Chris Forbes
|
0e45968573
|
remove 'private' keyword where possible
|
2011-06-29 09:15:39 +12:00 |
|
Paul Chote
|
372d2f5426
|
Saner load code for cnc. Installing not yet implemented.
|
2011-05-21 17:26:10 +12:00 |
|
Paul Chote
|
3d347848f3
|
Remove another hardcoded widget reference and prepare for saner init code.
|
2011-05-21 17:25:45 +12:00 |
|
Chris Forbes
|
b183366d54
|
add ChromeMetrics for values we dont want to duplicate everywhere
|
2011-05-21 16:27:06 +12:00 |
|
Matthew Bowra-Dean
|
20458fc552
|
Move Platform.cs to OpenRA.FileFormats, fix #765.
|
2011-05-21 11:35:04 +12:00 |
|
Paul Chote
|
094907c1a9
|
Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Paul Chote
|
c2db816837
|
Kill MapStub
|
2011-02-11 21:50:11 +13:00 |
|
Paul Chote
|
580b9014b3
|
Install map button (does not verify that maps are valid).
|
2011-01-27 20:50:03 +13:00 |
|
Paul Chote
|
827a19adef
|
Fix the cursor during init.
|
2011-01-27 20:50:00 +13:00 |
|
Paul Chote
|
6a90f00298
|
Start tidying things up
|
2011-01-27 20:50:00 +13:00 |
|
Paul Chote
|
6c14b78b7c
|
Load the game into an intermediate state where RAInitDelegate can install packages, etc (an even bigger hack).
|
2011-01-27 20:50:00 +13:00 |
|
Paul Chote
|
6776d6f906
|
Load the main menu without loading mixes or creating a shellmap world. A giant hack.
|
2011-01-27 20:50:00 +13:00 |
|
Chris Forbes
|
848622054d
|
unstatic SpriteLoader
|
2011-01-26 21:09:07 +13:00 |
|
Chris Forbes
|
1d7f57941e
|
rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise
|
2011-01-26 21:07:54 +13:00 |
|
Paul Chote
|
b9e32e5c06
|
Load maps from <support dir>/maps/<mod>/ too.
|
2011-01-21 17:38:28 +13:00 |
|
Paul Chote
|
cb50182fac
|
Bugfixes: ZipFile.GetInputStream().GetAllBytes/.Length doesn't work; Divide by zero when no shellmaps are available; UseAsShellmap isn't saved by the editor; Duplicate maps crashes game.
|
2010-12-30 17:43:44 +13:00 |
|
Paul Chote
|
fc6438e311
|
Use Filepaths instead of IFolders where possible.
|
2010-12-29 21:25:43 +13:00 |
|
Paul Chote
|
829fe6530a
|
Start fixing the editor
|
2010-12-29 19:03:45 +13:00 |
|
Chris Forbes
|
fa36c71023
|
fix game failing to load compressed maps; convert 'a path beyond.'
|
2010-12-29 00:55:10 +13:00 |
|
Chris Forbes
|
1cee570207
|
blah
|
2010-12-28 18:44:44 +13:00 |
|
Chris Forbes
|
382435e629
|
blah
|
2010-12-28 18:42:46 +13:00 |
|
Chris Forbes
|
637dbee32f
|
remove support for loading from maps/
|
2010-12-28 18:41:46 +13:00 |
|
Chris Forbes
|
81f6843791
|
bind .oramap -> ZipFile; search for .zip and .oramap in the map enumerator
|
2010-12-28 18:40:52 +13:00 |
|
Chris Forbes
|
cc6d445ef1
|
blah
|
2010-12-28 18:32:18 +13:00 |
|
Chris Forbes
|
cc2efdfa4a
|
start reworking map enumerator
|
2010-12-28 18:27:40 +13:00 |
|
Paul Chote
|
f9f9fbf3e4
|
Reinit the sheetbuilder too - appending more sprites to the old sheets isn't the best of ideas. Fixes "Terrain sprites span multiple sheets" on cnc tundra map.
