Paul Chote
c68ef3d25f
Preserve editor actor order.
2016-04-17 20:25:20 -04:00
Oliver Brakmann
6323f763f1
Merge pull request #11122 from reaperrr/traits-render
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Move Render traits to Traits.Render namespace
2016-04-17 21:48:32 +02:00
Matthias Mailänder
3d1fadf24a
Merge pull request #11014 from dtluna/can_undeploy
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Added CanUndeploy property
2016-04-17 10:37:44 +02:00
Matthias Mailänder
7209bc474d
Merge pull request #11120 from teees/fix-barrels
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Fix barrel recoil being set immediately, not when actually firing
2016-04-17 09:52:06 +02:00
Paul Chote
d59488d496
Merge pull request #11076 from obrakmann/low-funds-warning-2
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Fix issues with the insufficient funds warning
2016-04-16 18:00:40 +01:00
reaperrr
a1ce5bd978
Move VeteranProductionIconOverlay to Traits.Render
2016-04-16 14:26:26 +02:00
reaperrr
fd5a597966
Move Render traits to Traits.Render namespace
2016-04-15 20:43:04 +02:00
Paul Chote
e54917a0b2
Fix depth-enabled shroud rendering.
2016-04-15 09:42:29 -04:00
Paul Chote
2915db67c4
Add depth buffer support to sprites and sequences.
2016-04-15 09:42:29 -04:00
teees
3c4d9b4c84
Fix barrel recoil being set immediately, not when actually firing
2016-04-15 14:06:21 +02:00
Oliver Brakmann
2fbea092bc
Fix submarines not being attackable when surfaced
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This will also fix the issue of all pre-placed subs playing the submerging sound during the start of a map.
2016-04-12 21:17:04 +02:00
Oliver Brakmann
c68e03366c
Merge pull request #11097 from Mailaender/group-sound-traits
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Grouped the sound traits together
2016-04-12 18:46:08 +02:00
reaperrr
6239aad070
Merge pull request #11017 from Mailaender/radar-refactor
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Grouped the radar traits together
2016-04-12 17:07:01 +02:00
Oliver Brakmann
87e1acfc9f
Re-implement the insufficient funds warning in a simpler manner
2016-04-11 19:06:18 +02:00
Oliver Brakmann
41388b9c63
Revert the previous InsufficientFundsWarning implementation
2016-04-11 19:06:18 +02:00
Matthias Mailänder
be3ea7b79e
Move audio traits into Sounds namespace.
2016-04-10 22:34:10 +02:00
Matthias Mailänder
c4475539a1
Move CaptureNotification into Sounds sub-folder.
2016-04-10 22:33:37 +02:00
Matthias Mailänder
3a3be979f3
Merge pull request #11081 from pchote/fix-left-click-orders
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Fix left click orders
2016-04-10 17:32:14 +02:00
Paul Chote
7315ffbcb7
Fix outdated file headers.
2016-04-10 09:41:12 -04:00
Paul Chote
aa061a5bc6
Whitelist lighting and weather traits.
2016-04-09 13:41:08 -04:00
Paul Chote
acab6f1f4b
Fix custom order generators for left-click targeting.
2016-04-09 11:59:54 -04:00
reaperrr
fb84dab660
Fix value of infantry emitted on sell
2016-04-05 16:28:33 +02:00
abcdefg30
a42b182dce
Fix the mrls not working
2016-04-03 16:46:07 +02:00
Oliver Brakmann
9b971075d7
Merge pull request #11029 from pchote/work-around-target-cancel
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Fix Turreted units not dropping cancelled targets.
2016-04-03 12:54:48 +02:00
Matthias Mailänder
92c04210f7
Merge pull request #10965 from RoosterDragon/actor-info-ordering
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Strengthen trait ordering rules
2016-04-03 12:36:20 +02:00
Paul Chote
2024f86290
Fix Turreted units not dropping cancelled targets.
2016-04-03 10:22:53 +01:00
dtluna
cf0a4bc21f
Added CanUndeploy property.
