Chris Forbes
522bf234b8
#93 shift selection
2009-12-05 17:14:23 +13:00
Chris Forbes
1faa2ae0b3
it works
2009-12-05 15:34:53 +13:00
Chris Forbes
2435e48a82
trimming 'using' crap
2009-12-05 14:23:59 +13:00
Chris Forbes
3228f47962
cleaning
2009-12-05 12:38:12 +13:00
Chris Forbes
074ab5675e
ChooseCursor sanity
2009-12-02 19:22:15 +13:00
Chris Forbes
ee3699ae0e
fixed some things
2009-12-01 22:36:06 +13:00
Chris Forbes
da84b66424
moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra.
2009-11-29 15:26:55 +13:00
Chris Forbes
54074de6cf
priority-based selection
2009-11-26 21:07:27 +13:00
Bob
e9b87640bd
No. Just No. GTFO. Orders do NOT store cursors. That is all
2009-11-25 19:44:38 +13:00
Chris Forbes
34f56e1fb8
more chrome
2009-11-17 19:41:34 +13:00
Chris Forbes
53db5eb491
stripped dead code from move; added rally point support
2009-11-09 18:53:06 +13:00
Chris Forbes
831d474f51
#21 fixed
2009-11-09 18:08:19 +13:00
Bob
1d7798d40c
Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game.
2009-11-02 00:59:53 +13:00
Chris Forbes
dbef9e4a45
killed PrepareOverlay
2009-10-31 23:24:39 +13:00
Bob
242fa717b6
Per-player unit production. Also, fixed an interesting bug in Sequence.
2009-10-30 04:03:37 +13:00
Chris Forbes
02ed35b501
rude hack to fix broken building
2009-10-29 23:05:16 +13:00
Chris Forbes
4689a7fd05
better cursor handling
2009-10-29 22:42:15 +13:00
Chris Forbes
c3f8019ab4
BuildUnit order is now in replay
2009-10-29 20:45:07 +13:00
Chris Forbes
704dd5a885
stripped out dead netplay code
2009-10-29 20:12:32 +13:00
Bob
89f9a96de5
Replay stuff.
...
FYI: Don't try to replay a game where you built any vehicles. It WILL fail horribly.
2009-10-29 01:57:47 +13:00
Bob
c0cb248bc1
Restructuring orders.
2009-10-28 22:06:39 +13:00
Chris Forbes
ff26bd38c7
added pathing debug
2009-10-27 08:22:54 +13:00
Chris Forbes
48a4e421d8
fixed cursor for sea units
2009-10-26 21:55:20 +13:00
Bob
78c9ae53df
On orders, the mouse button is now considered part on issuing the order, not resolving it.
2009-10-24 19:42:54 +13:00
Chris Forbes
5082d9abdd
fixes #37 : phantom units
2009-10-23 21:45:28 +13:00
Chris Forbes
ac82e1451e
Fixes bug #23 : enemy units can be ordered
2009-10-23 21:31:52 +13:00
Chris Forbes
f17e0eec75
move-blocked cursor is now used for impossible moves
2009-10-23 21:14:32 +13:00
Chris Forbes
a4c344523f
pushed bibs down into the smudge layer; made Game static
2009-10-20 20:47:04 +13:00
Chris Forbes
5a67220f0e
select cursor support, better selection
2009-10-20 18:09:44 +13:00
Matthew Bowra-Dean
fe78e22747
Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
...
Using the building footprint, the placement overlay is offset from the cursor so the cursor is in the approximate middle of the overlay (not precisely due to overlay snapping to tiles). The tile size (24) was used as a magic number in a lot of places, they have been replaced with Game.CellSize.
2009-10-15 03:16:44 +13:00
Matthew Bowra-Dean
2709118d48
Fixed building placement input behaviour.
2009-10-13 23:40:23 +13:00
Chris Forbes
711b419ed0
untangling a few things
2009-10-12 21:23:09 +13:00
Chris Forbes
99b508956e
cleaning up a bunch of stuff; silo works sensibly now
2009-10-11 23:27:47 +13:00
Bob
3181b055aa
Trait-based units. Any unit/building without sequences will cause a crash when built.
2009-10-10 00:31:16 +13:00
Bob
a08bcd9a17
IOrderGenerator can produce multiple orders (or none)
2009-10-09 23:02:54 +13:00
Chris Forbes
d8c7d3288c
merging bob's changes
2009-10-09 19:21:43 +13:00
Bob
382ff42397
updated sequences, and some small fixes
2009-10-09 18:09:30 +13:00
Matthew Bowra-Dean
02f0b882cb
Fixed left-click breaking build order.
2009-10-09 01:35:01 +13:00
Chris Forbes
f6eb20bbf8
show potential selections in band-box; FindUnits is still wrong.
2009-10-08 22:39:26 +13:00
Chris Forbes
40969087f0
mouse selection works. multiselect still to come.
2009-10-08 22:26:15 +13:00
Chris Forbes
803b18d9b5
oops
2009-10-06 23:46:52 +13:00
Chris Forbes
b0620dccb3
some more hax for the input
2009-10-06 22:30:20 +13:00
Chris Forbes
9eb03e3839
RMB to cancel orders
2009-10-06 22:21:15 +13:00
Chris Forbes
108d799b29
unsnarled the input a bit
2009-10-06 22:03:24 +13:00
chrisf
b594f296c3
slowly teasing the view+controller out of the model classes.
...
actually doesn't work right now, but that will change.
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2050 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-25 07:27:47 +00:00