Paul Chote
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089973280d
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Add Multiply blend mode for D2K move-flash and shroud.
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2013-12-11 19:22:54 +13:00 |
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Paul Chote
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84ffb0de05
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Add Subtractive blend mode for d2k move-flash.
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2013-10-26 17:54:56 +13:00 |
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ScottNZ
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b654b65d8d
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Close game interface before showing crash form and don't show it at all on dedicated servers.
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2013-08-29 01:30:29 +12:00 |
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Paul Chote
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a1dd7cff7b
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Support additive blending for D2K explosions.
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2013-08-14 17:31:02 +12:00 |
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Paul Chote
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c21db5dbbd
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Remove hacky os-specific keyboard shortcuts.
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2013-07-18 18:23:34 +12:00 |
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Paul Chote
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7abab1449c
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Remove obsolete stencil buffer configuration.
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2013-07-18 18:13:46 +12:00 |
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Paul Chote
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7853c2127e
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Style fixes for Renderer.SdlCommon.
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2013-07-18 18:13:16 +12:00 |
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Paul Chote
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52335a37bf
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Allow/require renderers to enable alpha blending when needed. Fixes voxel shadow issues.
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2013-06-15 19:31:52 +12:00 |
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Paul Chote
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4c22193446
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Remove obsolete Stencil Buffer functions.
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2013-06-15 19:31:52 +12:00 |
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Paul Chote
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4c8c010506
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Expose FBOs to engine code.
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2013-06-15 19:16:07 +12:00 |
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Paul Chote
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f6264eeba4
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Expose stencil buffer to render code.
The intention is to provide a layer for tracking shadow
rendering, so a single bit is sufficient for now.
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2013-06-04 20:25:21 +12:00 |
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Paul Chote
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1b34c7d6b9
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Expose depth buffer to render code.
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2013-06-04 20:25:21 +12:00 |
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Paul Chote
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21e8e3a78d
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Remove unnecessary duplication between renderers.
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2013-03-08 00:07:26 +13:00 |
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Chris Forbes
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f83c9fd4d7
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add IEnum<T>.JoinWith, use it to clean up a bunch of things
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2011-11-01 21:57:58 +13:00 |
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Chris Forbes
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77ebd5d6de
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removing more renderer code duplication; cleanup
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2011-10-31 09:11:47 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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a95b59081f
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remove duplicated GL setup code
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2011-07-17 17:55:52 +12:00 |
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