Matthias Mailänder
5581e6c4d9
third GDI mission recreated in Lua
2014-02-07 15:00:49 +01:00
Paul Chote
9dcf5c3dbb
Merge pull request #4530 from obrakmann/lua
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Added a few Lua functions, attempt 2
2014-02-08 00:05:23 +13:00
Paul Chote
54e09edd2c
Merge pull request #4538 from Phrohdoh/MobilityChanges
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Transfer code from overused Mobile to IMove (and IMoveInfo)
2014-02-07 23:54:18 +13:00
Paul Chote
dd103ddc60
Merge pull request #4518 from Mailaender/hectic-mech
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Slower mechanic repair animation
2014-02-07 23:16:33 +13:00
Paul Chote
5bdc047c5a
Merge pull request #4499 from Mailaender/gdi02-fixes
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GDI02 fixes
2014-02-07 23:13:13 +13:00
Paul Chote
c9514e37fc
Merge pull request #4566 from Mailaender/raed-tile0
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Added RAED tile ID 0 support
2014-02-07 10:11:22 +13:00
Paul Chote
e7be3a8dc9
Merge pull request #4572 from steelphase/bleed
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#4570
2014-02-04 20:46:16 -08:00
steelphase
643f8282ba
#4570
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C4Demolition.cs change order.TargetActor to target.Actor
2014-02-04 23:16:49 -05:00
Matthias Mailänder
5e8a1710dc
convert tile ID 0 for RAED compatibility
2014-02-04 21:46:09 +01:00
Matthias Mailänder
6bf66fbfc4
don't just crash when map IDs are missing
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spit out a warning
2014-02-04 21:21:30 +01:00
Paul Chote
39fac0dce3
Merge pull request #4558 from Mailaender/unselectable-walls
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Unselectable Walls
2014-02-04 02:17:48 -08:00
Matthias Mailänder
030fb92140
update CHANGELOG
2014-02-04 10:36:27 +01:00
Matthias Mailänder
a2579aadd0
unselectable walls for Tiberian Dawn
2014-02-04 10:33:03 +01:00
epicelite
a0f9a81ea7
unselectable walls for Red Alert
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closes #4544
2014-02-04 10:28:35 +01:00
Oliver Brakmann
2f9b1459a8
Fix OpenRA.GetRandomInteger crashing under certain circumstances
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OpenRA.GetRandomInteger crashes when the supplied high value is less or
equal to the low value. A situation where this might occur is when you
try to get a random member of a dynamically generated array that
happens to have only a single member.
2014-02-02 23:37:22 +01:00
Oliver Brakmann
6be0a26353
Fix OpenRA.RunAfterDelay queuing a null action. Fixes #4512 .
2014-02-02 23:37:22 +01:00
Oliver Brakmann
886efd0b97
Add production-related Lua functions
2014-02-02 23:37:22 +01:00
Oliver Brakmann
42532efd8f
Replace Lua's for loops with Utils.Do/Team.Do
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Besides fitting in better with the OpenRA coding style, this also gets
rid of some weird timing-related errors I have seen when creating teams
with a larger number (6+) of members. (The script would just print
'Error: function' in Team.AddActorEventHandlers. Adding a strategically
placed print statement fixed that. Replacing the original for loop with
Team.Do did as well)
2014-02-02 23:37:22 +01:00
Oliver Brakmann
b3323869cb
Add Map.FindActorsInCircle and ...InBox, plus related shortcuts
2014-02-02 23:37:22 +01:00
Oliver Brakmann
5322096dc4
Add Team.Patrol and Actor.Patrol. Fixes #4491 .
2014-02-02 23:37:22 +01:00
Oliver Brakmann
43e386a48d
Add Utils.Seconds and Utils.Minutes
2014-02-02 22:30:36 +01:00
Oliver Brakmann
9500a11689
Add Actor.ReturnToBase
2014-02-02 22:30:36 +01:00
Taryn
9c4ad15d1e
Changed most references of trait Mobile -> IMove.
