Matthias Mailänder
842fd8b4e5
update VS project file
2012-11-17 13:16:34 +01:00
Matthias Mailänder
c859fb1186
fix the remaining issues with the ra desert terrain
...
- extract mix file as it is easier to work with SHPs
- light palette rotator now excludes terrain palette
- water palette rotator now excludes player palette
- use wire fence, sand bags and brick wall from cnc
- draw ressources with player palette (workaround)
- delete all test maps
2012-11-17 13:15:16 +01:00
Matthias Mailänder
f3dc31be40
add PlayerPaletteFromCurrentTileset and desert tileset for RA
...
some things left to do:
ore, walls and silo/hbox need some work
2012-11-17 13:15:06 +01:00
Matthias Mailänder
a2f5ffd59e
made WaterPaletteRotation more configurable
...
Base is now configurable per terrain
ExcludePalettes is now exposed to yaml
2012-11-17 13:13:32 +01:00
Curtis Shmyr
7f5141c338
#2447 - Disguised spies are now hidden under GPS
2012-11-04 17:47:03 +13:00
Scott_NZ
fd734c8553
Improve the Soviet attacks more
2012-11-04 16:20:46 +13:00
Scott_NZ
9238de6a47
Add airbase and airbase secondary objective. Improve Soviet attacks. Enable players to capture sam sites as well as destroy them to complete the objective in Allies 02
2012-11-03 21:41:46 +13:00
Scott_NZ
b2c5f488a7
Rename Evacuees player to Allies. Make AA gun buildable.
2012-11-03 13:33:38 +13:00
Scott_NZ
c634867cdd
Reduce threshold, unused variables
2012-11-03 13:33:38 +13:00
Scott_NZ
d7f2273788
Increase duration between spawn for SP
2012-11-03 13:33:38 +13:00
Scott_NZ
0300a67da8
The Allies 02 Soviet reinforcements at 16 minutes are a bit too insane
2012-11-03 13:33:37 +13:00
Scott_NZ
03121ed826
Add yak strafing, support for SP as well as MP, additional Soviet spawn point
2012-11-03 13:33:37 +13:00
Scott_NZ
0cdff00cb6
First version of Allies 03
2012-11-03 13:33:36 +13:00
Scott_NZ
49571fc78a
Increase deaths threshold to 200
2012-11-03 13:33:35 +13:00
Curtis Shmyr
57dfc739c6
Fix #2433 - crash when ctnk order generator was active if ctnk dies
2012-10-21 16:46:58 -06:00
Curtis Shmyr
f3d4b6541c
Fixed ctnk desync #2448
2012-10-21 15:43:30 -06:00
Curtis Shmyr
d1c20d6c72
Fix #2434 and #2442
2012-10-21 14:55:25 -06:00
Scott_NZ
e1cb4d60c4
Fix crash when spectators are present
2012-10-15 16:28:38 +13:00
Igor Popov
1d62329969
fix #2425 ; Bots should be removed when switching to a map which doesn't allow them
2012-10-15 08:17:04 +13:00
Curtis Shmyr
267141749d
Chronotank charge pips down from 5->2, pips are blue and jump radius is blue
2012-10-13 16:50:11 -06:00
Curtis Shmyr
edd41c5be1
Chronotank jump cooldown lowered from 60 seconds to 30
2012-10-13 16:50:10 -06:00
Chris Forbes
6f3b21616f
fix warnings in allies scripts
2012-10-13 14:31:45 +13:00
Chris Forbes
1792f16929
Merge remote-tracking branch 'scott/allies'
2012-10-13 13:52:21 +13:00
Chris Forbes
8dfd02e69e
fix HackyAI's husk fetish
2012-10-13 13:45:35 +13:00
Chris Forbes
c8b1c1b999
tidy slightly in idle harv handler
2012-10-13 13:42:34 +13:00
Chris Forbes
403b51ca4b
remove duplication in Mobile
2012-10-13 12:55:51 +13:00
Chris Forbes
3fad0983b9
simplify Mobile using new ordering from FindTilesInCircle
2012-10-13 12:55:51 +13:00
Chris Forbes
bbab5237d1
get rid of crazy wasted work in HackyAI
2012-10-13 12:55:51 +13:00
Chris Forbes
6e237b53e1
remove unused trait lookup in ChronoshiftDeploy.ResolveOrder
2012-10-13 11:43:06 +13:00
Curtis Shmyr
83fc70f415
Added Chrono Tank to Allies
2012-10-13 11:37:46 +13:00
Scott_NZ
bd8ba636c9
Shift v2s to 4 minutes; improve the additional units code
2012-10-12 20:59:35 +13:00
Scott_NZ
6eb2f2bffe
Don't hard code 100 into the objectives string
2012-10-12 16:06:43 +13:00
Scott_NZ
d9a6cc6b1c
Should be greater than or equal to when comparing with death threshold
2012-10-11 22:57:19 +13:00
Scott_NZ
8c3aabb215
Support for updating objectives without flashing the objectives button. Added a secondary objective: lose fewer than 100 units.
2012-10-11 22:55:02 +13:00
Scott_NZ
d44d9f67f2
Promote the 'MainPresence' objective to primary.
2012-10-11 22:36:40 +13:00
Scott_NZ
8f8800803b
Make the Soviet V2s buildable immediately. Fix the Soviet reinforcements not arriving properly. Remove the Soviet reinforcements timer. Rework the bottom left of the map.
2012-10-11 22:35:13 +13:00
Scott_NZ
52007b6277
Move the timer positions
2012-10-09 20:56:11 +13:00
Scott_NZ
40206f8280
Improved control over the 'final' Soviet wave
2012-10-08 23:34:38 +13:00
Scott_NZ
f4d0f80cd3
Increase the difficulty of the final wave and shift some of the Soviet power plants around
2012-10-08 20:51:03 +13:00
Scott_NZ
8661fb6b8d
Add final attack for Soviets
2012-10-08 19:39:18 +13:00
Scott_NZ
c212095a40
Improve the stability of CountdownTimer
2012-10-08 17:16:42 +13:00
Chris Forbes
f337c7fb40
fix 2422; tesla ignoring weapon offset
2012-10-07 19:23:50 +13:00
Scott_NZ
073a8ee079
Sync up the countdown timer and the objectives button flash with the game speed
2012-10-05 22:03:35 +13:00
Scott_NZ
cba069a039
Improve the effectiveness of the parabombs
2012-10-05 16:23:58 +13:00
Scott_NZ
bf4829205c
Have the parabomber come from a different direction. Have the Soviet tanks go straight for the enemy base structures.
2012-10-04 23:59:33 +13:00
Scott_NZ
0524708e05
Add Yak harrassment
2012-10-02 21:52:45 +13:00
Scott_NZ
7e376330d0
Have the reinforcements money come in as supply trucks instead
2012-10-02 21:52:45 +13:00
Scott_NZ
762db8b304
Have the countdown timer flash in the last 10 seconds, and increase the money amount when reinforcements arrive
2012-10-02 21:52:44 +13:00
Scott_NZ
37479b3cfd
Tank wave at 11 minutes, just before the reinforcements arrive
2012-10-02 21:52:44 +13:00
Scott_NZ
07c2330245
Add 2 additional paradrop badgers to the paradrop attack, and a parabomb attack
2012-10-02 21:52:44 +13:00