atlimit8
b736e059e9
Removed Enter(Actor self, Actor target, Activity inside) & made Enter abstract
2014-10-09 18:04:13 -05:00
atlimit8
ad24a70235
Infiltrate as Enter subclass
2014-10-09 18:04:12 -05:00
atlimit8
c994ee4668
DonateSupplies as Enter subclass
2014-10-09 18:04:12 -05:00
atlimit8
41452dcfeb
RepairBuilding & RepairBridge as Enter subclasses
2014-10-09 18:04:12 -05:00
atlimit8
6d0feb9fbf
Demolish as Enter subclass
2014-10-09 18:04:12 -05:00
atlimit8
4783b1f646
CaptureActor as Enter subclass & fixes 6658
2014-10-09 18:04:12 -05:00
atlimit8
31a096dcf1
HashSet<byte> => BitArray resourceTypeIndices
...
BitArray can store 256 bits in 32 bytes plus overhead (pointer & length),
which gives it better memory locality too (<= 2 locations in memory).
Also, the actual count will be much less, probably at most around a dozen.
This might not impact performance, but the AI is dumb & HashSet<byte> is
clearly inefficient.
2014-10-09 20:03:25 +01:00
RoosterDragon
bbb3990a0f
Don't store pre-calculated texture coords in Sprite.
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By storing only the four corners, we can save the object overhead of an array and 4 float elements per sprite. This results in savings of around 5 MiB to store these coordinates.
2014-10-09 20:03:03 +01:00
RoosterDragon
59b3cd154d
Change indexes into tile arrays to be stored as bytes to save memory.
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The index value needs only be big enough to handle all defined terrain types. This is a low number so we can save memory by defining it as a byte. This particularly saves memory for the CustomTerrain field in the Map class, which defines a cell layer for the map using tile indexes, so we can reduce the size of that layer 4x as a result.
2014-10-09 20:03:01 +01:00
obrakmann
268c63f7df
Merge pull request #6714 from penev92/bleed
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Moved DeployOrderTargeter.cs from OpenRA.Mods.RA to Common
2014-10-09 18:02:48 +02:00
Paul Chote
d64a8fbd47
Merge pull request #6719 from reaperrr/ts-cleanup01
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Minor TS cleanup
2014-10-09 21:45:57 +13:00
Guido L
7306cd32c8
[TS] fix Prerequisites and typos
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changed the Prereqs
aircraft changes
vehicle changes
Infantry changes
removed forgotten (who has added this crap)
2014-10-08 22:54:04 +02:00
reaperrr
827eb6806e
Merge pull request #6705 from steelphase-forks/common-resharp
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Mods.Common resharpered
2014-10-08 22:15:00 +02:00
Taryn Hill
3f83e8432d
Merge pull request #6712 from steelphase-forks/bleed-copy-local
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remove copy local
2014-10-08 15:01:42 -05:00
reaperrr
71d81eb4ad
Fixes a TS weapon typo and removes redundant armament recoil values
2014-10-08 21:49:19 +02:00
Taryn Hill
dc9b97c695
Merge pull request #6675 from Mailaender/ts-harvester-attack-notifier
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Fixed Tiberian Sun harvester under attack notification not playing.
2014-10-08 10:41:48 -05:00
penev92
7e59e1bf9a
Moved DeployOrderTargeter.cs from OpenRA.Mods.RA to Common
2014-10-08 15:29:58 +03:00
steelphase
628463f920
remove copy local
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remove copy local from project references
2014-10-08 02:29:14 -04:00
Oliver Brakmann
36477ae323
Added notifications for new objectives to scripted missions
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Fixes #6692
2014-10-08 06:24:51 +02:00
obrakmann
c1d1c6f226
Merge pull request #6653 from pchote/empdisable
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Disable movement of EMPd actors
2014-10-07 21:31:19 +02:00
Paul Chote
d610c02642
Add an early TS tileset importer and temperate tileset.
2014-10-08 08:11:39 +13:00
obrakmann
3c791f0eb9
Merge pull request #6643 from DeadlySurprise/assetBrowser
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Adds vqa playback to the asset browser
2014-10-07 21:07:08 +02:00
Paul Chote
446d98e625
Support ini files with spaces around the ‘=‘.