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In Mobile.cs IsMoving now has a public set as opposed to the initial internal.
Added IMoveInfo interface to go with *Info classes that require IMove.
WithRotor now uses IMove.IsMoving instead of (self.CenterPosition.Z > 0) as part of a check.
2014-02-02 15:13:49 -06:00
Matthias Mailänder
6f3617361e
Merge pull request #4535 from ScottNZ/bleed
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Fix Lua script filename typo in OpenRA.sln
2014-02-02 03:33:59 -08:00
ScottNZ
3b2517ab8e
Fix Lua script filename typo in OpenRA.sln
2014-02-02 22:12:15 +13:00
Paul Chote
4b38390907
Merge pull request #4534 from Mailaender/cnc-assetbrowser
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Added the Asset Browser for Tiberian Dawn
2014-02-01 03:21:03 -08:00
Matthias Mailänder
477e486054
update CHANGELOG
2014-02-01 12:17:02 +01:00
Matthias Mailänder
aae1e7e134
set up the asset browser for Tiberian Dawn
2014-02-01 12:17:01 +01:00
Matthias Mailänder
d6ca396b73
slow down the medic heal animation
2014-02-01 10:28:52 +01:00
Matthias Mailänder
0bca2bf882
slow down the mechanic toolbox repair animation
2014-02-01 10:28:51 +01:00
Matthias Mailänder
e4effd0125
Merge pull request #4478 from pchote/aircraft-follow
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Add Guard and AttackMove to RA and C&C aircraft.
2014-02-01 00:38:21 -08:00
Matthias Mailänder
16ddecdcbf
StyleCop
2014-02-01 09:13:14 +01:00
Matthias Mailänder
e344b95a6f
simplified Lua syntax for GDI02
2014-02-01 09:13:14 +01:00
Paul Chote
1d8e785d0d
Merge pull request #4448 from Mailaender/test-files
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TestFile to TestFiles in mod.yaml
2014-01-31 20:17:56 -08:00
Paul Chote
efd0b5c189
Merge pull request #4474 from Mailaender/monodevelop-luabinding
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Set up project files for the MonoDevelop LuaBinding
2014-01-31 20:04:11 -08:00
Paul Chote
ff1c4ae44b
Merge pull request #4517 from Mailaender/reactivate-husks
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Capturable husks for all mods
2014-01-31 20:03:21 -08:00
Paul Chote
e58053cb69
Make aircraft guardable.
2014-02-01 10:57:56 +13:00
Paul Chote
fae9611d27
Fix HeliFly lua bindings.
2014-02-01 10:56:06 +13:00
Paul Chote
697b50c149
Add Guard support to Aircraft.
2014-02-01 10:56:04 +13:00
Paul Chote
1759d73ed7
Add following to IMove.
2014-02-01 10:55:05 +13:00
Paul Chote
9147e1f778
Ensure that planes circle after being ordered via IMove.
2014-02-01 10:55:05 +13:00
Paul Chote
db9ebd4a61
Add range support to Fly.
2014-02-01 10:55:05 +13:00
Paul Chote
4eaaa052cc
Simplify Fly interface.
2014-02-01 10:55:04 +13:00
Paul Chote
c781d4c2fe
Add range support to HeliFly.
2014-02-01 10:55:04 +13:00
Paul Chote
8d26d5e3fa
Simplify HeliFly interface.
2014-02-01 10:55:04 +13:00
Paul Chote
d13e7ed432
Add AttackMove support to RA aircraft.
2014-02-01 10:55:04 +13:00
Paul Chote
61f5ab7167
Remove redundant AttackMove definitions.
2014-02-01 10:55:04 +13:00
Paul Chote
85500c0ec7
Tidy AutoTarget code.
2014-02-01 10:55:04 +13:00
Matthias Mailänder
60bda58538
update CHANGELOG
2014-01-31 13:17:52 +01:00
Matthias Mailänder
0de1e20651
capturable husks for Dune 2000
2014-01-31 13:17:27 +01:00