|
2010-11-27 15:11:38 +13:00 |
|
Paul Chote
|
00dc91cf49
|
Standardise Theater -> Tileset.
|
2010-11-24 10:09:51 +13:00 |
|
Chris Forbes
|
d78dde4db1
|
fix ModData still being bogus about custom sequences
|
2010-11-21 11:26:22 +13:00 |
|
geckosoft
|
be9f52e029
|
Changed: Mounts the map' IFolder with least possible priority, allowing the map to has its own assets
|
2010-11-21 10:59:26 +13:00 |
|
geckosoft
|
b31a35d34b
|
Changed: Made it possible for maps to contain custom sequences (allowing 100% custom map-specific units to be 'build')
|
2010-11-21 10:57:16 +13:00 |
|
Paul Chote
|
356c750b23
|
Refactor Package -> MixFile; group filesystem related classes in FileFormats.
|
2010-11-09 11:02:13 +13:00 |
|
Chris Forbes
|
80e3b8be0d
|
more cleanups
|
2010-11-01 20:28:28 +13:00 |
|
Matthew Bowra-Dean
|
4490a90332
|
Changed IFolder implementations' priorities to be based on listing order in mod.yaml
|
2010-10-28 22:21:54 +13:00 |
|
Matthew Bowra-Dean
|
9ac9d83745
|
Moved Mod class into OpenRA.FileFormats. Added OpenRA.Utility project, a CLI program for utility actions on a game install.
|
2010-10-16 18:48:41 +13:00 |
|
Paul Chote
|
c0fcc862d6
|
Add some more mod metadata for beedee. Todo: enforce dependencies and standalone during game init.
|
2010-10-13 19:57:52 +13:00 |
|
Paul Chote
|
9620b4ed46
|
Add mod metadata, and filter valid mods on startup.
|
2010-10-02 20:37:22 +13:00 |
|
Bob
|
3165ec5359
|
create widgets on demand
|
2010-09-22 08:02:03 +12:00 |
|
Paul Chote
|
dbbdc171d2
|
Use the new-format sequences.
|
2010-09-09 20:31:53 +12:00 |
|
Paul Chote
|
598fe9f956
|
gut perf logging - only record expensive ticks. perf.log is small enough to be useful now.
|
2010-09-06 15:29:34 +12:00 |
|
Paul Chote
|
dbd076543b
|
Low level loadscreen displays earlier
|
2010-08-25 21:17:05 +12:00 |
|
Paul Chote
|
b6b4df703a
|
Shift loadscreen into mods
|
2010-08-25 20:15:46 +12:00 |
|
Paul Chote
|
b17e6900ec
|
Awesome loadscreen for ra; crashfixes
|
2010-08-25 20:15:45 +12:00 |
|
Paul Chote
|
08a60ca336
|
Initial loadscreen impl; draws a black screen.
|
2010-08-25 20:15:45 +12:00 |
|
Chris Forbes
|
3f11c32c4a
|
blah
|
2010-08-23 17:58:25 +12:00 |
|
Paul Chote
|
49f2bfb460
|
Only reload sprites on theatre change; kill cruft
|
2010-08-21 20:34:59 +12:00 |
|
Paul Chote
|
9db92ed8ba
|
Shift the nasty bits of map loading into ModData
|
2010-08-21 20:23:14 +12:00 |
|
Paul Chote
|
4e2d76f6ed
|
Move AvailableMaps into ModData
|
2010-08-21 20:11:05 +12:00 |
|
Bob
|
7e67a5bb2d
|
move calls to manifest ctor into ModData
|
2010-08-21 18:26:16 +12:00 |
|
Bob
|
0e16aa339d
|
move SheetBuilder singleton onto ModData
|
2010-08-21 17:44:06 +12:00 |
|
Bob
|
c7b650d6ec
|
de-static'd CursorSheetBuilder
|
2010-08-21 17:36:58 +12:00 |
|