Matthias Mailänder
|
4c4f7ab31f
|
revert back to untranslated for uniform auto-generation
|
2014-04-21 13:49:00 +02:00 |
|
Matthias Mailänder
|
eb6d9f6f69
|
only show welding overlays when factories are producing
closes #3756
|
2014-04-20 15:07:22 +02:00 |
|
Paul Chote
|
048289e6a9
|
Merge pull request #5138 from Mailaender/disable-idle-overlay
Fixed the Dune 2000 outpost radar dish rotating when powered down
|
2014-04-21 00:59:38 +12:00 |
|
Matthias Mailänder
|
01a3162725
|
allow animations to pause on low power
closes #2949
|
2014-04-20 14:47:53 +02:00 |
|
Paul Chote
|
8e05cc9171
|
Merge pull request #5124 from Mailaender/crane-overlay
Added crane build animation to construction yards in Dune 2000 and Tiberian Sun
|
2014-04-21 00:46:23 +12:00 |
|
Matthias Mailänder
|
9d02118e51
|
don't rotate the radar dish when it is powered down
closes #3755
|
2014-04-20 13:30:22 +02:00 |
|
Matthias Mailänder
|
00ca5516fc
|
add crane animation to Dune 2000 and Tiberian Sun
closes #3754
|
2014-04-19 13:12:32 +02:00 |
|
ScottNZ
|
22dd2b0a92
|
Add singleplayer mission menu to ra/td
|
2014-04-19 15:54:55 +12:00 |
|
Paul Chote
|
86f5a39d86
|
Persist the nuke beacon until detonation.
|
2014-04-18 18:55:34 +12:00 |
|
Paul Chote
|
3ad35cb803
|
Support indefinite beacon duration for support powers that remove the beacon on completion.
|
2014-04-18 18:55:34 +12:00 |
|
Paul Chote
|
b74a0734c8
|
Change D2K airstrike shroud reveal to match TD.
|
2014-04-18 18:55:34 +12:00 |
|
Paul Chote
|
56586cb4b5
|
Add a camera to the nuke.
|
2014-04-18 18:55:34 +12:00 |
|
Matthias Mailänder
|
5b016997e9
|
add the beacon button artwork to RA, D2k and TS
thanks to @xanax
|
2014-04-12 09:20:49 +02:00 |
|
Matthias Mailänder
|
7366c0b7b0
|
don't play crumble sound when placing concrete
|
2014-04-12 09:14:02 +02:00 |
|
Matthias Mailänder
|
6f22ba4811
|
fixed Dune 2000 powerdown cursor palette
|
2014-04-12 09:13:43 +02:00 |
|
Chicken man
|
e6c0a00604
|
Closes #4463. Added Shrapnel, as well as variable velocity and arc for bullets
|
2014-04-07 17:09:52 -04:00 |
|
Matthias Mailänder
|
8de154573b
|
renamed old system.yaml descendened files
|
2014-04-06 08:15:13 +02:00 |
|
Matthias Mailänder
|
8fc6fe10f2
|
Death Depths: 6 players to 2
|
2014-04-05 19:41:33 +02:00 |
|
Matthias Mailänder
|
c5be6b9877
|
Venac Ditch: 4 players to 2 players
|
2014-04-05 19:28:59 +02:00 |
|
Paul Chote
|
19caf7b6f2
|
Fix walls not being buildable on concrete. Fixes #5031.
|
2014-04-05 20:47:16 +13:00 |
|
Matthias Mailänder
|
6a879cda8c
|
Merge pull request #5029 from ScottNZ/mechanic
Fix some AttackMedic/mech bugs/regressions
|
2014-04-05 09:25:26 +02:00 |
|
ScottNZ
|
4ae72f5f5d
|
Fix the wrong cursor being used for AttackMedic when out of range
|
2014-04-05 19:51:02 +13:00 |
|
Paul Chote
|
4025db45a3
|
Fix turret muzzleflash.
|
2014-04-05 18:09:20 +13:00 |
|
Paul Chote
|
15c2930eeb
|
Allow turrets to connect to walls in D2K. Fixes #5032.
