Pavel Penev
4d11195989
Rename MPStartUnitsInfo.Races to Factions
...
Also add an upgrade rule.
2015-08-11 04:00:08 +03:00
Pavel Penev
fd01e95d6c
Rename EmitInfantryOnSellInfo.Races to Factions
...
Also rename the rest of "race" in that file.
2015-08-11 03:46:12 +03:00
Pavel Penev
6e9b5ed2c9
Rename ProductionQueueInfo.Race to Factions
...
Also add an upgrade rule.
2015-08-11 03:27:12 +03:00
Matthias Mailänder
b536e677fb
rename RallyPoint.RallyPoint to RallyPoint.Offset
2015-08-10 21:35:21 +02:00
abcdefg30
e8477b1b5a
Rename LeavesHusk to SpawnActorOnDeath
2015-08-09 19:24:14 +02:00
abcdefg30
abf5047072
Add an upgrade rule and update the default mods
2015-08-08 23:23:32 +02:00
abcdefg30
538723f8fb
Merge SpawnViceroid into LeavesHusk
2015-08-08 23:23:31 +02:00
Matthias Mailänder
fb22c9a1e5
test unchanged miniyaml rules only once
2015-08-04 14:20:52 +02:00
reaperrr
94f6dd5e56
Allow WithBuildingExplosion to randomly select from multiple sequences
...
Necessary for TS/RA2-style building explosions.
2015-08-03 16:35:58 +02:00
Paul Chote
a0c256173b
Merge pull request #8851 from penev92/bleed_rename
...
Some more renaming from "race" to "faction"
2015-08-02 15:34:41 +01:00
Pavel Penev
a75f8f63be
Add an upgrade rule for BuildableInfo.ForceRace rename
2015-08-02 17:19:46 +03:00
Matthias Mailänder
7c86519242
organize launch arguments in it's own class
2015-08-01 11:56:45 +02:00
Matthias Mailänder
baa798d831
autogenerate and install a UNIX man page
2015-08-01 11:56:43 +02:00
Pavel Penev
720cb062b6
Add an upgrade rule for ProvidesPrerequisite.Race rename
2015-07-31 05:40:59 +03:00
Paul Chote
e8794032e0
Introduce initial PPos plumbing.
...
PPos is best thought of as a cell grid applied in
screen space. Multiple cells with different
terrain heights may be projected to the same PPos,
or to multiple PPos if they do not align with the
screen grid.
PPos coordinates are used primarily for map edge
checks and shroud / visibility queries.
2015-07-27 19:34:49 +01:00
Pavel Penev
ea3a680eda
Merge pull request #8725 from reaperrr/bye-rendersimple-pr1
...
Step towards removing RenderSimple and its derivatives (Part 1)
2015-07-25 18:43:13 +03:00
reaperrr
2e9a4b78a3
Refactor RenderEditorOnly into RenderSpritesEditorOnly + WithSpriteBody
2015-07-25 10:28:07 +02:00
penev92
7c1ef2231d
Rename RaceInit to FactionInit
2015-07-25 00:39:31 +03:00
Paul Chote
34ffb3772f
Merge pull request #8728 from reaperrr/wgb
...
Replaced RenderGunboat with WithGunboatBody
2015-07-24 20:54:55 +01:00
reaperrr
bd73783cef
Merge pull request #8685 from Mailaender/lint-projectile-sprites
...
Added projectile sprite testing to the CheckYaml lint rules
2015-07-21 01:56:58 +02:00
atlimit8
1f3ba22a55
Modify upgrade rules to match #8658 for rules older than 2015-07-11
2015-07-19 19:45:11 -05:00
Matthias Mailänder
d1db675af5
fix the linter not printing any helpful stacktraces (doh!)
2015-07-19 19:24:18 +02:00
reaperrr
abec89fa26
Replaced RenderGunboat with WithGunboatBody
...
Based on WithSpriteBody.
