Commit Graph

16 Commits

Author SHA1 Message Date
RoosterDragon
9e548fd0f0 Freeze non-mutable readonly static dictionaries.
Since these will live for the lifetime of the process, it is worth freezing them on creation to improve lookup performance. If the dictionaries were iterated, change to an immutable array instead to preserve the order.
2025-12-12 09:51:27 +02:00
RoosterDragon
11a892f991 Fix RCS1191 2023-10-30 23:31:33 +02:00
RoosterDragon
8a285f9b19 Fix IDE0090 2023-04-08 16:51:51 +03:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
penev92
8ba6d13b2f Removed unused using directives 2021-10-15 13:12:33 +02:00
Paul Chote
b3159d7515 Fix d2k map editor crash if spice is placed at the edge of map. 2021-09-09 10:19:17 +02:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
teinarss
10676be377 Replace F extension with string interpolation 2021-05-08 22:20:59 +02:00
Matthias Mailänder
5a0bcc01a6 Add a lint check for trait placement on hardcoded actor names. 2021-04-11 20:20:00 +02:00
Paul Chote
0bdd46451e Overhaul resource layer logic:
* ResourceType trait has been removed.
* Simulation-related data is now defined on the
  ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
  values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
  and instead always use the map-defined densities.
* Allow mods to define their own resource placement
  logic (e.g. allow resources on slopes) by subclassing
  (Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
  by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
Paul Chote
c35e9fb016 Remove custom D2k spice variant logic and improve editor cursor sprite. 2021-03-20 16:45:41 +01:00
teinarss
27f1a7ab27 Use out var syntax 2020-08-19 18:11:07 +01:00
Paul Chote
46cf56d6ff Remove editor-specific resource rendering.
Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
2020-08-15 18:43:40 +02:00
Paul Chote
fdb66c769c Change terrain layers to track sequences instead of sprites. 2020-07-13 14:02:02 +02:00
teinarss
f0b69f8b8d Separated resource rendering into another trait 2020-01-14 19:38:47 +01:00