Alexander Fast
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070d00c678
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Fixes year numbers in license text in file headers.
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2014-08-21 11:27:52 +02:00 |
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Matthias Mailänder
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1e2e7bcf42
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StyleCop
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2014-07-05 09:00:20 +02:00 |
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Paul Chote
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7b52fa52b6
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Replace CPos.CenterPosition -> Map.CenterOfCell.
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2014-06-27 23:30:40 +12:00 |
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ScottNZ
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dbffce81a6
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Remove unused usings
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2014-06-15 22:16:40 +12:00 |
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Pavlos Touboulidis
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b560268495
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Change animations to use the proper SequenceProvider
Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
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2014-05-17 14:33:16 +03:00 |
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Paul Chote
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15688eed13
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Allow Animation to generate its own Renderables.
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2013-07-15 20:54:02 +12:00 |
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Paul Chote
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90d7f230ed
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Move RallyPoint offset into sequences.
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2013-06-20 22:35:01 +12:00 |
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Paul Chote
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c6e6977bf6
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Convert RallyPoint to world coordinates.
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2013-05-17 18:12:28 +12:00 |
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Paul Chote
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ca5f2c3785
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Split Renderable into an IRenderable interface and SpriteRenderable implementation.
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2013-05-17 18:12:28 +12:00 |
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Paul Chote
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5a4bd14835
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Ditto for RallyPoint.
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2013-02-25 21:12:01 +13:00 |
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Paul Chote
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3380817865
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Pass WorldRenderer to Render().
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2013-02-25 21:11:33 +13:00 |
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Paul Chote
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885eec7444
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Move effects to WorldRenderer palette lookup.
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2013-02-24 15:43:20 +13:00 |
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James Dunne
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9c49143534
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New types for cell and pixel coordinate position/vectors.
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2012-06-21 15:36:59 -05:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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5531715652
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fixed 850 -- rallypoint flags staying original owner's color after capture
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2011-05-30 21:35:35 +12:00 |
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Chris Forbes
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368468e323
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format RenderSimple
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2011-05-30 21:32:54 +12:00 |
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Paul Chote
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8f962853f9
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Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.
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2011-05-03 22:21:31 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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b44cb9ad57
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Pulse the rally point circles when a new location is set.
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2010-11-30 19:07:41 +13:00 |
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Paul Chote
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d559b5cdb7
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Rallypoint Polish: Improved artwork, correct positioning, doesn't disappear when the building is offscreen, targeting cursor.
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2010-11-27 14:54:29 +13:00 |
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