|
2014-04-05 18:09:06 +13:00 |
|
Paul Chote
|
94b2debaa4
|
Merge pull request #4941 from Mailaender/kill-husks
Made husks targetable with force fire only
|
2014-04-04 03:56:33 +13:00 |
|
Matthias Mailänder
|
c76ebbdc46
|
exclusive force fire on husks and bridges
|
2014-04-03 15:57:41 +02:00 |
|
Paul Chote
|
c720cb0b41
|
Extract mod selector into its own mod.
|
2014-04-03 07:21:56 +13:00 |
|
Paul Chote
|
143d3aa083
|
Replace ShpImageWidget -> SpriteSequenceWidget.
|
2014-04-02 19:24:07 +13:00 |
|
Paul Chote
|
b3e3b1bd7c
|
Merge pull request #4986 from Mailaender/scroll-velocity
Scroll velocity polish
|
2014-04-01 18:06:09 +13:00 |
|
Oliver Brakmann
|
031461e188
|
Make husks not appear on radar. Fixes #4991.
|
2014-03-30 12:56:02 +02:00 |
|
Matthias Mailänder
|
64b4f62af0
|
hard-coded TooltipTemplate to YAML
|
2014-03-29 20:02:52 +01:00 |
|
Taryn
|
61749e145d
|
Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
|
2014-03-27 20:47:46 -05:00 |
|
Paul Chote
|
3a8c94d8f8
|
Hook up observer view keybindings. Fixes #4435.
Uses 0-9 to select view (plus shift to cycle backwards), '-' for combined shroud and '=' for world view.
|
2014-03-22 23:18:52 +13:00 |
|
Paul Chote
|
a31cdec87a
|
Move control group logic into its own logic class.
|
2014-03-22 22:32:41 +13:00 |
|
Paul Chote
|
2c8fc4603a
|
Add flags and player colours to the observer selector.
|
2014-03-22 20:01:09 +13:00 |
|
Igor Popov
|
6cb9b3afda
|
get rid of double slash in path to maps and content in support dir
|
2014-03-21 22:57:01 +04:00 |
|
Paul Chote
|
9541686de3
|
Add an order button for beacon placement.
|
2014-03-22 00:12:28 +13:00 |
|
Paul Chote
|
0bc3a68e9f
|
Unify all mods on the C&C order button logic.
|
2014-03-22 00:02:41 +13:00 |
|
Paul Chote
|
1020d45664
|
Split lobby map preview into its own logic class.
|
2014-03-21 23:33:14 +13:00 |
|
Paul Chote
|
9993eacf65
|
Add upgrade rules.
|
2014-03-21 10:07:28 +13:00 |
|
Paul Chote
|
4b09ecd630
|
Remove duplication between Immobile and Mine.
|
2014-03-20 21:54:06 +13:00 |
|
Paul Chote
|
52e27f036a
|
Add buildable concrete and weathering to D2k. Fixes #2249.
|
2014-03-18 15:46:07 +13:00 |
|
Paul Chote
|
3050cff67c
|
Support concrete bibs in D2K.
|
2014-03-18 15:28:48 +13:00 |
|
Matthias Mailänder
|
716fce4462
|
fixed ZOffset for burning husks
closes #4762
|
2014-03-14 18:52:45 +01:00 |
|
Matthias Mailänder
|
0c20e38443
|
add a pause/slowdown/play/fastforward button for replays
closes #4633
|
2014-03-14 10:07:54 +01:00 |
|
Paul Chote
|
d7d12ef799
|
Rework airstrike flare and camera spawning.
|
2014-03-13 01:03:24 +13:00 |
|
Paul Chote
|
0a4423a9b8
|
Rename Waypoint -> Immobile and move it into Mods.RA.
|
2014-03-13 00:59:35 +13:00 |
|
Pizzaoverhead
|
ce49d5df5e
|
Display an "outside range" cursor for attacks.
|
2014-03-12 23:50:08 +13:00 |
|
Paul Chote
|
a7d6f717c4
|
Overhaul ingame timer displays. Fixes #3062.
|
2014-03-12 17:19:06 +13:00 |
|
Chicken man
|
718ddf9afd
|
Updated mods to work with changes.
|
2014-03-05 17:30:34 -05:00 |
|