RoosterDragon
4fe2ed3df0
Fix RCS1068
2023-10-30 23:31:33 +02:00
RoosterDragon
1a299d10ed
Fix RCS1058
2023-10-30 23:31:33 +02:00
RoosterDragon
d1dc6293e8
Fix RCS1049
2023-10-30 23:31:33 +02:00
RoosterDragon
9f1ea57d3c
Fix RCS1041
2023-10-30 23:31:33 +02:00
RoosterDragon
917b0512bf
Enable Roslynator
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Remove existing rules which were not enforced and have some existing violations. Enforce a suite of useful rules that have no existing violations.
2023-10-30 15:30:10 +01:00
michaeldgg2
b9b5b90330
Allow changing ZOffset of renderables in ActorPreviewPlaceBuildingPreview
2023-10-30 15:15:21 +01:00
RoosterDragon
216758dbc7
Fix Locomotor.CanMoveFreelyInto when using ignoreSelf.
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The ignoreSelf flag is intended to allow the current actor to be ignored when checking for blocking actors. This check worked correctly for cells occupied by a single actor. When a cell was occupied by multiple actors, the check was only working if the current actor happened to be the first actor. This is incorrect, if the current actor is anywhere in the cell then this flag should apply.
This flag failing to be as effective as intended meant that checks in methods such as PathFinder.FindPathToTargetCells would consider the source cell inaccessible, when it should have considered the cell accessible. This is a disaster for performance as an inaccessible cell requires a slow fallback path that performs a local path search. This means pathfinding was unexpectedly slow when this occurred. One scenario is force attacking with a group of infantry sharing the same cell. They should benefit from this check to do a fast path search, but failed to benefit from this check and the search would be slow instead.
Applying the flag correctly resolves the performance impact.
2023-10-30 11:33:54 +02:00
Paul Chote
96dc085b35
Make lobby option tooltips work the same as factions.
2023-10-30 00:25:07 +02:00
Paul Chote
b28a3b6a5a
Fix lobby faction tooltip rendering.
2023-10-30 00:25:07 +02:00
Paul Chote
500ee54f04
Fix margins of TD ingame menu panels.
2023-10-29 20:31:50 +02:00
Paul Chote
dd95b199b7
Fix a collection of mission browser UI issues.
2023-10-29 20:25:30 +02:00
Matthias Mailänder
3d9ac5a85e
Update DiscordRichPresence to version 1.2.1.24.
2023-10-27 13:34:14 +03:00
Paul Chote
8503678fc7
Support loading sprites with pre-multiplied alpha.
2023-10-27 13:20:07 +03:00
Paul Chote
37ce5e447f
Replace custom factpdox sprite with dynamically rendered vortex.
2023-10-27 10:37:28 +03:00
Paul Chote
44d7903a4b
Add dynamic ChronoVortexRenderable.
2023-10-27 10:37:28 +03:00
Paul Chote
a3c0cee2cc
Fix IRenderPostProcessPass texture unit binding.
2023-10-25 12:28:24 +03:00
Oliver Brakmann
4cc9b1be2b
Allow actors to target terrain without force-fire
2023-10-24 22:13:43 +03:00
Paul Chote
f1fba1ed14
Fix shader type conversion.
2023-10-24 22:03:43 +03:00
Paul Chote
3bb42522b8
Pack vertex attributes and palette into a single integer bitfield.
2023-10-23 22:42:33 +03:00
Paul Chote
143cd8f856
Add support for signed and unsigned integer vertex attributes.
2023-10-23 22:42:33 +03:00
Paul Chote
4547f3c2b9
Change PaletteReference.TextureIndex to an integer.
2023-10-23 22:42:33 +03:00
Paul Chote
c3ff5d954a
Ensure consistent state in the world texture before rendering.
2023-10-23 22:42:33 +03:00
Paul Chote
43ddee5d30
Simplify post-processing shaders.
2023-10-23 22:42:33 +03:00
Paul Chote
813a1984f9
Fix shader type conversion.
2023-10-22 22:20:23 +03:00
Paul Chote
9a5f5f9f8f
Remove legacy OpenGL support.
2023-10-22 19:51:46 +03:00
Paul Chote
cb55039ec9
Replace GlobalLightingPaletteEffect with a post-processing shader.
2023-10-22 19:34:05 +03:00
Paul Chote
a51a9700cf
Replace FlashPaletteEffect with a post-processing shader.
2023-10-22 19:34:05 +03:00
Paul Chote
59d40c8b4e
Replace ChronoshiftPaletteEffect with a post-processing shader.
2023-10-22 19:34:05 +03:00
Paul Chote
7adcba5b7f
Enable start/end fades in D2k.
2023-10-22 19:34:05 +03:00
Paul Chote
fe6de396f2
Replace MenuPaletteEffect with a post-processing shader.
2023-10-22 19:34:05 +03:00
Paul Chote
47af7a9023
Add IPostProcessWorldShader for custom effect render passes.
2023-10-22 19:34:05 +03:00
dnqbob
b1f5367822
Allow mission use LobbyOptions as options and remove unused translation
2023-10-22 13:51:25 +02:00
dnqbob
cd40d150c1
TS: Hover MLRS simplify
2023-10-21 22:21:12 +03:00
dnqbob
98160512b8
Fix LeavesTrails add effect at where actor removed
2023-10-21 22:21:12 +03:00
Gustas
9a235f2256
Manual fixup
2023-10-21 19:35:00 +02:00
Gustas
754e7845f3
Automated translation extraction
2023-10-21 19:35:00 +02:00
Gustas
cbd6b67456
Add automated chrome string extractor.
2023-10-21 19:35:00 +02:00
Gustas
1f0e73906e
Fix static linting
2023-10-21 19:35:00 +02:00
Gustas
f4d1c924d7
Remove model slider from common
2023-10-21 19:35:00 +02:00
dnqbob
1a98312595
TS Service Depot: allow sell unit when repairing
2023-10-21 19:47:28 +03:00
dnqbob
3bc4a6c9dc
Add GrantConditionWhenDock pair
2023-10-21 19:47:28 +03:00
dnqbob
8b96b75960
LeavesTrails only works when actor inworld
2023-10-21 18:43:45 +02:00
dnqbob
d69dbd2793
FloatingSpriteEmitter only works when actor inworld
2023-10-21 18:43:45 +02:00
Jakub Vesely
cd5eb89ebc
TS: EMP Cannon should only be able to fire via the support power. Fixes #20828
2023-10-21 18:36:48 +02:00
Paul Chote
20c683fb4f
Enforce stricter checks on sequence Facings.
2023-10-21 18:23:37 +03:00
dnqbob
c427e24360
DetectCloaked: actor should be in world
2023-10-17 20:17:26 +03:00
Gustas
feced5505a
Remove the possibility of ReloadDelay becoming 0 with modifiers
2023-10-17 14:18:35 +02:00
Pavel Penev
806eebd269
Deprecated DateTimeGlobal.IsHalloween
2023-10-17 14:04:39 +02:00
Pavel Penev
b394e15998
Added current datetime properties to the Lua API
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Also deprecated the IsHalloween property in favour of them.
2023-10-17 14:04:39 +02:00
Pavel Penev
13d446e27e
Fixed some bogus space indentation
2023-10-17 14:04:13 +02:00