2016-04-03 02:46:38 +03:00
abcdefg30
ff8c1af80f
Merge pull request #11019 from Mailaender/lint-spawn-actors
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Added lint testing to SpawnActorPower effect sprite and palette
2016-04-02 16:01:05 +02:00
Matthias Mailänder
9458a74e9c
Lint test and SpawnActorPower effect sprite and palette.
2016-04-02 15:12:08 +02:00
Matthias Mailänder
a78d67a60c
Put radar traits into their own namespace.
2016-04-02 14:36:26 +02:00
Matthias Mailänder
8df7d8b784
Separate JamsRadar into it's own file.
2016-04-02 14:27:12 +02:00
Matthias Mailänder
9b9b3474dd
Group radar traits in a sub-folder.
2016-04-02 14:27:12 +02:00
abcdefg30
03b56b0337
Merge pull request #11004 from obrakmann/pr10266_paradrop-production
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Paradrop Production
2016-04-02 13:00:47 +02:00
Matthias Mailänder
982fce7a99
Document that PowerManager is a player actor trait.
2016-04-02 13:00:35 +02:00
abcdefg30
9064f95bfd
Merge pull request #11016 from Phrohdoh/fix-withspritebody
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Don't render WithSpriteBody if it is disabled
2016-04-02 12:30:26 +02:00
Matthias Mailänder
aa4ffe5bd4
Merge pull request #11015 from abcdefg30/paraGround
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Fix paratroopers on heightmapped terrain
2016-04-02 11:46:43 +02:00
Matthias Mailänder
72eea3a746
Merge pull request #10995 from scshunt/allow-empty-refinery-return
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Allow empty harvesters to be ordered to refineries
2016-04-02 11:38:19 +02:00
abcdefg30
d9d78715cd
Fix paratroopers on heightmapped terrain
2016-04-02 11:36:45 +02:00
Taryn Hill
c02e6b68a3
Don't render WithSpriteBody if it is disabled
2016-04-01 19:33:12 -05:00
abcdefg30
95f091853e
Merge pull request #10975 from Phrohdoh/trait-taggable
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Add ScriptTags trait
2016-03-31 01:09:29 +02:00
abcdefg30
69181ec8b9
Merge pull request #10959 from Phrohdoh/cargo-scripting
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Expose passenger enter/exit notifications to Lua
2016-03-31 00:53:35 +02:00
Oliver Brakmann
500216937b
Move ProductionFromMapEdge from D2k to Common
2016-03-30 02:46:19 +02:00
Bynnar18
a9ffe0a779
Paradrop Production
2016-03-30 02:46:19 +02:00
dtluna
a20631f475
Added Dock Uncloak type.
2016-03-30 02:45:41 +03:00
RoosterDragon
0cbce8141f
Fix circular trait dependencies on UpgradeManager.
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Don't use Requires to force an ordering, instead just use INotifyCreated to grab all the traits once constructed.
2016-03-29 23:10:48 +01:00
Taryn Hill
6d4e365af5
Require explicit implementation of INotifyPassenger(Entered|Exited)
2016-03-29 06:59:43 -05:00
Taryn Hill
6582d0f480
Add ScriptTags trait
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This allows actors to be tagged with arbitrary strings.
Also includes ScriptTagsInit and MapGlobal.ActorsWithTag
which expose this functionality to map scripters.
2016-03-28 16:15:44 -05:00
Sean Hunt
c18987e293
Allow empty harvesters to be ordered to refineries
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The primary reason is to fix OpenRA/ra2#161 . Rather than make the
harvester trait more complicated by making this behaviour configurable,
this commit just applies to all harvesters.
2016-03-28 12:44:23 -04:00
reaperrr
4894211789
Migrate Captures.SabotageHPRemoval and Capturable.CaptureThreshold to int percentages
2016-03-28 17:20:49 +02:00
reaperrr
82f23210d9
Migrate EmitInfantryOnSell ValuePercent and MinHpPercent to int percentages
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Additionally, MinHpPercent should now actually have the desired effect (previously there was not logic attached).
2016-03-28 17:20:49 +02:00