Bob
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4f9fb8f08d
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use .net's Stopwatch instead of sdl's broken timer
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2010-04-09 14:53:25 +12:00 |
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Chris Forbes
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d53212ff00
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unfail maplist timing
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2010-04-09 14:51:20 +12:00 |
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Paul Chote
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73dc63886a
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Use SHA1 for map uids
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2010-04-09 14:51:19 +12:00 |
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Paul Chote
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f5787476f7
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Load map smudges
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2010-04-09 14:51:18 +12:00 |
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Paul Chote
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60bc0c3f69
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Convert and store smudges in map
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2010-04-09 14:51:17 +12:00 |
|
alzeih
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bae27fc165
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Ints are 4 bytes always (apparently), and Order's ToString is no longer broken
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2010-04-09 14:51:15 +12:00 |
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alzeih
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6d2f2378e9
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Tidy up OutOfSync, Blaming of Tick, ToString in Order
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2010-04-09 14:51:14 +12:00 |
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alzeih
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c8bc0c51cd
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that was stupid
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2010-04-09 14:51:13 +12:00 |
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alzeih
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cfa3ef1475
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OutOfSync is more verbose
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2010-04-09 14:51:11 +12:00 |
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Paul Chote
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05f28bca23
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Arbitrary smudge types
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2010-04-09 14:51:10 +12:00 |
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Paul Chote
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916706fa75
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runtime smudge support
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2010-04-09 14:51:09 +12:00 |
|
Paul Chote
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ff7204d79d
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Fix gems
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2010-04-09 14:51:07 +12:00 |
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Paul Chote
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a0ad3d76b3
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Fix map preview aspect ratio
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2010-04-09 14:51:06 +12:00 |
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Paul Chote
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2885b25ec7
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Fix NRE
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2010-04-09 14:51:05 +12:00 |
|
Paul Chote
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656ba93546
|
Unhardcode starting maps
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2010-04-09 14:51:04 +12:00 |
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Paul Chote
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6d602b1acb
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Fix duplicate-conversion crash. Include 3 maps for ra and cnc. Begin new style map preview.
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2010-04-09 14:51:02 +12:00 |
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Paul Chote
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b135a059ee
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Map converter saves to package
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2010-04-09 14:51:01 +12:00 |
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Paul Chote
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70dad96ad6
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Map chooser
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2010-04-09 14:51:00 +12:00 |
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Paul Chote
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4e0170a437
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Maps as packages. Disable broken map selector.
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2010-04-09 14:50:58 +12:00 |
|
Paul Chote
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fd5539d110
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Reimplement Bibs
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2010-04-09 14:50:57 +12:00 |
|
Paul Chote
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25c95982d7
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Bring bridge support back to the level of upstream/master
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2010-04-09 14:50:56 +12:00 |
|
Paul Chote
|
a493577c8b
|
Remove obsolete files
|
2010-04-09 14:50:54 +12:00 |
|
Paul Chote
|
586266d2dc
|
Fix for loading yaml from a mounted package/folder
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2010-04-09 14:50:53 +12:00 |
|
Paul Chote
|
1af84c9b1b
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Fix cnc support
|
2010-04-09 14:50:52 +12:00 |
|
Paul Chote
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8c15a4f6f4
|
Convert overlays (wall, field, crate) to actors. Untested cnc support.
|
2010-04-09 14:50:51 +12:00 |
|
Paul Chote
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3b15aec294
|
perf fixes
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2010-04-09 14:50:49 +12:00 |
|
Paul Chote
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c366b7c7fc
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Fixes & Resources support
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2010-04-09 14:50:48 +12:00 |
|
Paul Chote
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705e3eb2f6
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More fixes
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2010-04-09 14:50:47 +12:00 |
|
Paul Chote
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b8702e494b
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Fix most of the x/y issues
|
2010-04-09 14:50:46 +12:00 |
|
Paul Chote
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f7e2f414c0
|
Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
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2010-04-09 14:50:44 +12:00 |
|
Paul Chote
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382efbcdfb
|
Map saving
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2010-04-09 14:50:43 +12:00 |
|
Paul Chote
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585f15d4ca
|
Converter for ra maps -> new format.
|
2010-04-09 14:50:42 +12:00 |
|
Paul Chote
|
8a64209d89
|
Reorganise FileFormats
|
2010-04-09 14:50:40 +12:00 |
|
Paul Chote
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5a95c8a071
|
Better map format; First half of a loader for it.
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2010-04-09 14:50:39 +12:00 |
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Paul Chote
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da2f919e8f
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Saves enough data for a functional multiplayer map. Waypoint and Actor definitions will want refactoring at some point.
|
2010-04-09 14:50:38 +12:00 |
|
Paul Chote
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06537d86f7
|
Save tile and resource data as a binary blob
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2010-04-09 14:50:36 +12:00 |
|
Paul Chote
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db654c1517
|
Dump a bunch of stuff into yaml; not optimal.
|
2010-04-09 14:50:35 +12:00 |
|
Paul Chote
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00288e19a4
|
Skeleton for a map converter
|
2010-04-09 14:50:34 +12:00 |
|
Chris Forbes
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d469fdad94
|
use Tao dlls in thirdparty
|
2010-04-09 14:50:33 +12:00 |
|
Chris Forbes
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5055b465c9
|
linear inaccuracy model
|
2010-04-09 14:50:31 +12:00 |
|
Chris Forbes
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ff67140f01
|
update data solution
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2010-04-09 14:50:30 +12:00 |
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Chris Forbes
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c14654fc6c
|
#87 CNC buildings should show Critical anim while dying
|
2010-04-05 12:41:16 +12:00 |
|
Bob
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ed33684cd5
|
removing the verifier (broken security is worse than no security.)
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2010-04-05 12:33:25 +12:00 |
|
Chris Forbes
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8f1102016c
|
split RA yaml into categories, like CNC
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2010-04-05 12:22:38 +12:00 |
|
Chris Forbes
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71340811ef
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#65 CNC Ion Cannon - 3 minute cooldown, narrow effect, still PerCell damage for massive building damage
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2010-04-05 08:53:25 +12:00 |
|
Chris Forbes
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93632f6c6c
|
#115 New construction options
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2010-04-05 08:49:36 +12:00 |
|
Chris Forbes
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2f982c7eea
|
#68 Inaccurate weapons (2/2)
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2010-04-05 07:56:29 +12:00 |
|
Chris Forbes
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7dc765d120
|
#68 Inaccurate weapons (1/2)
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2010-04-05 07:56:29 +12:00 |
|
Chris Forbes
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aa9d07261c
|
#136 ra afld animation was too fast
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2010-04-05 07:56:28 +12:00 |
|
Chris Forbes
|
8cf2b75f94
|
fix linebuild bugs (2/2)
|
2010-04-05 07:56:28 +12:00 |
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