Commit Graph

2445 Commits

Author SHA1 Message Date
Bob
4f9fb8f08d use .net's Stopwatch instead of sdl's broken timer 2010-04-09 14:53:25 +12:00
Chris Forbes
d53212ff00 unfail maplist timing 2010-04-09 14:51:20 +12:00
Paul Chote
73dc63886a Use SHA1 for map uids 2010-04-09 14:51:19 +12:00
Paul Chote
f5787476f7 Load map smudges 2010-04-09 14:51:18 +12:00
Paul Chote
60bc0c3f69 Convert and store smudges in map 2010-04-09 14:51:17 +12:00
alzeih
bae27fc165 Ints are 4 bytes always (apparently), and Order's ToString is no longer broken 2010-04-09 14:51:15 +12:00
alzeih
6d2f2378e9 Tidy up OutOfSync, Blaming of Tick, ToString in Order 2010-04-09 14:51:14 +12:00
alzeih
c8bc0c51cd that was stupid 2010-04-09 14:51:13 +12:00
alzeih
cfa3ef1475 OutOfSync is more verbose 2010-04-09 14:51:11 +12:00
Paul Chote
05f28bca23 Arbitrary smudge types 2010-04-09 14:51:10 +12:00
Paul Chote
916706fa75 runtime smudge support 2010-04-09 14:51:09 +12:00
Paul Chote
ff7204d79d Fix gems 2010-04-09 14:51:07 +12:00
Paul Chote
a0ad3d76b3 Fix map preview aspect ratio 2010-04-09 14:51:06 +12:00
Paul Chote
2885b25ec7 Fix NRE 2010-04-09 14:51:05 +12:00
Paul Chote
656ba93546 Unhardcode starting maps 2010-04-09 14:51:04 +12:00
Paul Chote
6d602b1acb Fix duplicate-conversion crash. Include 3 maps for ra and cnc. Begin new style map preview. 2010-04-09 14:51:02 +12:00
Paul Chote
b135a059ee Map converter saves to package 2010-04-09 14:51:01 +12:00
Paul Chote
70dad96ad6 Map chooser 2010-04-09 14:51:00 +12:00
Paul Chote
4e0170a437 Maps as packages. Disable broken map selector. 2010-04-09 14:50:58 +12:00
Paul Chote
fd5539d110 Reimplement Bibs 2010-04-09 14:50:57 +12:00
Paul Chote
25c95982d7 Bring bridge support back to the level of upstream/master 2010-04-09 14:50:56 +12:00
Paul Chote
a493577c8b Remove obsolete files 2010-04-09 14:50:54 +12:00
Paul Chote
586266d2dc Fix for loading yaml from a mounted package/folder 2010-04-09 14:50:53 +12:00
Paul Chote
1af84c9b1b Fix cnc support 2010-04-09 14:50:52 +12:00
Paul Chote
8c15a4f6f4 Convert overlays (wall, field, crate) to actors. Untested cnc support. 2010-04-09 14:50:51 +12:00
Paul Chote
3b15aec294 perf fixes 2010-04-09 14:50:49 +12:00
Paul Chote
c366b7c7fc Fixes & Resources support 2010-04-09 14:50:48 +12:00
Paul Chote
705e3eb2f6 More fixes 2010-04-09 14:50:47 +12:00
Paul Chote
b8702e494b Fix most of the x/y issues 2010-04-09 14:50:46 +12:00
Paul Chote
f7e2f414c0 Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images. 2010-04-09 14:50:44 +12:00
Paul Chote
382efbcdfb Map saving 2010-04-09 14:50:43 +12:00
Paul Chote
585f15d4ca Converter for ra maps -> new format. 2010-04-09 14:50:42 +12:00
Paul Chote
8a64209d89 Reorganise FileFormats 2010-04-09 14:50:40 +12:00
Paul Chote
5a95c8a071 Better map format; First half of a loader for it. 2010-04-09 14:50:39 +12:00
Paul Chote
da2f919e8f Saves enough data for a functional multiplayer map. Waypoint and Actor definitions will want refactoring at some point. 2010-04-09 14:50:38 +12:00
Paul Chote
06537d86f7 Save tile and resource data as a binary blob 2010-04-09 14:50:36 +12:00
Paul Chote
db654c1517 Dump a bunch of stuff into yaml; not optimal. 2010-04-09 14:50:35 +12:00
Paul Chote
00288e19a4 Skeleton for a map converter 2010-04-09 14:50:34 +12:00
Chris Forbes
d469fdad94 use Tao dlls in thirdparty 2010-04-09 14:50:33 +12:00
Chris Forbes
5055b465c9 linear inaccuracy model 2010-04-09 14:50:31 +12:00
Chris Forbes
ff67140f01 update data solution 2010-04-09 14:50:30 +12:00
Chris Forbes
c14654fc6c #87 CNC buildings should show Critical anim while dying 2010-04-05 12:41:16 +12:00
Bob
ed33684cd5 removing the verifier (broken security is worse than no security.) 2010-04-05 12:33:25 +12:00
Chris Forbes
8f1102016c split RA yaml into categories, like CNC 2010-04-05 12:22:38 +12:00
Chris Forbes
71340811ef #65 CNC Ion Cannon - 3 minute cooldown, narrow effect, still PerCell damage for massive building damage 2010-04-05 08:53:25 +12:00
Chris Forbes
93632f6c6c #115 New construction options 2010-04-05 08:49:36 +12:00
Chris Forbes
2f982c7eea #68 Inaccurate weapons (2/2) 2010-04-05 07:56:29 +12:00
Chris Forbes
7dc765d120 #68 Inaccurate weapons (1/2) 2010-04-05 07:56:29 +12:00
Chris Forbes
aa9d07261c #136 ra afld animation was too fast 2010-04-05 07:56:28 +12:00
Chris Forbes
8cf2b75f94 fix linebuild bugs (2/2) 2010-04-05 07:56:28 +12:00