2015-07-18 18:21:10 +02:00
atlimit8
ef955c4b5a
Fix quick ReloadTimeMultiplier => ReloadDelayMultiplier rename
2015-07-17 22:45:13 -05:00
Matija Hustić
72e8e08f48
Step in the direction of RA2 paratroopers.
2015-07-14 20:39:06 +01:00
Oliver Brakmann
380cf22477
Merge pull request #8661 from penev92/bleed_renameCountry
...
Rename the Country trait to Faction
2015-07-14 21:05:52 +02:00
Oliver Brakmann
4ed7a4ce8a
Merge pull request #8659 from penev92/bleed_playerReference
...
Rename PlayerReference.Race to Faction
2015-07-14 20:15:56 +02:00
penev92
0f0497b74d
Add an upgrade rule for Country -> Faction
2015-07-14 18:50:41 +03:00
atlimit8
daec860192
Added multiplier modifier traits, removing GainsStatUpgrades, InvulnerabilityUpgrade, & Invulnerable.
2015-07-13 09:24:50 -05:00
atlimit8
7881ff40bf
Added FieldLoader.SerializeAttribute.Required to require fields in MiniYaml
2015-07-12 12:44:22 -05:00
atlimit8
5513030627
Make GainsExperience upgrades explicit.
2015-07-09 23:54:11 -05:00
Oliver Brakmann
4792ff336b
Merge pull request #8674 from reaperrr/rem-initact
...
Removed InitialActivity from FreeActor and Buildable
2015-07-09 18:47:13 +02:00
Matthias Mailänder
ee7ccf10e8
update auto-documentation
2015-07-09 10:56:59 +02:00
Matthias Mailänder
7447e0bf93
rename WRange to WDist
2015-07-09 10:55:38 +02:00
reaperrr
a29516656f
Upgrade rule for InitialActivity removal
2015-07-08 02:14:45 +02:00
penev92
c3fcd9a8a1
Some cleanups
2015-07-06 22:24:50 +03:00
penev92
bbb162190f
Add an upgrade rule
2015-07-05 23:49:26 +03:00
penev92
1d49c23af0
Rename PlayerReference.Race and LockRace to Faction and LockFaction
2015-07-05 23:08:49 +03:00
Matthias Mailänder
ed7b54a21e
add a Lua controllable flash palette trait
2015-07-05 18:15:12 +02:00
Paul Chote
7d62ac2b12
Merge RulesetCache.LoadDefaultRules and LoadMapRules.
2015-07-05 14:58:00 +01:00
Paul Chote
0dbbc00d0a
Simplify editor/importer map creation.
2015-07-05 14:57:58 +01:00
Pavel Penev
7918181442
Merge pull request #8641 from suvjunmd/dps
...
Added exception handling to ExportCharacterSeparatedRules
2015-07-05 14:26:08 +03:00
Matthias Mailänder
5549bab073
fix nesting level does not match indentation
2015-07-05 08:30:15 +02:00
Dmitri Suvorov
0457e58fe9
Added exception handling to ExportCharacterSeparatedRules
2015-07-05 02:32:24 +03:00
reaperrr
2be06e610a
Removed RenderUnit
...
Used this opportunity to unhardcode several sandworm-related sequences.
2015-07-04 22:08:07 +02:00
reaperrr
76aaafe37c
Added WithHarvestAnimation + WithDockingAnimation
...
Removed RenderHarvester.
2015-07-04 22:08:06 +02:00
reaperrr
de72db83db
Added WithLandingCraftAnimation and removed RenderLandingCraft
2015-07-04 22:08:05 +02:00
reaperrr
1abe7ab2dc
Renamed WithHarvestAnimation to WithHarvestOverlay
2015-07-04 22:08:04 +02:00
Paul Chote
0bbfeb5653
Add upgrade rules.
2015-07-04 17:07:06 +01:00
Oliver Brakmann
2d920c43fb
Merge pull request #8511 from Mailaender/rm-openra-editor
...
Dropped the legacy WinForms map editor
2015-06-20 23:35:23 +02:00