadb9
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fixed line-endings on *.cs
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2010-03-22 19:28:37 +12:00 |
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Bob
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826908d747
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tesla works better now.
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2010-03-21 22:03:15 +12:00 |
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Chris Forbes
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5ae3f2c814
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fix dumb crash in cnc
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2010-03-06 16:34:56 +13:00 |
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Paul Chote
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5a42519422
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cnc fixes:
* Hardcoded audio crashes
* Implemented remaining vehicles
* Fix weapon stats
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2010-03-05 19:57:20 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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Chris Forbes
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ed55078e83
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wtf, MonoDevelop.
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2010-02-27 20:09:07 +13:00 |
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pchote
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605ae8d4d5
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Support multiple-damage states for walls (WTF Westwood: there are walls with 2, 3, and 4 damage states 0_o)
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2010-02-27 02:53:13 +13:00 |
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pchote
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9652434a3e
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Make walls work
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2010-02-27 01:38:00 +13:00 |
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