Paul Chote
997216aef0
Use CellLayer for terrain.
2014-06-27 22:07:02 +12:00
Paul Chote
ad730a44c3
Use CellLayer for resources.
2014-06-27 22:07:02 +12:00
ScottNZ
90894aa03e
Use var everywhere
2014-06-15 22:17:34 +12:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
Pavlos Touboulidis
63ec6d60e7
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Matthias Mailänder
d939d5183c
fixed a crash in the actor border rendering
2014-01-16 20:59:18 +01:00
Paul Chote
e9151e3749
Fall back to square tiles for the editor.
2013-12-30 11:11:24 +13:00
Paul Chote
0143e8bfb8
Support rectangular tiles.
2013-12-29 14:16:20 +13:00
ScottNZ
86a3e14f2d
Remove constructor base() redundancies
2013-11-12 17:31:55 +13:00
Matthias Mailänder
ba13c1d982
StyleCop clean Map/*.cs files
2013-08-25 14:30:00 +02:00
Paul Chote
f83ad88d2a
Use Manifest.TileSize everywhere.
2013-08-15 17:43:12 +12:00
Paul Chote
18759e01cf
Use TileSetRenderer in the editor.
2013-08-14 23:08:25 +12:00
Matthias Mailänder
2dbc4f4786
Stylecop clean Editor
2013-08-08 14:31:36 +02:00
Paul Chote
656476991f
Replace ColorRamp with HSLColor everywhere.
...
Fixes:
* Nuclear-purple color exploit.
* #3247 .
* Removes a bunch of unnecessary color conversions every frame.
Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00
Matthias Mailänder
7a143d94f9
added an eraser toolbar button
...
to erase with left-click as in image editing programs
2013-04-02 11:54:41 +02:00
Matthias Mailänder
a55a902ba5
added switchable ruler markings to editor
2013-04-02 11:16:02 +02:00
Matthias Mailänder
918f27575d
added total cash count to editor status bar
2013-03-29 23:20:52 +01:00
Matthias Mailänder
0a82bfe552
format TODO: uniformly to auto-generate task list in MonoDevelop
2013-03-27 09:45:17 +01:00
Matthias Mailänder
a0bd6f0d46
Map Editor beautification
...
- show full name + version of the loaded mod in titlebar
- added a help menu with useful links
- added icons to to the menu with tooltips
- added a toolbar to the editor, closes #2825
2013-03-26 15:42:44 +01:00
Matthias Mailänder
aad0b3d2d8
fixed wrong palette remapping for neutral buildings in editor
...
for TEMPERAT (fields) and DESERT (buildings, trees, rocks)
2012-11-26 12:21:50 +01:00
Matthias Mailänder
0690041347
fix most of the palette issues with RA desert in OpenRA.Editor
...
TODO: use the palette as defined in YAML;
defaults are wrong for DESERT rocks, trees, walls and ore mine
2012-11-19 14:53:25 +01:00
Chris Forbes
007b2c5434
make click-without-drag feel better in editor
2012-07-01 18:37:46 +12:00
Chris Forbes
b8a932a084
try to make selection feel better
2012-07-01 18:31:46 +12:00
Curtis Shmyr
61c3932340
Selection tool / copy paste for editor
2012-07-01 18:23:46 +12:00
James Dunne
fe5bcdeab9
Fix for PaletteFormat break in Editor.
2012-06-24 13:58:49 -05:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
d57dfd1997
tidy
2011-12-27 21:23:25 +13:00
Chris Forbes
6cb8ee1f9f
expose appropriate *Inits, and make them work in editor
2011-11-06 18:17:13 +13:00
Chris Forbes
a060d99780
add dropdown in editor for choosing owner of new actors
2011-11-01 22:00:29 +13:00
Chris Forbes
4c26710ccb
swap args to PlayerColorRemap
2011-10-21 22:15:51 +13:00
Chris Forbes
a34b2d8c53
combine tileset.{Tiles,Templates}; image data now accessed via Templates[].Data
2011-10-11 08:06:23 +13:00
Chris Forbes
5ced7e270c
fixed #536 -- add grid to editor
2011-10-07 09:34:23 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Paul Chote
64ab44c3ea
Log a message when trying to render a nonexistent actor in the editor
2011-07-27 13:36:48 +12:00
Chris Forbes
a0e015746f
move MakeSystemPalette out of editor.RenderUtils; rename to Palette.AsSystemPalette()
2011-05-22 20:41:34 +12:00
Paul Chote
b0425aff3b
Renormalize line endings and fix copyright headers again.
2011-04-07 21:15:42 +12:00
Chris Forbes
8d99652eea
add option to show actor names in the editor
2011-02-28 20:36:33 +13:00
Chris Forbes
5bd9273a7d
fix issues with mpspawn and waypoint sprites
2011-02-15 16:09:53 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
79f3fccceb
Lazy actor loading
2011-02-11 21:50:11 +13:00
Paul Chote
73020a9419
Make binary info loading lazy
2011-02-11 21:50:11 +13:00
Paul Chote
b134ba41f4
Convert Waypoints to actors
2011-02-11 21:50:11 +13:00
Paul Chote
e761ce4998
Fix editor
2011-02-11 21:50:10 +13:00
Chris Forbes
4be20e7aac
move waypoint namer into WaypointTool
2011-01-30 14:23:07 +13:00
Chris Forbes
40f88e5c47
clean up editor drawing code some more
2011-01-30 14:23:07 +13:00
Chris Forbes
81468a5190
yet more duplication removal
2011-01-30 14:23:06 +13:00
Chris Forbes
c3b08a60b8
more cleanup
2011-01-30 14:23:06 +13:00
Chris Forbes
8874b6ef72
remove an unused function
2011-01-30 14:23:05 +13:00
Chris Forbes
1dc8de3fc1
split out hardcoded editor tools into ITool impls
2011-01-30 14:23:05 +13:00