Alexander Fast
|
070d00c678
|
Fixes year numbers in license text in file headers.
|
2014-08-21 11:27:52 +02:00 |
|
Matthias Mailänder
|
dc2880e047
|
bring it in line with Rearm
|
2014-07-09 09:35:36 +02:00 |
|
ScottNZ
|
dbffce81a6
|
Remove unused usings
|
2014-06-15 22:16:40 +12:00 |
|
Kanar
|
6fdb9e688a
|
Adds RallyPoint to Airfield, queues TakeOff
|
2014-06-10 18:02:04 +02:00 |
|
Matthias Mailänder
|
5274776d55
|
add the Dune 2000 repair depot active overlay
|
2014-05-20 11:48:52 +02:00 |
|
Jordan Glue
|
84030fd3c0
|
Fixing Helis taking off after rearmed but before repaired
|
2014-05-05 20:51:44 +10:00 |
|
Jordan Glue
|
ea32390700
|
closes #3091 Have Helis take off after repair/rearm
|
2014-05-05 19:31:57 +10:00 |
|
Chris Forbes
|
5cb86f8937
|
repair cost for units is always at least 1 per tick
|
2012-09-23 17:38:23 +12:00 |
|
alzeih
|
aa9dd73fe5
|
Fix #1236 - Aircraft with full health landing on FIX costs the player money
Note: still allows a plane on full health to land on FIX.
|
2011-12-14 00:01:58 +13:00 |
|
Chris Forbes
|
2bc260c833
|
move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits
|
2011-10-06 23:11:58 +13:00 |
|
Chris Forbes
|
1776b17205
|
fix busted indent in Repair.cs
|
2011-10-04 13:17:59 +13:00 |
|
Chris Forbes
|
55036cd58c
|
fix trailing whitespace everywhere
|
2011-09-26 08:40:39 +13:00 |
|
alzeih
|
255bac6aff
|
QueuedActivity's Insert is broken
|
2011-04-16 12:50:13 +12:00 |
|
Chris Forbes
|
f851e6a212
|
fix a silly glitch in unit repairing
|
2011-04-09 15:14:19 +12:00 |
|
Paul Chote
|
094907c1a9
|
Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Paul Chote
|
22bf9e7aff
|
Further refactoring of Repair.
|
2011-01-05 13:29:38 +13:00 |
|
Chris Forbes
|
418284672c
|
clean up some potential fp misbehavior in Repair.cs
|
2011-01-05 09:12:29 +13:00 |
|
Paul Chote
|
5070a81db4
|
Move CancelableActivity into the Activities namespace. Remove the Idle activity.
|
2010-11-30 11:11:14 +13:00 |
|
Bob
|
ef665df2e9
|
refactor activity queueing
|
2010-09-22 10:13:13 +12:00 |
|
Chris Forbes
|
8dbbaca8da
|
fix repair semantics for vehicles on FIX; fix #138
|
2010-09-13 07:36:53 +12:00 |
|
Bob
|
ae703d50b2
|
Actor.traits is implementation detail
|
2010-08-14 17:39:49 +12:00 |
|
Paul Chote
|
1459ec483c
|
Rename ExtendedDamageState -> DamageState
|
2010-07-30 22:24:43 +12:00 |
|
Paul Chote
|
98ac5a036f
|
Add an `Undamaged' damagestate to simplify things related to healing.
|
2010-07-30 01:22:41 +12:00 |
|
Paul Chote
|
bce9791b56
|
Fix building repair; Kill GlobalDefaults.
|
2010-07-30 00:41:55 +12:00 |
|
Paul Chote
|
6fba888d45
|
Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
|
2010-07-30 00:33:44 +12:00 |
|
Chris Forbes
|
d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
Bob
|
fb6c44bce3
|
move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
|
2010-07-08 17:24:12 +12:00 |
|
Chris Forbes
|
33971c06a6
|
fix crash in Activities.Repair
|
2010-06-16 22:42:22 +12:00 |
|
Chris Forbes
|
1d0848466f
|
moved most render bits to ra
|
2010-05-20 19:09:48 +12:00 |
|