Commit Graph

29 Commits

Author SHA1 Message Date
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
Matthias Mailänder
dc2880e047 bring it in line with Rearm 2014-07-09 09:35:36 +02:00
ScottNZ
dbffce81a6 Remove unused usings 2014-06-15 22:16:40 +12:00
Kanar
6fdb9e688a Adds RallyPoint to Airfield, queues TakeOff 2014-06-10 18:02:04 +02:00
Matthias Mailänder
5274776d55 add the Dune 2000 repair depot active overlay 2014-05-20 11:48:52 +02:00
Jordan Glue
84030fd3c0 Fixing Helis taking off after rearmed but before repaired 2014-05-05 20:51:44 +10:00
Jordan Glue
ea32390700 closes #3091 Have Helis take off after repair/rearm 2014-05-05 19:31:57 +10:00
Chris Forbes
5cb86f8937 repair cost for units is always at least 1 per tick 2012-09-23 17:38:23 +12:00
alzeih
aa9dd73fe5 Fix #1236 - Aircraft with full health landing on FIX costs the player money
Note: still allows a plane on full health to land on FIX.
2011-12-14 00:01:58 +13:00
Chris Forbes
2bc260c833 move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits 2011-10-06 23:11:58 +13:00
Chris Forbes
1776b17205 fix busted indent in Repair.cs 2011-10-04 13:17:59 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
alzeih
255bac6aff QueuedActivity's Insert is broken 2011-04-16 12:50:13 +12:00
Chris Forbes
f851e6a212 fix a silly glitch in unit repairing 2011-04-09 15:14:19 +12:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
22bf9e7aff Further refactoring of Repair. 2011-01-05 13:29:38 +13:00
Chris Forbes
418284672c clean up some potential fp misbehavior in Repair.cs 2011-01-05 09:12:29 +13:00
Paul Chote
5070a81db4 Move CancelableActivity into the Activities namespace. Remove the Idle activity. 2010-11-30 11:11:14 +13:00
Bob
ef665df2e9 refactor activity queueing 2010-09-22 10:13:13 +12:00
Chris Forbes
8dbbaca8da fix repair semantics for vehicles on FIX; fix #138 2010-09-13 07:36:53 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Paul Chote
1459ec483c Rename ExtendedDamageState -> DamageState 2010-07-30 22:24:43 +12:00
Paul Chote
98ac5a036f Add an `Undamaged' damagestate to simplify things related to healing. 2010-07-30 01:22:41 +12:00
Paul Chote
bce9791b56 Fix building repair; Kill GlobalDefaults. 2010-07-30 00:41:55 +12:00
Paul Chote
6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Bob
fb6c44bce3 move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render 2010-07-08 17:24:12 +12:00
Chris Forbes
33971c06a6 fix crash in Activities.Repair 2010-06-16 22:42:22 +12:00
Chris Forbes
1d0848466f moved most render bits to ra 2010-05-20 19:09:48 +12:00