2014-10-08 08:06:50 +13:00
obrakmann
220bc2ec08
Merge pull request #6673 from pchote/unhardcode-sprites
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Move sprite parsers into mod code
2014-10-07 20:45:50 +02:00
obrakmann
532c658b5d
Merge pull request #6704 from chrisforbes/closure-hazards
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Closure hazards -- Fixes #6703
2014-10-07 20:01:19 +02:00
DeadlySurprise
e187876bdf
Adds vqa playback to the asset browser
2014-10-07 18:59:02 +02:00
Paul Chote
5050748afe
Fix invalid targets invalidating GrantUpgradeWarhead for all nearby actors.
2014-10-07 20:21:28 +13:00
Paul Chote
fde963a993
Make EMP freeze mobile actors.
2014-10-07 19:30:24 +13:00
Paul Chote
6b54575569
Fix Move activity ignoring IDisableMove.
2014-10-07 19:30:24 +13:00
Paul Chote
34eb634779
Add self argument to Move constructors.
2014-10-07 19:30:23 +13:00
Paul Chote
772994c1c4
Remove Mobile assumptions from Lua APIs.
2014-10-07 19:30:23 +13:00
steelphase
0cb0ae57f3
Mods.Common Commands namespace
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Added Commands Namespace.
2014-10-07 02:14:09 -04:00
steelphase
c5bea39bf8
Mods.Common R# Console
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Resharper corrections.
2014-10-07 02:07:40 -04:00
Chris Forbes
ea475ed39b
DomainIndex: Fix benign loop variable in closure hazard
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This never outlived a single iteration of the neighbors loop.
2014-10-07 18:30:23 +13:00
Chris Forbes
3360b11962
WithMuzzleFlash: fix loop variable in closure hazard
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This fixes a real bug -- if the actor had multiple armaments, we'd end
up placing the muzzle flashes all based on the offsets of the last one.
2014-10-07 18:27:31 +13:00
Chris Forbes
98563eb854
PrimaryBuilding: Fix benign loop variable in closure hazard
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This never outlived a single loop iteration.
2014-10-07 18:24:00 +13:00
Chris Forbes
f2492f4155
LevelUpCrateAction: fix loop variable in closure bug
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This was a real bug -- if there were multiple recipients, we'd apply the
levels N times to the last recipient rather than once to each.
2014-10-07 18:19:55 +13:00
Chris Forbes
edbd65bdf3
filesystem: Fix benign use of loop variable in closure
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This closure never outlives a single loop iteration.
2014-10-07 18:17:09 +13:00
Chris Forbes
f61b52ccae
editor: Fix a benign loop-variable-inside-closure issue
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The getter is accessed exactly once, at call time.
The setter is stored, and invoked later on losing focus, but we pass a
bogus one anyway, so there is no issue.
2014-10-07 18:12:41 +13:00
Paul Chote
41c296e5c2
Fix some bogus cell accesses in Map.
2014-10-07 09:55:50 +13:00
Paul Chote
9312d1915f
Fix the legacy map editor.
2014-10-07 09:55:50 +13:00
Paul Chote
fff8c7680b
Support tmp(ts) templates with empty tiles.
2014-10-07 09:55:50 +13:00
Paul Chote
6a72e87028
Remove the remaining legacy sprite plumbing.
2014-10-07 09:55:50 +13:00
Paul Chote
beb7a394a2
Move ShpD2 sprite loading into Mods.Common.
2014-10-07 09:55:50 +13:00
Paul Chote
533d044755
Move TmpTS sprite loading into Mods.TS.
2014-10-07 09:55:50 +13:00
Paul Chote
37cedd88a2
Move TmpTD sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
Paul Chote
997c79130a
Move TmpRA sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
Paul Chote
ca38193264
Move R8 sprite loading into Mods.D2k.
2014-10-07 09:55:49 +13:00
Paul Chote
c798b306c4
Move ShpTS sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00
Paul Chote
d658643b73
Move ShpTD sprite loading into Mods.Common.
2014-10-07 09:55:49 +13:00