Paul Chote
4df9fc1acc
Render minefield targeting using PBOG-style overlay.
2013-09-27 15:41:32 +12:00
Paul Chote
aed7f2ace6
Remove PPos and tidy DebugOverlay.
2013-09-27 15:41:32 +12:00
Paul Chote
b335d67ce3
Remove PPos hacks from RadarWidget.
2013-09-27 15:41:32 +12:00
Paul Chote
ad44610e5a
Replace dynamic Actor.Bounds with the (unchanging) relative rect.
2013-09-27 15:39:57 +12:00
Paul Chote
e03ec690ff
Track actor positions in ActorMap.
2013-09-27 15:36:51 +12:00
Paul Chote
b00cc6108d
Make ActorMap addition explicit.
2013-09-27 15:36:51 +12:00
Paul Chote
dfd51c0caa
Introduce ScreenMap trait for caching screen-coord queries.
2013-09-27 15:36:25 +12:00
Paul Chote
cad46e43c5
Add WorldRenderer parameter to WorldLoaded.
2013-09-27 15:29:44 +12:00
Paul Chote
c26a0cb222
Merge pull request #3837 from Mailaender/makefile-fixes
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Use the Makefile install rules for our packaging
2013-09-22 00:06:45 -07:00
Paul Chote
94e0a30904
Merge pull request #3858 from Mailaender/replay-folders
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Save Replays in per Mod and Version folders
2013-09-21 21:50:30 -07:00
Matthias Mailänder
a5b954a563
never heal enemies
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fixes #3597
2013-09-21 07:37:20 +02:00
Matthias Mailänder
de4c224b5c
separate RALint tests from regular builds
2013-09-20 18:27:46 +02:00
Matthias Mailänder
9d3b93f717
save replays in per mod and version folders
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StyleCop cleanups
2013-09-20 17:12:22 +02:00
Paul Chote
d272715c50
Revert "Filter AI targets based on what it can actually attack. Fixes #3763."
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This reverts commit 4791f93d77 .
2013-09-08 16:57:29 +12:00
buddytex
403e374b61
Removed default param usage.
2013-09-05 16:07:34 -05:00
Paul Chote
4791f93d77
Filter AI targets based on what it can actually attack. Fixes #3763 .
2013-09-02 19:39:06 +12:00
Chris Forbes
0bd7f4e205
Merge pull request #3762 from Mailaender/deviator
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Let the AI not command stolen units and brought back the Deviator tank
2013-09-01 01:15:43 -07:00
Matthias Mailänder
1a33608b73
CleanSquads from units that got stolen
2013-08-29 22:26:34 +02:00
Matthias Mailänder
5f8d8beec1
sync bullets and missiles
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to investigate desyncs
StyleCop clean WeaponInfo and friends
2013-08-29 17:37:35 +02:00
Matthias Mailänder
9c52055b2c
Merge pull request #3740 from pchote/bot-cleanup
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HackyAI refactoring
2013-08-29 08:32:00 -07:00
Paul Chote
fc324baf5f
Rename IsReloadable -> ReloadsAutomatically.
2013-08-29 20:14:38 +12:00
Paul Chote
ff36aa301f
Restore 6e13cb7f3 (lost while rebasing).
2013-08-29 20:14:37 +12:00
Paul Chote
c3da842b06
Initial cleanup of AirStates.
2013-08-29 20:14:37 +12:00
Paul Chote
d46c535850
Rename and simplify MayBeFlee -> ShouldFlee.
2013-08-29 20:14:37 +12:00
Paul Chote
7bcdf7d74b
Merge CalculateFuzzy and CanAttack.
2013-08-29 20:14:37 +12:00
Paul Chote
f6730a6740
Remove StateBase.AverageUnitsPosition.
2013-08-29 20:14:36 +12:00
Paul Chote
ea1b5fc89d
Remove explicit List<Actors> everywhere.
2013-08-29 20:14:36 +12:00
Paul Chote
5d142945eb
Initial cleanup of StateBase.
2013-08-29 20:14:36 +12:00
Paul Chote
233ba81976
Change Squad.IsEmpty -> IsValid.
2013-08-29 20:14:36 +12:00
Paul Chote
fd311502f5
Rename IState interface method names.
2013-08-29 20:14:35 +12:00
Paul Chote
b2a91cc8f8
Initial cleanup of Squad.
2013-08-29 20:14:35 +12:00
Paul Chote
aadfd6979b
Initial cleanup of BaseBuilder.
2013-08-29 20:14:35 +12:00
Paul Chote
d5f65eff88
Initial cleanup of fuzzy logic.
2013-08-29 20:14:34 +12:00
Paul Chote
e667ed8f1a
Make a bit more sense of FindAndDeployMcv.
2013-08-29 20:14:34 +12:00
Paul Chote
e30cd96500
Initial HackyAI cleanup pass.
2013-08-29 20:14:34 +12:00
Paul Chote
de8c736ca4
Split HackyAI into a more manageable set of files.
2013-08-29 20:14:33 +12:00
Paul Chote
eb5a962f3d
Merge pull request #3738 from Mailaender/fast-mod-switch
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Wired up OnDoubleClick for the ModBrowser.
2013-08-28 13:49:23 -07:00
Matthias Mailänder
ba13c1d982
StyleCop clean Map/*.cs files
2013-08-25 14:30:00 +02:00
Matthias Mailänder
63667a5825
load mods on double-click
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closes #3166
2013-08-23 20:42:25 +02:00
Matthias Mailänder
b5fcb297af
Merge pull request #3726 from pchote/cloak-fix
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Cloak fixes
2013-08-23 09:27:56 -07:00
Matthias Mailänder
dce04c9d11
Merge pull request #3725 from ScottNZ/flash
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Make buildings being captured flash the colour of the captor's owner
2013-08-23 08:53:59 -07:00
Chris Forbes
10f8bcf980
Merge pull request #3727 from pchote/colorpicker-fix
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Colorpicker crash fix
2013-08-22 14:39:23 -07:00
Paul Chote
7d8d5dc30d
Merge pull request #3655 from Mailaender/diplomacy
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Diplomacy Panel Renovation
2013-08-22 13:38:18 -07:00
Matthias Mailänder
f2150fc403
get the ActorInfo from current item not first or default
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fixes #3718
2013-08-22 21:40:37 +02:00
Matthias Mailänder
b2d37ba754
play launch / incoming sounds in air strike power, too
2013-08-22 21:40:37 +02:00
Matthias Mailänder
ac6227b4d1
split nuke announcements based on ally (and observer) / enemy
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instead of me / everyone else
2013-08-22 21:40:36 +02:00
Matthias Mailänder
d8b0c0d440
added support for nuke launch sound to confirm strike
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separated into IncomingSound = "nuke approaching/detected"
and changed LaunchSound into "nuke lauched"
also nuke with small L .aud in cnc rules looks like a typo
2013-08-22 21:40:36 +02:00
Matthias Mailänder
60b3601ffa
rewrite the Diplomacy panel
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now with scrollbars, fixes #3443
2013-08-22 21:35:37 +02:00
Matthias Mailänder
fea8dc11cf
separate diplomacy
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into it's own container and yaml file
control IsVisible from IngameChrome
2013-08-22 21:35:33 +02:00
Matthias Mailänder
f485ef2ecf
added support for weapon launch sound effects
2013-08-22 20:55:17 +02:00